Difference between revisions of "PVP-Frigspec Preparation Checklist"

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'''13) Configure your overview and your graphics settings '''
 
'''13) Configure your overview and your graphics settings '''
  
Follow the configuration instructions that are a part of the BASIC course material ([http://www.agony-unleashed.com/wiki/index.php?title=Configuring_the_EVE_client_for_PVP link] ). Yes, you really do need to turn off your sound and effects, and you really do need to set up your overview so that you can't see anything beyond the essentials. If you don't do this and you're lucky, your overview will be cluttered and you might cause a friendly fire incident. If you're unlucky, your client will crash when you jump into a system full of hostiles.
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Follow the configuration instructions that are a part of the BASIC course material ([http://www.agony-unleashed.com/wiki/index.php?title=Configuring_the_EVE_client_for_PVP_v2.0 link] ). Yes, you really do need to turn off your sound and effects, and you really do need to set up your overview so that you can't see anything beyond the essentials. If you don't do this and you're lucky, your overview will be cluttered and you might cause a friendly fire incident. If you're unlucky, your client will crash when you jump into a system full of hostiles.
  
  

Revision as of 00:57, 1 July 2010


This document is intended to help you make sure that you've done everything you need to do to be ready for your BASIC class. You don't have to do things in this order, but following the suggested order should minimise the amount of time that you spend on preparation.

Please note that access to the reading material is not unusually granted until roughly 1 week before the class. Many of the links in this article may not work until then.


1) Enrollment

Make sure have correctly enrolled in the class, that you know when it is, and that your payment has been made (either by yourself, or through a corporate account on your behalf).

2) Connect to the "AU_PVP_UNIVERSITY" channel

To do this, first click the speech bubble icon in the top right of any chat window, to open the Join Channel window.

- Type in "AU_PVP_UNIVERSITY"

- Click 'Join'.

3) Connect to the ventrilo server

Read the Setting Up Ventrilo article and follow the instructions there on connecting to our Vent server. This gives you even more options when it comes to asking us for help. NOTE: If you don't have a microphone, you still need to connect to Ventrilo so you can listen to the class. There is no point in attending if you can't hear the instructor!

4) Check your skills

Ensure that you have trained the required skills, which can be found on the classes wiki page. For PvP-BASIC, these are:

   * Propulsion Jamming 1+
   * Afterburner 1+
   * Caldari, Amarr, Gallente or Minmatar Frigate 1+
   * Sensor Linking 1+
   * Warp Drive Operation 3+ (yes, we really mean it, not having it can delay the movement of the fleet)
   * Weapon Disruption 1+
   * Electronic Warfare 1+ 

5) (Optional) Prepare your jump clone

Check the enrollment post to see which system the class is gathering in. You might want to have a jump clone at that system before the start of the class. The pod survival rate in our Basic classes is around 95% - most people don't lose any ships. Most people who lose their ships don't lose their pods. But losing all your implants is something we'd prefer you didn't risk. Please read the Jump Clones article for more information.

6) Consult the enrollment thread so see in which system the class is meeting & set your autopilot there.

Often classes are gathered in Nonni, but not always. This is why you should check the enrollment thread for your class to see where it will take place. Otherwise you risk gathering all your equipment and frigates at the wrong location. Nonni is a reasonably major manufacturing center, and is definitely the best place to buy your frigates so that you won't have to haul them. Other trade hubs in the area are Sobaseki (4 jumps from Nonni) and Jita (5 jumps from Nonni). Torrinos (8 jumps from Nonni) tends to be well-stocked, but it also tends to be expensive.

7) Start reading the rest of the articles, browse the PVP-Basic forum

You can find the articles in the Wiki's PvP-Basic category (link) and the forum HERE.

8) Buy your frigates and fittings

Choose one type of frigate that you think you'll enjoy for the duration of the class. Have a look at the Recommended Ship Setups for BASIC, but understand that it is not all inclusive. Having your class frigates in different types seems like a really good idea in theory, but in practice it tends to be frustrating and annoying. Don't choose a frigate with a mining laser bonus. Don't choose a frigate with an astrometrics bonus. Don't choose an assault frigate, interceptor, or stealth frigate - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. We usually don't use target painters in the BASIC class, so don't choose a Vigil.

