Recommended Ship Setups for BASIC

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Revision as of 02:31, 26 June 2009 by Aether (Talk | contribs) (Introduction)

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Introduction

The below setups are good examples for the BASIC Class. If you have been flying solo or in small gangs, the lack of tank and / or MWD may stand out as odd, but keep in mind that EWAR and agility is the Hydra Fleet's tank. If you want to bring a Frigate not listed below (or modify one), note the following when fitting for the BASIC Class:


  • Feel Free to upgrade from T1 to Named or T2 as your budget and fitting skills allow. Meta 1 or 2 Named is sometimes cheaper than T1 non-named modules while being more effective and usually easier to fit. These suggested setups have been upgraded to cheap named modules, but are designed to fit a complete T1 non-named fit if needed.


  • Lowslot Priorities
  1. Damage Mods for DPS Frigates; or EWAR Support for EWAR Frigates
  2. CPU Upgrade / RCU / MAPC as needed
  3. Agility Mods
  4. Speed Mods
  5. Tank
  • Midslot Priorities 1) Afterburner required (MWD allowed for Alumni), 2) EWAR in all remaining Midslots
  • Hislot Priorities 1) DPS (see WARNING below), 2) Remote Repair (Offline as needed), 3) Salvage


  • Drones: An Armor Repair Drone if you can bring one will typically be used between fights but be prepared for it to get left behind if the situation changes suddenly. If you can only brig a Scout Drone, then carry a couple extra in cargo for refit if the FC pulls the fleet into a station.


WARNING: Setups utilizing Blasters or Autocannons (or Rockets with low missle range skills) are vulnerable to Smart Bombing Battleships. We cover how to see & avoid this in Class; so if you elect to fly one of these higher DPS null range setups, then be especially sure you are listening for "No Bombs" before approaching a Battleship inside of 6 Km.

DPS Ships

  • T1 Hydra Punisher Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
  • T1 Hydra Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
  • T1 Hydra LR Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
  • T1 Hydra Merlin Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
  • T1 Hydra Incursus Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
  • T1 Hydra Tristan Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
  • T1 Hydra Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  • T1 Hydra Arty Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

EWAR Ships

  • T1 Hydra Crucifier Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.
  • Standard Griffin Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
  • T1 Hydra Maulus Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.