Difference between revisions of "PVP-SKIRMISHING"

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# [[:Category:PVP_University/BASIC|PVP-BASIC]]
 
# [[:Category:PVP_University/BASIC|PVP-BASIC]]
# [[:Category:PVP_University/WOLFPACKS|PVP-WOLFPACKS]]
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For now, there will not be any further course requirements. But we expect you to be familiar with at least basic navigating around nulsec yourself.
  
 
===Skills===
 
===Skills===
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#Study the [[Agony Empire Rules of Engagement]]  
 
#Study the [[Agony Empire Rules of Engagement]]  
 
#Read all articles indexed below.
 
#Read all articles indexed below.
#Buy and fit at least 3 ships and move them to the course location.  
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#Buy and fit at least 3 ships (don't fit the target practice ship) and move them to the course location/arrange the transport to the nulsec station.
#Come on Ventrilo before the course to verify that your microphone and headset are working.  
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#Get on TS ''before'' the course to verify that your microphone and headset are working.  
#Arrive BEFORE the class and set your clone location and make sure your clone is up to date.
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#Arrive ''before'' the class, set your medical clone location and make sure your clone is up to date.
  
 
== Articles ==
 
== Articles ==

Revision as of 19:34, 5 January 2013

Introduction

In order to kill a target or fleet you need to learn how to capture one. Scouting for a target and tackling one is not very skill intensive as far as SP but does require a fair amount of skill from the player. At time the skirmisher of a fleet may need to fly manually whether to maintain a point in an asteroid field or avoid enemy interceptors and enemy fire. Skirmishers are usually in paper thin ships and it requires a lot of patience and attention in order not to get killed. They act as the spearhead of the fleet. Even a three year old player can not use all 30 million of his skillpoints when in an interceptor; against a pilot that is similarly skilled in interceptor flight but only 6 months old, the result of the engagement will come down to skill augmented by a little luck.

The skills and methods taught in this seminar are fundamental in the successful location and lockdown of a potenntial target. Some ships are easier to have a point on while avoiding damage like a battleship while others will be very difficult to stop such as rapiers and destoyers, but with some skill and smart flying you can hold the target long enough for reinforcments to arrive.

This course covers how to successfully locate a target, place a point, survive, and escape. As a skirmisher this is your primary role. Each step is crucial in making any mission a success.

Format

Two days

PVP-SKIRMISHING takes place over two consecutive days:

  • The first day will be the "Class Day" having a mixture of theory/lecture and practical application.
  • The second day will see an "Alumni Roam" where the "fresh skirmishers" will skirmish for the fleet that goes to 0.0.

The theory part will take at least 4 hours (with some bio breaks) - but as it's still prototype, please expect it to take longer. The roam probably will be 4+ hours as usual ;)

Logistics

This class will happen in nulsec only. We won't start in hisec and then travel to nul, but rather do everything in 0.0 directly. The advantage will be that all parts of the class can be practiced in the "more natural" environment, and no dealing with CONCORD is necessary either. As theory and practical parts will take turns, going back and forth between nul and hisec would be a huge waste of time as well.

Thus, we expect you to have ships in place in the 0.0 station we will tell you after the confirmed and paid signup. We will offer to take your ships to the station for you, for a token fee of between 5 and 10m ISK (depending on distance) - definitely cheaper than via e.g. Black Frog.

Ships

We would like you to have three interceptors ready to go for the class (and the follow-up roam) - surviving ships can be hauled back into hisec after the class for you. We also want every student to bring a "practice" target ship for tackling practices.

Interceptors: Please bring interceptors fitted with a shield buffer tank, MWD and a T2 point; you should also be able to target at least as far as your overheated point can reach.

We can debate/try alternative fits, but for the practicals please have those parts covered. ***example fits

Target ships: A BC (or cruiser) of your choice - the new Retribution changes have made many cruisers faster, making them harder to tackle. So maybe don't overdo it and make it too hard to tackle you by bringing a Stabber (idea: We will try to coordinate the ship type before the class). Please fit a MWD, scram, web (if fitting room is there). Armament would be weapons able to hit an inty orbiting at 20-35km and drones (warriors as primary, hobgoblins and EC-300s if you have more drone space left).

Prerequisites

The instructor will assume that you have studied the articles relevant to the class prior to attending class. You can find those relevant articles listed below in the index for your convenience. Please pay special attention to the naming conventions for bookmarks as these seem to trip up a lot of students. There is nothing wrong with having the bookmarks article open during class and referring to it when needed. If you merely skim or read the articles and do not study them in advance you could end up lost very fast. Remember that in PvP University classes, it is your responsibility to do the learning. We can only provide the information, you have to decide to learn it.

Courses

  1. PVP-BASIC

For now, there will not be any further course requirements. But we expect you to be familiar with at least basic navigating around nulsec yourself.

Skills

  • Interceptor IV
  • Acceleration Control IV
  • Propulsion Jamming IV
  • Energy Managment IV
  • Energy Systems Operation IV
  • Thermodynamics III

(and of course a racial frigate of your choice to V)

Preparation

It will be assumed by the instructor that all of the following preparation has been done prior to the start of the course. The instructor will assume you have read all articles and wont rehash them completely. Furthermore, the instructor will not make the entire class wait if you are not present or don't have your headset working.

  1. Study the Agony Empire Rules of Engagement
  2. Read all articles indexed below.
  3. Buy and fit at least 3 ships (don't fit the target practice ship) and move them to the course location/arrange the transport to the nulsec station.
  4. Get on TS before the course to verify that your microphone and headset are working.
  5. Arrive before the class, set your medical clone location and make sure your clone is up to date.

Articles

Voice Communications in PvP

Fleet Interceptor Tactics

Skirmishing Guide

An Introduction to Bookmarks in Eve