Each of your frigates is going to need an afterburner. For certain frigates, this doesn't give optimal combat performance, but it's the right choice for most frigates. There are a number of training exercises where the instructor will say "turn on your afterburner" - not having one means you miss out on some of the educational value. Don't buy or fit microwarpdrives. When we say 'afterburner' we mean 'afterburner'. If you feel like fitting named, t2 or faction afterburners, then go for it. Just remember that in 0.0, the real question is not 'if' you lose your ship, but 'when'.

Purchase electronic warfare modules for remainder of your midslots. The midslot items are vitally important to a hydra fleet, so you buy those and make sure you can fit them before you look at fitting weapons. Be aware that different midslot items require different amounts of CPU - don't be afraid to use lighter-caliber guns to make sure you can equip your ewar. (If you're loaded with cash, consider buying a mixture of gun calibers so that you can maximise your punch once the ewar is finalized during the class. Similarly, named modules can help, if you can afford to lose them.)

With ammunition 400 rounds per weapon should see you through nicely (so if you have 3 weapons you will need 1200 rounds). If possible, bring an ammunition type that gives you an optimal range around 9-10km, and also an ammunition type that gives an optimal range roughly equal to your frigate's fastest circular orbit.

9) Gather everything at the system & station specified in enrollment post.

This system changes from time to time - see your enrollment thread to find out where the class will start.

10) Fit out your frigates and insure them

Set up your frigates with identical fittings in every slot and get the platinum insurance on each. During the class, you're reasonably likely to be asked to change your fittings around, but you may as well make certain that there's at least one configuration that works. If you're looking for something to squeeze into your low slots, an overdrive might be the best choice.

11) Set your medical clone to where your extra frigates are located.

In the unfortunate event that you do get podded, waking up 50 jumps away from the class and your exta ships would ruin your evening.

12) (Optional) Finalize your jump clone arrangements

Ensure that your regular clone (the one with the implants!) is in some other station, to avoid confusion and accidental clone-loss that can result if two jump clones end up in the same place.

13) Configure your overview and your graphics settings

Follow the configuration instructions that are a part of the BASIC course material (link ). Yes, you really do need to turn off your sound and effects, and you really do need to set up your overview so that you can't see anything beyond the essentials. If you don't do this and you're lucky, your overview will be cluttered and you might cause a friendly fire incident. If you're unlucky, your client will crash when you jump into a system full of hostiles.


Recommended modules for Basic

3-4 of the following modules:
Named versions are always preferable to non-named T1 modules and sometimes can be bought for even cheaper prices on the market.

  • Remote Sensor Dampener (with both scripts - Targeting Range Dampening and Scan Resolution Dampening)
  • Tracking Disruptor (with both scripts - Optimal Range Disruption, Tracking Speed Disruption)
  • Overdrive Injector System
  • Nanofiber Internal Structure
  • Stasis Webifier
  • Warp Disruptor
  • Warp Scrambler
  • Ship scanner (only need 1)

Griffin pilots, bring 2 of the following:

  • ECM - Spatial Destabilizer
  • ECM - Phase Inverter
  • ECM - Ion Field Projector
  • ECM - White Noise Generator

Fit racial jammers, not multispecs; they consume less capacitor and have lower fitting requirements.

Ammunition:

  • 1000-1200 rounds of ammunition per frigate

Depending on what ship you bring to class you might also need:

  • Small Remote Armor Repairers are good for healing fleetmates after the battle.
  • Small Nosferatus - OK for short range ships (Rocket, Blaster or Autocannon ships) but better fit a remote armore repairer in remaining high slot.
  • Small Capacitor Battery
  • Micro Auxiliary Power Core
  • Capacitor Power Relay
  • Small Armor Maintenance Drone

We'll explain why in class, but DO NOT fit these modules on your ships:

  • Sensor boosters
  • Target Painters