PVP-Basic Preparation Checklist

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This document is intended to help you make sure that you've done everything you need to do to get ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimize the amount of time you spend on preparation.

Enrollment

Make sure you have correctly enrolled in the class, that you know when it is, what the staging system is, and that your payment has been made (either by yourself, or through a corporate account on your behalf).

Check your skills

Ensure that you have trained the required prerequisite skills.

Prepare your EVE Client

Connect to the "Agony Public" channel

Fleet invitations are handled through the in-game chat channel "Agony Public". To join this channel:

  1. Click the speech bubble icon in the top right of any chat window. This will open the "Join Channel" window
  2. Type in "Agony Public"
  3. Click 'Join'

Configure your overview and your graphics settings

Follow the configuration instructions to set up your client for PvP. Yes, you really should turn off most effects and you really do need to set up your overview so that you can't see anything beyond the essentials. Cluttered overviews lead to friendly-fire incidents, overtaxed clients lead to lag and client crashes.

Connect to the Teamspeak 3 server

Read the Setting Up Teamspeak article and follow the instructions there on connecting to our TS3 server.

NOTE: If you don't have a microphone, you still need to connect to TS so you can listen to the class. There is no point in attending if you can't hear the instructor.


Buy your ships and fittings

* What ships? How many
* What mods? How many
* What ammo etc.
* Where to move (look in signup thread)

Ships and fits will be detailed in the forum thread. Destroyers. (Note: What can Alumni fly)

Just remember that in 0.0, the real question is not 'if' you lose your ship, but 'when'.

Carry enough ammunition for one or two reloads on each ship. Ammo types and ranges?

In addition to your ships and fittings remember to bring:

  • 1000-2000 rounds of ammunition per ship

Depending on what ship you may also wish to bring:

  • Small Remote Armor Repairers are good for healing fleetmates after the battle.
  • Small Armor Maintenance Drones

Gather everything at the system & station specified in enrollment post.

This system changes from time to time - see your enrollment thread to find out where the class will start.

Fit out your ships and insure them

Set up your ships with identical fittings in every slot and optionally insure them. During the class, you'll likely be asked to change your fittings around, but you may as well make certain that there's at least one configuration that works. If you're looking for something to squeeze into your low slots, an overdrive might be the best choice.

Prepare your Clones

Check the enrollment post to see which system the class is meeting at. DO set your medical clone to this system, so that if you get podded you will "wake up" in the class station and not half way across New Eden. This makes it much easier and faster for you to reship and rejoin the fleet after a podding.

You might want to have a jump clone at that system before the start of the class. Please read the Jump Clones article for more information. If you do set up a jump clone at the class staging station, be sure that your regular clone (the one with the implants) is in some other station. This avoids confusion and accidental clone-loss that can result if two jump clones end up in the same place. Once again, don't forget to set your medical clone to the station the class is held.

You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod!