Difference between revisions of "PVP-BASIC"

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(Minimum Recommended Skills: Test)
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=== Minimum Required Skills ===
 
=== Minimum Required Skills ===
*Caldari, Amarr, Gallente or Minmatar Frigate 3
+
The skill requirements for the different races and weapon types are listed in the table below. These are the minimum skills you need to be able to fit and fly the class ships with basic T1 fittings.
*Caldari, Amarr, Gallente or Minmatar Destroyer 1
+
*Afterburner 3
+
*High Speed Maneuvering 1
+
*Sensor Linking 1
+
*Warp Drive Operation 3
+
*Hull Upgrades 2
+
*Weapon Upgrades 1
+
*CPU Management 3
+
*Power Grid Management 3
+
*Long Range Targeting I
+
  
For light missile launchers:
+
{| border="1" cellspacing="0" class="wikitable" style="border:1px solid grey;text-align:center;"  
*Missile Launcher Operation 2
+
*Light Missiles 1
+
 
+
*Launcher Rigging 1
+
*Highly suggest Missile Projection 2 and Missile Bombardment 2
+
 
+
For hybrid turrets (Railguns):
+
*Gunnery 1
+
*Small Hybrid Turret 1
+
 
+
For projectile turrets (Artillery):
+
*Gunnery 1
+
*Small Projectile Turret 1
+
 
+
For Energy turrets (Beam Lasers):
+
*Gunnery 1
+
*Small Energy Turret 1
+
 
+
 
+
Some of our suggested fits include a very small shield tank.  For these suggested fittings, you will also need Shield Upgrades 1+ (which requires Science 1) and possibly Energy Management II (to fit a Micro Auxiliary Power Core if needed).
+
 
+
Many of our suggested fits include rigs.  Rigs are not required on your ship, but if you wish to fit them you will need a minimum of Mechanic III and Jury Rigging III plus the relevant specific Rigging skill to at least level 1.
+
 
+
 
+
 
+
{| border="1" cellspacing="0" class="wikitable" style="border:1px solid grey;width:40%"  
+
 
|-
 
|-
!  
+
! style="width:180px"|
! style="background:#875f1a"|Amarr
+
! style="width:140px;background:#875f1a"|Amarr
! style="background:#1c5d85"|Caldari
+
! style="width:140px;background:#1c5d85"|Caldari
! style="background:#008080"|Gallente
+
! style="width:140px;background:#008080"|Gallente
! style="background:#8d1717" colspan="2"|Minmatar
+
! style="width:140px;background:#8d1717" colspan="2"|Minmatar
 
|-  
 
|-  
| Amarr Frigate
+
| style="text-align:left"|Amarr Frigate
 
| 3
 
| 3
 
| -
 
| -
Line 82: Line 46:
 
| colspan="2"|-
 
| colspan="2"|-
 
|-  
 
|-  
| Caldari Frigate
+
| style="text-align:left"|Caldari Frigate
 
| -
 
| -
 
| 3
 
| 3
Line 88: Line 52:
 
| colspan="2"|-
 
| colspan="2"|-
 
|-  
 
|-  
| Gallente Frigate
+
| style="text-align:left"|Gallente Frigate
 
| -
 
| -
 
| -
 
| -
Line 94: Line 58:
 
| colspan="2"|-
 
| colspan="2"|-
 
|-  
 
|-  
| Minmatar Frigate
+
| style="text-align:left"|Minmatar Frigate
 
| -
 
| -
 
| -
 
| -
Line 100: Line 64:
 
| colspan="2"|3
 
| colspan="2"|3
 
|-  
 
|-  
| Amarr Destroyer
+
| style="text-align:left"|Amarr Destroyer
 
| 1
 
| 1
 
| -
 
| -
Line 106: Line 70:
 
| colspan="2"|-
 
| colspan="2"|-
 
|-  
 
|-  
| Caldari Destroyer
+
| style="text-align:left"|Caldari Destroyer
 
| -
 
| -
 
| 1
 
| 1
Line 112: Line 76:
 
| colspan="2"|-
 
| colspan="2"|-
 
|-  
 
|-  
| Gallente Destroyer
+
| style="text-align:left"|Gallente Destroyer
 
| -
 
| -
 
| -
 
| -
Line 118: Line 82:
 
