Difference between revisions of "Recommended Ship Setups for BASIC"

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(Introduction)
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* Feel Free to upgrade from T1 to Named or T2 as your budget and fitting skills allow.  Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit.
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* Feel Free to upgrade from T1 to Named or T2 as your budget and fitting skills allow.  Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit.  ''note'' The linked setups have been upgraded to cheap named.
  
  
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==DPS Ships==
 
==DPS Ships==
*[[T1 Hydra Punisher]]
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*[[T1 Hydra Punisher]] Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
*[[T1 Hydra Kestrel]]
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*[[T1 Hydra Kestrel]] Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
*[[T1 Hydra LR Kestrel]]
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*[[T1 Hydra LR Kestrel]] Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
*[[T1 Hydra Merlin]]
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*[[T1 Hydra Merlin]] Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
*[[T1 Hydra Incursus]]
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*[[T1 Hydra Incursus]] Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
*[[T1 Hydra Tristan]]
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*[[T1 Hydra Tristan]] Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
*[[T1 Hydra Rifter]]
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*[[T1 Hydra Rifter]] Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
*[[T1 Hydra Arty Rifter]]
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*[[T1 Hydra Arty Rifter]] Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  
 
==EWAR Ships==
 
==EWAR Ships==
*[[T1 Hydra Crucifier]]
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*[[T1 Hydra Crucifier]] Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.
*[[Standard Griffin]]
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*[[Standard Griffin]] Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
*[[T1 Hydra Maulus]]
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*[[T1 Hydra Maulus]] Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.

Revision as of 14:57, 23 April 2009


Introduction

The below setups are good examples for the BASIC Class. If you have been flying solo or in small gangs, the lack of tank and / or MWD may stand out as odd, but keep in mind that EWAR and agility is the Hydra Fleet's tank. If you want to bring a Frigate not listed below (or modify one), note the following when fitting for the BASIC Class:


  • Feel Free to upgrade from T1 to Named or T2 as your budget and fitting skills allow. Meta 1 or 2 Named is sometimes cheaper than T1 while being more effective and usually eaiser to fit. note The linked setups have been upgraded to cheap named.


  • Lowslot Priorities 1) Damage Mods for DPS Frigates; or EWAR Support for EWAR Frigates, 2) CPU Upgrade / RCU / MAPC as needed, 3) Agility Mods, 4) Speed Mods, 5) Tank
  • Midslot Priorities 1) Afterburner required (MWD allowed for Alumni), 2) EWAR in all remaining Midslots
  • Hislot Priorities 1) DPS (see WARNING below), 2) Remote Repair (Offline as needed), 3) Salvage


  • Drones: An Armor Repair Drone if you can bring one will typicly be used between fights and isn't as likely to be left behind. If you can only brig a Scout Drone, then carry a couple extra in cargo for refit if the FC pulls the fleet into a station.


WARNING: Setups utilizing Blasters or Autocannons (or Rockets with low missle range skills) are vulnerable to Smart Bombing Battleships. We cover how to see & avoid this in Class; so if you elect to fly one of these higher DPS null range setups, then be especially sure you are listening for "No Bombs" before approaching a Battleship inside of 6 Km.

DPS Ships

  • T1 Hydra Punisher Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
  • T1 Hydra Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
  • T1 Hydra LR Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
  • T1 Hydra Merlin Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
  • T1 Hydra Incursus Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
  • T1 Hydra Tristan Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
  • T1 Hydra Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  • T1 Hydra Arty Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

EWAR Ships

  • T1 Hydra Crucifier Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.
  • Standard Griffin Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
  • T1 Hydra Maulus Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.