Recommended Ship Setups for BASIC

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Revision as of 20:40, 25 November 2009 by Azual (Talk | contribs) (Fitting Priorities)

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Original text by Ichi Kamikaze
Expanded and updated by Aether
Copyright Agony Unleashed


Introduction

The below setups are good examples of frigate fits that can be used in PVP-BASIC Class. If you have been pvping solo or in small gangs, they may not be ideal. Keep in mind, however, that EWAR and agility are the Hydra Fleet's main tank.

Feel free to upgrade from non-named T1 modules to named T1 modules or T2 as your budget and fitting skills allow. Meta 1 or 2 modules are sometimes cheaper than T1 non-named modules while being more effective and usually easier to fit. The suggested setups use plain T1 in order to be easy to understand, however we recommend meta 1 or 2 versions as the best balance between price and effectiveness.

Fitting Priorities

If you want to bring a Frigate not listed below or make a different fit, note the following when fitting for the PVP-BASIC Class:

  • Lowslot Priorities
  1. Damage Mods for DPS Frigates; or EWAR Support for EWAR Frigates
  2. CPU Upgrade / RCU / MAPC as needed
  3. Agility Mods
  4. Speed Mods
  5. Tank (Damage Control)
  • Midslot Priorities
  1. Afterburner required (MWD allowed for Alumni)
  2. EWAR in all remaining Midslots
  • Hislot Priorities
  1. DPS (see WARNING below)
  2. Remote Repair (Offline as needed)
  3. Salvage
  • Drones: An armor maintenance bot is highly recommended if your ship has a drone bay. It will typically be used between runs pvp to repair you gang members. If the situation changes suddenly be prepared to lose it. Carry a couple extra drones in cargo for refit if the FC gives the fleet a break at a station.


WARNING: Setups utilizing blasters, autocannons, and rocket launchers with low missile range skills are vulnerable to smartbombing battleships. We will cover how to see & avoid this in class. If you choose to fly one of these high DPS short range setups, then pay extra attention to Ventrilo to hear "No Bombs" recon before approaching a Battleship closer than 6km.

Combat Frigates

  • T1 Hydra Punisher Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
  • T1 Hydra Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
  • T1 Hydra LR Kestrel Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
  • T1 Hydra Merlin Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
  • T1 Hydra Incursus Special Ability: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
  • T1 Hydra Tristan Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
  • T1 Hydra Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
  • T1 Hydra Arty Rifter Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

E-WAR Frigates

  • T1 Hydra Crucifier Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.
  • Standard Griffin Special Ability: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
  • T1 Hydra Maulus Special Ability: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level.