| colspan="2"|-
 
| colspan="2"|-
 
|-  
 
|-  
| Minmatar Destroyer
+
| style="text-align:left"|Minmatar Destroyer
 
| -
 
| -
 
| -
 
| -
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| colspan="2"|1
 
| colspan="2"|1
 
|-  
 
|-  
| Afterburner
+
| style="text-align:left"|Afterburner
 
| 3
 
| 3
 
| 3
 
| 3
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| colspan="2"|3
 
| colspan="2"|3
 
|-  
 
|-  
| High Speed Maneuvering
+
| style="text-align:left"|High Speed Maneuvering
 
| 1
 
| 1
 
| 1
 
| 1
Line 136: Line 100:
 
| colspan="2"|1
 
| colspan="2"|1
 
|-  
 
|-  
| Sensor Linking
+
| style="text-align:left"|Sensor Linking
 
| 1
 
| 1
 
| 1
 
| 1
Line 142: Line 106:
 
| colspan="2"|1
 
| colspan="2"|1
 
|-  
 
|-  
| Warp Drive Operation
+
| style="text-align:left"|Warp Drive Operation
 
| 3
 
| 3
 
| 3
 
| 3
Line 148: Line 112:
 
| colspan="2"|3
 
| colspan="2"|3
 
|-  
 
|-  
| Hull Upgrades
+
| style="text-align:left"|Hull Upgrades
 
| 2
 
| 2
 
| 2
 
| 2
Line 154: Line 118:
 
| colspan="2"|2
 
| colspan="2"|2
 
|-  
 
|-  
| Weapon Upgrades
+
| style="text-align:left"|Weapon Upgrades
 
| 1
 
| 1
 
| 1
 
| 1
Line 160: Line 124:
 
| colspan="2"|1
 
| colspan="2"|1
 
|-  
 
|-  
| CPU Management
+
| style="text-align:left"|CPU Management
 
| 3
 
| 3
 
| 3
 
| 3
Line 166: Line 130:
 
| colspan="2"|3
 
| colspan="2"|3
 
|-  
 
|-  
| Power Grid Management
+
| style="text-align:left"|Power Grid Management
 
| 3
 
| 3
 
| 3
 
| 3
Line 172: Line 136:
 
| colspan="2"|3
 
| colspan="2"|3
 
|-  
 
|-  
| Long Range Targeting
+
| style="text-align:left"|Long Range Targeting
 
| 1
 
| 1
 
| 1
 
| 1
Line 178: Line 142:
 
| colspan="2"|1
 
| colspan="2"|1
 
|-  
 
|-  
|
+
!
| Beam Lasers
+
! Lasers
| Railguns
+
! Railguns
| Railguns
+
! Railguns
| Artillery
+
! Artillery
| Light Missiles
+
! Missiles
 
|-
 
|-
| Gunnery
+
| style="text-align:left"|Gunnery
 
| 1
 
| 1
 
| 1
 
| 1
Line 192: Line 156:
 
| -
 
| -
 
|-  
 
|-  
| Small Energy Turret
+
| style="text-align:left"|Small Energy Turret
 
| 1
 
| 1
 
| -
 
| -
Line 199: Line 163:
 
| colspan="2"|-
 
| colspan="2"|-
 
|-  
 
|-  
| Small Hybrid Turret
+
| style="text-align:left"|Small Hybrid Turret
 
| -
 
| -
 
| 1
 
| 1
Line 206: Line 170:
 
| -
 
| -
 
|-  
 
|-  
| Small Projectile Turret
+
| style="text-align:left"|Small Projectile Turret
 
| -
 
| -
 
| -
 
| -
Line 213: Line 177:
 
| -
 
| -
 
|-  
 
|-  
| Missile Launcher Operation
+
| style="text-align:left"|Missile Launcher Operation
 
| -
 
| -
 
| -
 
| -
Line 220: Line 184:
 
| 2
 
| 2
 
|-  
 
|-  
| Light Missiles
+
| style="text-align:left"|Light Missiles
 
| -
 
| -
 
| -
 
| -
Line 226: Line 190:
 
| -
 
| -
 
| 1
 
| 1
|-
 
|
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|
 
 
|}
 
|}
 +
 +
*Launcher Rigging 1
 +
*Highly suggest Missile Projection 2 and Missile Bombardment 2
 +
 +
Some of our suggested fits include a very small shield tank.  For these suggested fittings, you will also need Shield Upgrades 1+ (which requires Science 1) and possibly Energy Management II (to fit a Micro Auxiliary Power Core if needed).
 +
 +
Many of our suggested fits include rigs.  Rigs are not required on your ship, but if you wish to fit them you will need a minimum of Mechanic III and Jury Rigging III plus the relevant specific Rigging skill to at least level 1.
  
