Difference between revisions of "PVP-Frigspec Preparation Checklist"

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((Optional) Prepare your jump clone)
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==(Optional) Prepare your jump clone==
 
==(Optional) Prepare your jump clone==
  
Check the enrollment post to see which system the class is gathering in. You might want to have a jump clone at that system before the start of the class. The pod survival rate in our Basic classes is around 95% - most people don't lose any ships. Most people who lose their ships don't lose their pods. But losing all your implants is something we'd prefer you didn't risk. Please read the [[Jump Clones]] article for more information.
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Check the enrollment post to see which system the class is gathering in. You might want to have a jump clone at that system before the start of the class. You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod. Please read the [[Jump Clones]] article for more information.
  
 
==Consult the enrollment thread to see in which system the class is meeting & set your autopilot there.==
 
==Consult the enrollment thread to see in which system the class is meeting & set your autopilot there.==

Revision as of 19:56, 28 October 2012


This document is intended to help you make sure that you've done everything you need to do to be ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimise the amount of time that you spend on preparation.

Enrollment

Make sure have correctly enrolled in the class, that you know when it is, and that your payment has been made (either by yourself, or through a corporate account on your behalf).

Connect to the "Agony Public" channel

To do this, first click the speech bubble icon in the top right of any chat window, to open the Join Channel window.

- Type in "Agony Public"

- Click 'Join'.

Connect to the Teamspeak 3 server

Read the Setting Up Teamspeak article and follow the instructions there on connecting to our TS3 server. This gives you even more options when it comes to asking us for help. NOTE: If you don't have a microphone, you still need to connect to TS3 so you can listen to the class. There is no point in attending if you can't hear the instructor!

Check your skills

Ensure that you have trained the required skills, which can be found on the class Wiki page. For PvP-BASIC, these are:

   * Propulsion Jamming 1+
   * Afterburner 1+
   * Caldari, Amarr, Gallente or Minmatar Frigate 1+
   * Sensor Linking 1+
   * Warp Drive Operation 3+ (yes, we really mean it, not having it can delay the movement of the fleet)
   * Weapon Disruption 1+
   * Electronic Warfare 1+ 

(Optional) Prepare your jump clone

Check the enrollment post to see which system the class is gathering in. You might want to have a jump clone at that system before the start of the class. You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod. Please read the Jump Clones article for more information.

Consult the enrollment thread to see in which system the class is meeting & set your autopilot there.

Often classes are gathered in Stacmon, but not always. This is why you should check the enrollment thread for your class to see where it will take place. Otherwise you risk gathering all your equipment and frigates at the wrong location.

Start reading the rest of the articles, browse the PVP-Basic forum

You can find the articles in the Wiki's PVP-BASIC page and the forum HERE.

Buy your frigates and fittings

Choose one type of frigate that you think you'll enjoy for the duration of the class. Have a look at the Recommended Ship Setups for BASIC, but understand that it is not all inclusive. Having your class frigates in different types seems like a really good idea in theory, but in practice it tends to be frustrating and annoying. Don't choose a frigate with a mining laser bonus. Don't choose a frigate with an astrometrics bonus. Don't choose an assault frigate, interceptor, or stealth frigate - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. We usually don't use target painters in the BASIC class, so don't choose a Vigil.

Each of your frigates will need an afterburner. For certain frigates, this doesn't give optimal combat performance, but it's the right choice for most frigates in a Hydra fleet. There are a number of training exercises where the instructor will say "turn on your afterburner" - not having one means you miss out on some of the educational value. Don't buy or fit microwarpdrives. When we say 'afterburner' we mean 'afterburner'. If you feel like fitting named, t2 or faction afterburners, then go for it. Just remember that in 0.0, the real question is not 'if' you lose your ship, but 'when'.

Purchase electronic warfare modules for remainder of your midslots. The midslot items are vitally important to a hydra fleet, so buy those and make sure you can fit them before you look at fitting weapons. Be aware that different midslot items require different amounts of CPU - don't be afraid to use lighter-caliber guns to make sure you can equip your ewar. (If you're loaded with cash, consider buying a mixture of gun calibers so that you can maximise your punch once the ewar is finalized during the class. Similarly, named modules can help, if you can afford to lose them.)

400 rounds of ammunition per weapon should see you through nicely (so if you have 3 weapons you will need 1200 rounds). If possible, bring an ammunition type that gives you an optimal range around 9-10km, and also an ammunition type that gives an optimal range roughly equal to your frigate's fastest circular orbit.

Gather everything at the system & station specified in enrollment post.

This system changes from time to time - see your enrollment thread to find out where the class will start.

Fit out your frigates and insure them

Set up your frigates with identical fittings in every slot and get the platinum insurance on each. During the class, you're likely to be asked to change your fittings around, but you may as well make certain that there's at least one configuration that works. If you're looking for something to squeeze into your low slots, an overdrive might be the best choice.

Set your medical clone to where your extra frigates are located.

In the unfortunate event that you do get podded, waking up 50 jumps away from the class and your extra ships would ruin your evening.

(Optional) Finalize your jump clone arrangements

Ensure that your regular clone (the one with the implants!) is in some other station, to avoid confusion and accidental clone-loss that can result if two jump clones end up in the same place.

Configure your overview and your graphics settings

Follow the configuration instructions that are a part of the BASIC course material (link ). Yes, you really do need to turn off your sound and effects, and you really do need to set up your overview so that you can't see anything beyond the essentials. If you don't do this and you're lucky, your overview will be cluttered and you might cause a friendly fire incident. If you're unlucky, your client will crash when you jump into a system full of hostiles.

Recommended modules for Basic

3-4 of the following modules:

  • Remote Sensor Dampener (with both scripts - Targeting Range Dampening and Scan Resolution Dampening)
  • Tracking Disruptor (with both scripts - Optimal Range Disruption, Tracking Speed Disruption)
  • Overdrive Injector System
  • Nanofiber Internal Structure
  • Stasis Webifier
  • Warp Disruptor
  • Warp Scrambler
  • Ship scanner (only need 1)

Note: Agony recommends you bring meta 1 or 2 named variants - these are usually better than plain t1 and easier to fit, while being similar in price.

Griffin pilots, bring 2 of the following:

  • ECM - Spatial Destabilizer
  • ECM - Phase Inverter
  • ECM - Ion Field Projector
  • ECM - White Noise Generator

Fit racial jammers, not multispecs; they consume less capacitor and have lower fitting requirements.

Ammunition:

  • 1000-2000 rounds of ammunition per frigate

Depending on what ship you may also wish to bring:

  • Small Remote Armor Repairers are good for healing fleetmates after the battle.
  • Small Nosferatus - OK for short range ships (Rocket, Blaster or Autocannon ships) but better to fit a remote armor repairer in remaining high slot.
  • Micro Auxiliary Power Core (to boost your powergrid)
  • Co-Processor (to boost your CPU)
  • Small Armor Maintenance Drone
  • Capacitor Power Relay/Small Capacitor Battery - not recommended unless your ship is very cap-intensive

We'll explain why in class, but DO NOT fit these modules on your ships:

  • Sensor boosters
  • Target Painters