Difference between revisions of "PVP-Frigspec Preparation Checklist"

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This document is intended to help you make sure that you've done everything you need to do to be ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimise the amount of time that you spend on preparation.
 
This document is intended to help you make sure that you've done everything you need to do to be ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimise the amount of time that you spend on preparation.

Revision as of 23:03, 21 July 2009


This document is intended to help you make sure that you've done everything you need to do to be ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimise the amount of time that you spend on preparation.

1) Enrollment

Make sure have correctly enrolled in the class, that you know when it is, and that your payment has been made (either by yourself, or through a corporate account on your behalf).

2) Connect to the "AU_PVP_UNIVERSITY" channel

Within your EVE client go to 'channels and mailing lists' and add "AU_PVP_UNIVERSITY" - you'll need to be on this channel during the class, and it can be very helpful when making arrangements or asking for help with things.

3) Connect to the ventrilo server

Read the Voice Communications in PvP Operations article and follow the instructions there on connecting to our Ventrilo server. This gives you even more options when it comes to asking us for help. NOTE: If you don't have a microphone, you still need to connect to Ventrilo so you can listen to the class. There is no point in attending if you can't hear the instructor!

4) Check your skills

Ensure that you have trained the required skills, which can be found on the classes wiki page. For PvP-BASIC, these are:

   * Propulsion Jamming 1+
   * Afterburner 1+
   * Caldari, Amarr, Gallente or Minmatar Frigate 1+
   * Sensor Linking 1+
   * Warp Drive Operation 3+ (yes, we really mean it, not having it can delay the movement of the fleet)
   * Weapon Disruption 1+
   * Electronic Warfare 1+ 

5) (Optional) Prepare your jump clone

Check the enrollment post to see which system the class is gathering in. You might want to have a jump clone at that system before the start of the class. The pod survival rate in our Basic classes is around 95% - most people don't lose any ships. Most people who lose their ships don't lose their pods. But losing all your implants is something we'd prefer you didn't risk. Please read the Jump Clones article for more information.

6) Set your autopilot for the system where class is gathering.

Most likely this is going to be Nonni. Nonni is a reasonably major manufacturing center, and is definitely the best place to buy your frigates so that you won't have to haul them. Other trade hubs in the area are Sobaseki (4 jumps from Nonni) and Jita (5 jumps from Nonni). Torrinos (8 jumps from Nonni) tends to be well-stocked, but it also tends to be expensive.

7) Start reading the rest of the articles, browse the PVP-Basic forum

You can find the articles in the Wiki's PvP-Basic category (link) and the forum HERE.

8) Buy your frigates

Choose one type of frigate that you think you'll enjoy for the duration of the class. Have a look at the Recommended Ship Setups for BASIC, but understand that it is not all inclusive. Having your class frigates in different types seems like a really good idea in theory, but in practice it tends to be frustrating and annoying. Don't choose a frigate with a mining laser bonus. Don't choose a frigate with an astrometrics bonus. Don't choose an assault frigate, interceptor, or stealth frigate - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. We usually don't use target painters in the BASIC class, so don't choose a Vigil.

Once you've chosen a type of frigate, buy at least two of them, three if you can afford it. Five if you're planning on making a regular habit of traveling into 0.0 or lowsec from Nonni.

9) Buy afterburners

Each of your frigates is going to need an afterburner. For certain frigates, this doesn't give optimal combat performance, but it's the right choice for most frigates. There are a number of training exercises where the instructor will say "turn on your afterburner" - not having one means you miss out on some of the educational value. Don't buy or fit microwarpdrives. When we say 'afterburner' we mean 'afterburner'. If you feel like fitting named, t2 or faction afterburners, then go for it. Just remember that in 0.0, the real question is not 'if' you lose your ship, but 'when'.

10) Buy midslot and lowslot items

Have a look at the Recommended Modules for BASIC and try to collect the full set. If you've chosen a frigate that gets a bonus to ewar modules (Crucifier, Griffin, or Maulus) make sure you have all the modules from the collection that you get a bonus to using (tracking disruptors, ECM varieties, or sensor damps, respectively). As with the afterburners, feel free to get expensive kit if you can afford to lose it.

11) Buy highslot items

The midslot items are vitally important to a hydra fleet, so you buy those and make sure you can fit them before you look at fitting weapons. Be aware that different midslot items require different amounts of CPU - don't be afraid to use lighter-caliber guns to make sure you can equip your ewar. (If you're loaded with cash, consider buying a mixture of gun calibers so that you can maximise your punch once the ewar is finalized during the class. Similarly, named modules can help, if you can afford to lose them.)

12) Buy ammunition

400 rounds per weapon should see you through nicely (so if you have 3 weapons you will need 1200 rounds). If possible, bring an ammunition type that gives you an optimal range around 9-10km, and also an ammunition type that gives an optimal range roughly equal to your frigate's fastest circular orbit.

13) Gather everything at the system & station specified in enrollment post.

Most often this is going to be Nonni V - Lai Dai but occasionally it will be a different system. Make sure to check first.

14) Fit out your frigates and insure them

Set up your frigates with identical fittings in every slot and get the platinum insurance on each. During the class, you're reasonably likely to be asked to change your fittings around, but you may as well make certain that there's at least one configuration that works. If you're looking for something to squeeze into your low slots, an overdrive might be the best choice.

15) Set your medical clone to where your extra frigates are located.

In the unfortunate event that you do get podded, waking up 50 jumps away from the class and your exta ships would ruin your evening.

16) (Optional) Finalize your jump clone arrangements

Ensure that your regular clone (the one with the implants!) is in some other station, to avoid confusion and accidental clone-loss that can result if two jump clones end up in the same place.

17) Configure your overview and your graphics settings

Follow the configuration instructions that are a part of the BASIC course material (link ). Yes, you really do need to turn off your sound and effects, and you really do need to set up your overview so that you can't see anything beyond the essentials. If you don't do this and you're lucky, your overview will be cluttered and you might cause a friendly fire incident. If you're unlucky, your client will crash when you jump into a system full of hostiles.