 
==Preparation==
 
==Preparation==

Revision as of 23:36, 5 March 2016



Introduction

In order to learn how to fight back, the student of PVP needs to realize that Eve Online combat is incredibly rich and diverse. It requires not only character skill points but also a good amount of player skills. The difference between a ship loss and a ship kill is more often the player skills than the character skills.

The goal of PVP-BASIC is to provide you with the basic skills and confidence required to fly as part of a successful PVP gang, as well as being an introduction to combat in 0.0 space. The lessons taught in PVP-BASIC are fundamental to Eve combat and are a starting point for the study of tactics, strategy and dynamics of Eve PVP. These skills are applicable to all kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your own.

This class is aimed at players who are new to PVP, or have limited PVP experience.

The core topics this class will be covering are:

  1. Basic Fleet Maneuvering
  2. Basic PVP Mechanics
  3. Comms and Recon


Format

PVP-BASIC is split into two sections:

  • The "Class Portion" will be a mixture of theory and practical, generally taught in highsec and lowsec.
  • "The Roam" where we head into 0.0 and put what you have learned to use in many hostile situations.

The class portion lasts around 2 hours. The roam lasts at least 2 hours, quite often more, but you are free to leave the roam at any time.

Prerequisites

Minimum Required Skills

The skill requirements for the different races and weapon types are listed in the table below. These are the minimum skills you need to be able to fit and fly the class ships with basic T1 fittings.

Amarr Caldari Gallente Minmatar
Amarr Frigate 3 - - -
Caldari Frigate - 3 - -
Gallente Frigate - - 3 -
Minmatar Frigate - - - 3
Amarr Destroyer 1 - - -
Caldari Destroyer - 1 - -
Gallente Destroyer - - 1 -
Minmatar Destroyer - - - 1
Afterburner 3 3 3 3
High Speed Maneuvering 1 1 1 1
Sensor Linking 1 1 1 1
Warp Drive Operation 3 3 3 3
Hull Upgrades 2 2 2 2
Weapon Upgrades 1 1 1 1
CPU Management 3 3 3 3
Power Grid Management 3 3 3 3
Long Range Targeting 1 1 1 1
Lasers Railguns Railguns Artillery Missiles
Gunnery 1 1 1 1 -
Small Energy Turret 1 - - - -
Small Hybrid Turret - 1 1 - -
Small Projectile Turret - - - 1 -
Missile Launcher Operation - - - - 2
Light Missiles - - - - 1
  • Launcher Rigging 1
  • Highly suggest Missile Projection 2 and Missile Bombardment 2

Some of our suggested fits include a very small shield tank. For these suggested fittings, you will also need Shield Upgrades 1+ (which requires Science 1) and possibly Energy Management II (to fit a Micro Auxiliary Power Core if needed).

Many of our suggested fits include rigs. Rigs are not required on your ship, but if you wish to fit them you will need a minimum of Mechanic III and Jury Rigging III plus the relevant specific Rigging skill to at least level 1.

Preparation

The instructor will assume you have read all the articles below before the class starts. Please also make sure you have a working headset or speakers prior to class start.

  1. Read all of the articles listed below, especially the PVP-Basic Preparation Checklist. You do not need to wait for class enrollment to open to read these articles.
  2. Setup your overview before class. Overview Setup.
  3. Make any applicable client setup changes, we do NOT cover this in class. Configuring the EVE client for PVP v2.0.
  4. Buy and fit at least 2 ships (recommended 3) and move them to the course location.
  5. Log into Teamspeak before the class to verify that your microphone and headset are working.
  6. Arrive BEFORE the class, set your clone location to the starting system of the class, and make sure your clone is up to date.

Required Material

General PVP-University Articles