This document is a draft for updating the EVE PvP math found in several different wiki articles. Please contact Ged Hawkins for comments, suggestions, or to report inaccuracies.
Turret Chance to Hit
Chance for turret to hit when target is BEYOND optimal range
Chance for turret to hit when target is WITHIN optimal range
Turret Damage
Testing showing 100% of hits are 'wrecking' hits
Average damage per attempted shot when chance to hit 'z' is >1%
Average damage per attempted shot when chance to hit 'z' is <1%
Missile Damage
The greatest penalty to missile damage is chosen
Lock time
Locking time in seconds
ECM Chance to Jam
Chance for an ECM module to land a jam
Chance for AT LEAST one ECM module to land a jam
Chance for AT LEAST one ECM module to land a jam, if all modules are the same
To Do
- test image sizes
- paste in text
- simple examples
- future possibilities for DPS simulation