Difference between revisions of "Recommended Setups for PVP-Wolfpacks"

From Agony Unleashed
Jump to: navigation, search
(Introduction)
(Introduction)
Line 5: Line 5:
  
 
==Introduction==
 
==Introduction==
The below setups are good examples of destroyer fits that can be used in PVP-Wolfpacks Class.  If you have been pvping solo or in small gangs, they may not be ideal but they work well in big numbers. Keep in mind, however, that EWAR and agility are the Hydra Fleet's main tank.
+
The below setups are good examples of destroyer fits that can be used in PVP-Wolfpacks Class.   
  
Until the Crucible expansion, the great strength of a destroyer (particularly the thrasher) was their alpha strike - they fired slowly, but hit hard. Since artillery has an alpha strike so much stronger than any other weapon system, the thrasher simply outclassed all the other dessys for this role, hence its prominence on the battlefield.
+
While the potential exists that in any particular Wolfpacks class the FC may decide to fly a different fleet doctrine, most classes will be flying a fleet doctrine known as "HSMR” - which stands for High Speed, Medium Range. High Speed Medium Range allows us to have some flexibility in the type of fights we engage in.  Ideally, we will look for fights where we are able to project our damage at while controlling the range of the engagement to our advantage.
  
Now destroyers have been buffed - they're smaller (and harder to hit), and they also kick out a lot more damage than they used to. Because of this, our Wolfpacks class now focuses on HSSR - high speed, short range.
+
Aim for an optimal of between 20 to 30 km with short or medium range ammo.  This optimal range will help keep us out of smart-bomb range, most scram/webs, and bubbles launched by opponent interdictors that weren't smart or brave enough to power out to us  You should carry a load of long-range ammunition in case it is needed, and also carry some short-range ammo to swap out to if your optimal is by using medium range ammunition. As in our Basic class, fit some sort of Ewar module in any spare midslots you have.  Unlike our Basic class, you should be fit with a microwarp drive and are encouraged to fit a small tank, if you can.  At a minimum, you should have a DCU fit.
  
This kind of fleet takes advantage of the high damage output that destroyers offer, along with their high speed relative to ships like cruisers and battlecruisers in order to swarm over fleeing targets. The key aspects are as follows:
+
Because this fleet concept moves so fast, we don’t recommend depending upon drones as your primary method of dealing damage. Instead, we'll be using drones to supplement our fleets EWAR effectiveness.  If your drone bay only fits one drone, fit an armor repping drone for patching up the remnants of our fleet after a battle. If your drone bay has room for a full flight of drones, carry at least four ECM drones and at least one webbing drone, then fill any remaining space in your drone bay with spare ECM drones. We won't be using drones in every engagement, they are an option for us to use in certain fights to help mitigate incoming damage and slow down targets. Carry a spare flight of drones in your cargo bay to reload your drone bay at a station after a fight, because the odds are high you'll lose your drones to a fast fleet withdrawal or bombs!
  
High speed (MWD recommended, speed rigs or speed mods are a plus)
+
We're happy for you to put together your own fits, for those of you who want an idea of what we're aiming for, example fits linked below.
High damage output at short to mid range (close range weapons are fine, as are long ranged weapons with close range ammo. anything from 5-10km is cool)
+
Tank (try to fit a medium shield extender or failing that an armour plate, plus damage controls)
+
Webs and Scrams in any spare mid slots.
+
 
+
We're happy for you to put together your own fits, there are no 'standard' fits for this one. However for those of you who want an idea of what we're aiming for, there are example fits linked below.
+
 
+
As usual, Alumni can either bring a gank dessy, or a similarly fit t2/faction frig (t2 frigs must have MWDs and scrams, unless it's a fleet inty or EAF).
+
 
+
--[[User:Goinggreyfast|Greygal]] 22:57, 1 October 2012 (CDT)
+
  
 
==Suggested Setups==
 
==Suggested Setups==

Revision as of 04:37, 13 January 2013


Introduction

The below setups are good examples of destroyer fits that can be used in PVP-Wolfpacks Class.

While the potential exists that in any particular Wolfpacks class the FC may decide to fly a different fleet doctrine, most classes will be flying a fleet doctrine known as "HSMR” - which stands for High Speed, Medium Range. High Speed Medium Range allows us to have some flexibility in the type of fights we engage in. Ideally, we will look for fights where we are able to project our damage at while controlling the range of the engagement to our advantage.

Aim for an optimal of between 20 to 30 km with short or medium range ammo. This optimal range will help keep us out of smart-bomb range, most scram/webs, and bubbles launched by opponent interdictors that weren't smart or brave enough to power out to us You should carry a load of long-range ammunition in case it is needed, and also carry some short-range ammo to swap out to if your optimal is by using medium range ammunition. As in our Basic class, fit some sort of Ewar module in any spare midslots you have. Unlike our Basic class, you should be fit with a microwarp drive and are encouraged to fit a small tank, if you can. At a minimum, you should have a DCU fit.

Because this fleet concept moves so fast, we don’t recommend depending upon drones as your primary method of dealing damage. Instead, we'll be using drones to supplement our fleets EWAR effectiveness. If your drone bay only fits one drone, fit an armor repping drone for patching up the remnants of our fleet after a battle. If your drone bay has room for a full flight of drones, carry at least four ECM drones and at least one webbing drone, then fill any remaining space in your drone bay with spare ECM drones. We won't be using drones in every engagement, they are an option for us to use in certain fights to help mitigate incoming damage and slow down targets. Carry a spare flight of drones in your cargo bay to reload your drone bay at a station after a fight, because the odds are high you'll lose your drones to a fast fleet withdrawal or bombs!

We're happy for you to put together your own fits, for those of you who want an idea of what we're aiming for, example fits linked below.

Suggested Setups