Recommended Setups for PVP-Intermediate

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Revision as of 07:21, 9 January 2014 by Jeremiah Cole (Talk | contribs) (Introduction)

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Introduction

Cruisers are a very versatile ship class, able to hit at both long and short ranges for a variety of disastrous outcomes. They can be fit for high alpha, speed, tank, damage, or any combination of the aforementioned. A large part of the effectiveness of the cruiser class hulls, however, comes down to the player's own piloting ability. Since the cruiser is less agile than a destroyer and not as fast as a frigate, the margin for error is far less. While the smaller ships flown in both PVP-BASIC and PVP-WOLFPACKS were easier to manage in terms of damage being applied, the signature radius of the cruiser hull makes them ample targets for most weapon systems.

For the Intermediate class, the FC will choose a particular gang type to fly two weeks before the class day. In this case, it will be either ShieldShag or Armored Knights.

Because of the slower warp speeds and lesser agility of cruisers, where drones have typically been an issue in past classes with faster moving ships that is no longer the case. In fact, drones contribute largely to the success of a cruiser fleet, whether it be destroying fast tackle or applying heavier damage to vulnerable targets. However, it's still recommended that all pilots be wary of their drones and have the Return to Drone bay function hotkeyed.

Feel free to put together your own fits, but keep in mind that high resists, high buffer is required to maintain yourself with logistics on field.

Suggested Setups

Shield Shag

Damage

EWAR

Logi

Armored Knights

Damage

EWAR

Logi