In order to kill a target or fleet you need to learn how to find and capture one. Instead of purely focusing on the tackling aspect we use "Skirmishers" - combing the "Eyes" (scouting/supporting navigation) part with the "Fingers" (tackling and holding) aspect. This role is not very skill intensive as far as SP goes, but requires a fair amount of player skill. Sometimes the skirmisher of a fleet may need to fly manually, whether to maintain a point in an asteroid field or in order to avoid enemy interceptors and enemy fire. Skirmishers are usually in fragile, yet agile ships, and it requires a lot of patience and attention to stay alive. They act as the spearhead of the fleet. Even a three year old player can not use all 30 million of his skill points when in an interceptor; against a pilot that is similarly skilled in interceptor flying, but only 6 months old, the result of the engagement will come down to skill augmented by a little luck.
The skills and methods taught in this seminar are fundamental in the successful location and lock down of a potential target. Some ships are easier to keep a point on while avoiding damage like battleships, while others will be very difficult to stop such as rapiers, destroyers or fast cruisers, but with some skill and smart flying you can hold the target long enough for reinforcements to arrive.
This course covers how to successfully locate a target, place a point, survive, and escape. As a skirmisher this is your primary role. Each step is crucial in making any mission a success.
Rough class overview
- Introduction to Skirmishing - Objective / role
- Ship requirements (for the role given above)
- Fitting a fleet interceptor
- Detailed role description
PVP-SKIRMISHING takes place over two consecutive days:
- The first day will be the "Class Day" having a mixture of theory/lecture and practical application.
- The second day will see an "Alumni Roam" where the "fresh skirmishers" will skirmish for the fleet that goes to 0.0.
The theory part will take at least 4 hours (with some bio breaks) - but as it's still prototype, please expect it to take longer. The roam probably will be 4+ hours as usual ;)
Logistics (transportation, not repping)
This class will happen in nulsec only. We won't start in hisec and then travel to nul, but rather do everything in 0.0 directly. The advantage will be that all parts of the class can be practiced in the "more natural" environment, and no dealing with CONCORD is necessary either. As theory and practical parts will take turns, going back and forth between nul and hisec would be a huge waste of time as well.
Thus, we expect you to have ships in place in the 0.0 station we will tell you after the confirmed and paid signup. We will offer to take your ships to the station for you, for a token fee of between 5 and 10m ISK (depending on distance) - definitely cheaper than via e.g. Black Frog.
Ships (you are expected to bring to the class)
We would like you to have three interceptors ready to go for the class (and the follow-up roam) - surviving ships can be hauled back into hisec after the class for you. We also want every student to bring a "practice" target ship for tackling practices.
Interceptors: Please bring interceptors fitted with a shield buffer tank, MWD and a T2 point; you should also be able to target at least as far as your overheated point can reach.
We can debate/try alternative fits, but for the practicals please have those parts covered - Example fits/fitting considerations.
Target ships: A shield cruiser of your choice - the new Retribution changes have made many cruisers faster, making them harder to tackle. So maybe don't overdo it and make it too hard to tackle you by bringing a Stabber (We will try to coordinate the ship type before the class, so that we may have a few fast cruisers at least). Please fit a MWD, scram, web (if fitting room is there). Armament would be weapons able to hit an Interceptor orbiting at 20-35km and drones (warriors as primary, hobgoblins and EC-300s if you have more drone space left), but don't spoil the practice for yourself and the others by fitting exclusively to shoot down inties ;)
The instructor will assume that you have studied the articles relevant to the class prior to attending class. You can find those relevant articles listed below in the index for your convenience. Please pay special attention to the naming conventions for bookmarks as these seem to trip up a lot of students. There is nothing wrong with having the bookmarks article open during class and referring to it when needed. If you merely skim or read the articles and do not study them in advance you could end up lost very fast. Remember that in PvP University classes, it is your responsibility to do the learning. We can only provide the information, you have to decide to learn it.
Required Prerequisite Courses
For now, PVP-BASIC is the only prerequisite course. Eventually PVP-WOLFPACKS will also be required, but not at this point in time.
- Basic fitting skills (Electronics, Engineering, Hull Upgrades) V
- Shield Upgrades IV
- Interceptor IV
- Acceleration Control IV
- Propulsion Jamming IV
- Energy Managment IV
- Energy Systems Operation IV
- Long range targeting V
- Thermodynamics III
(and of course a racial frigate of your choice to V)
It will be assumed by the instructor that all of the following preparation has been done prior to the start of the course. The instructor will assume you have read all articles and wont rehash them completely. Furthermore, the instructor will not make the entire class wait if you are not present or don't have your headset working.
- Study the Agony Empire Rules of Engagement
- Read all articles indexed below.
- Buy at least 3 interceptors and the target practice ship (don't fit them) and move them to the course location/arrange the transport to the nulsec station.
- Get on Teamspeak before the course to verify that your microphone and headset are working.
- Arrive before the class, set your medical clone location and make sure your clone is up to date.
- The Role of the Skirmisher (new article based on Itko's lecture)
- Skirmisher Ship Requirements (new article based on Toran's lecture)
- Skills for flying as a Skirmisher
- Fitting your Interceptor for Skirmishing
- D-Scanning for Skirmishers
- Recon Reporting
- Fleet Interceptor Tactics
- Positioning for Gate Tackle (new article)
- Skirmishing Guide
- Tracking and Spiralling (13 mins) A method we will practice during class as well. You save us all valuable time by watching this ahead of class! It is expected that you will have watched this video.
- Introduction to the Directional Scanner Not updated with the tracking camera yet, but contains all the basic DSCAN method you should at least know about (practiced as well during class). If you are already familiar with the dscan, not required to watch this.
You should have read these articles as part of your Basics and/or Wolfpacks class. While we do not require you read them again, it is a very good idea to review the following and refresh your memory on these topics.