Difference between revisions of "Remote Tanking"

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(Guardian/Basilisk)
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==Logistic Cruisers==
 
==Logistic Cruisers==
 
===Guardian/Basilisk===
 
===Guardian/Basilisk===
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*[[Basilisk (Dual)]]
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*[[Raven Support (DB)]]
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*[[Dominix Support (DB)]]
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*[[Tempest Support (DB)]]
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*[[Neut Typhoon Support (DB)]]
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*[[Neut Rokh (DB)]]
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*[[Neut Apocalypse (DB)]]
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*[[Neut Typhoon (DB)]]
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*[[Neut Megathron (DB)]]
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*[[Arty Muninn (DB)]]
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*[[Vexor (DB)]]
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*[[Thorax (DB)]]
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*[[Harpy (DB)]]
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*[[Hawk (DB)]]
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*[[Ferox (DB)]]
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*[[Stabber (DB)]]
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*[[Moa (DB)]]
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*[[Arbitrator (DB)]]
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*[[Brutix (DB)]]
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*[[Rupture (DB)]]
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*[[Deimos (DB)]]
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*[[Jaguar (DB)]]
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*[[Celestis (DB)]]
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*[[Eagle (DB)]]
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*[[Sacrilege (DB)]]
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*[[Drake (DB) HML]]
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*[[Drake (DB) HAM]]
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*[[Blackbird (DB)]]
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*[[Nighthawk (DB)]]
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*[[Sleipnir (DB)]]
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*[[Rook (DB)]]
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*[[Lachesis (DB)]]
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*[[Huginn (DB)]]
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*[[Curse (DB)]]
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*[[Hurricane (DB)]]
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*[[Myrmidon (DB)]]
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*[[Astarte (DB)]]
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*[[Ishtar (DB)]]
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*[[Eos (DB)]]
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*[[Caracal (DB)]]
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===Oneiros/Scimitar===
 
===Oneiros/Scimitar===

Revision as of 12:46, 23 April 2008

Tactic Overview

Relying on a large personal tank in typical pvp engagements is often a losing proposition. Using speed, range, or electronic warfare scales better against larger forces. Giving up on tanking completely though is a mistake. While a personal tank works well in small gangs and fails in large ones, remote repairing is actually the opposite. The more ships you have the more effective remote repairing becomes. The target gang size for a remote repairing is typically about 10-30. Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem.

Spider Tanking

Basics

Spider tanking relies on having a number of large ships such as battleships or carriers which all fit the same type of tank along with a couple of remote repairers. Due to current balancing armor spider tanking is almost always preferred to shield tanking.

Battleships

Battleship spider tanking gangs can be some of the most effective fleets in EVE. With a decently sized group you can take on large amounts of firepower while losing few if any ships. Even if a battleship spider fleet gets wiped out, it is fairly cheap to replace due to the insurance payouts. Especially compared to other advanced tactics such as HSLR which rely on T2 ships, battleship spider fleets are light on the wallet for how effective they can be.

When fitting a battleship for a spider gang the key attributes are armor amount, armor resistances, lock time, sensor strength, and capacitor. The starting point for any fitting should be the tank, meaning 2 1600mm armor plates, 2 energized adaptive nano mebranes, a damage control, and 2 large remote armor repairers. Additional tanking modules and rigs are very beneficial as well, keeping you alive longer. After this a sensor booster or two with scan resolution scripts will bring down your lock time to a sufficient level, allowing you to quickly start remote repairing gangmates. Once you have your lock it's important to keep it, so at least 1 ECCM is highly recommended. Keeping someone locked is worthless if you run out of capacitor, so a heavy capacitor booster is required as well.

Notable modules that are not needed on a spider tanking battleship are microwarp drives (since everyone needs to stay together speed isn't required), remote repairers (you rely on your gangmates to tank you, slots should be used for hp and resistances instead), and any shield tanking modules (it's key for everyone to have the same tank).

Carriers

Logistic Cruisers

Guardian/Basilisk

Oneiros/Scimitar