Difference between revisions of "Recommended Ship Setups for BASIC"

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(Introduction)
(Introduction)
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* Hislot  Priorities 1) DPS (see WARNING below), 2) Remote Repair (Offline as needed), 3) Salvage
 
* Hislot  Priorities 1) DPS (see WARNING below), 2) Remote Repair (Offline as needed), 3) Salvage
 
* Drones: An Armor Repair Drone if you can bring one will typicly be used between fights and isn't as likely to be left behind.  If you can only brig a Scout Drone, cary a couple extra in cargo for potetial refit if the FC pulls the fleet into a station.
 
* Drones: An Armor Repair Drone if you can bring one will typicly be used between fights and isn't as likely to be left behind.  If you can only brig a Scout Drone, cary a couple extra in cargo for potetial refit if the FC pulls the fleet into a station.
 
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* Feel Free to upgrade from T1 to Named or T2 as your budget allows or fitting skills require / allow.  Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit.
Feel Free to upgrade from T1 to Named or T2 as your budget allows or fitting skills require / allow.  Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit.
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'''WARNING:''' Setups utilizing Blasters, Autocannons, or Rockets (with low missle range skills) are vulnerable to Smart Bombing Battleships.  We cover how to see & avoid this in Class, so if you elect to fly one of these higher DPS null range setups, then be especially sure you are listening for "No Bombs" before approaching a Battleship inside of 6 Km.
 
'''WARNING:''' Setups utilizing Blasters, Autocannons, or Rockets (with low missle range skills) are vulnerable to Smart Bombing Battleships.  We cover how to see & avoid this in Class, so if you elect to fly one of these higher DPS null range setups, then be especially sure you are listening for "No Bombs" before approaching a Battleship inside of 6 Km.

Revision as of 04:50, 19 March 2009


Introduction

The below setups are good examples for the BASIC Class. If you have been flying solo or in small gangs, the lack of tank and / or MWD may stand out as odd, but keep in mind that EWAR and agility is the Hydra Fleet's tank. If you want to bring a Frigate not listed below (or modify one), note the following when fitting for the BASIC Class:

  • Lowslot Priorities 1) Damage Mods for DPS Frigates; or EWAR Support for EWAR Frigates, 2) CPU Upgrade / RCU / MAPC as needed, 3) Agility Mods, 4) Speed Mods, 5) Tank
  • Midslot Priorities 1) Afterburner required (MWD allowed for Alumni), 2) EWAR in all remaining Midslots
  • Hislot Priorities 1) DPS (see WARNING below), 2) Remote Repair (Offline as needed), 3) Salvage
  • Drones: An Armor Repair Drone if you can bring one will typicly be used between fights and isn't as likely to be left behind. If you can only brig a Scout Drone, cary a couple extra in cargo for potetial refit if the FC pulls the fleet into a station.
  • Feel Free to upgrade from T1 to Named or T2 as your budget allows or fitting skills require / allow. Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit.

WARNING: Setups utilizing Blasters, Autocannons, or Rockets (with low missle range skills) are vulnerable to Smart Bombing Battleships. We cover how to see & avoid this in Class, so if you elect to fly one of these higher DPS null range setups, then be especially sure you are listening for "No Bombs" before approaching a Battleship inside of 6 Km.

DPS Ships

EWAR Ships