Difference between revisions of "PvP EVE Math"
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This document is a draft for updating the EVE PvP math found in several different wiki articles. Please contact Ged Hawkins for comments, suggestions, or to report inaccuracies. | This document is a draft for updating the EVE PvP math found in several different wiki articles. Please contact Ged Hawkins for comments, suggestions, or to report inaccuracies. | ||
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==Turret Damage== | ==Turret Damage== | ||
[[Image:Opt28xFalloff.jpg|frame|center|Testing showing 100% of hits are 'wrecking' hits]] | [[Image:Opt28xFalloff.jpg|frame|center|Testing showing 100% of hits are 'wrecking' hits]] | ||
− | [[Image:PerShotAveDamage.jpg|frame|center|Average damage per attempted shot when chance to hit is >1%]] | + | [[Image:PerShotAveDamage.jpg|frame|center|Average damage per attempted shot when chance to hit 'z' is >1%]] |
− | [[Image:PerShotAveDamageLow.jpg|frame|center|Average damage per attempted shot when chance to | + | [[Image:PerShotAveDamageLow.jpg|frame|center|Average damage per attempted shot when chance to hit 'z' is <1%]] |
==Missile Damage== | ==Missile Damage== |
Latest revision as of 15:05, 3 December 2014
This article is currently under construction and the content is subject to change. Once the article has passed the peer review process please remove this template from the article body. |
This document is a draft for updating the EVE PvP math found in several different wiki articles. Please contact Ged Hawkins for comments, suggestions, or to report inaccuracies.
Contents
Turret Chance to Hit
Turret Damage
Missile Damage
Lock time
ECM Chance to Jam
To Do
- test image sizes
- paste in text
- simple examples
- future possibilities for DPS simulation