Remote repair concepts
Introduction
This article is part of the PVP Remote Repair seminar. It will describe what remote repair is, how it works and what modules are used. It will define and explain a number of terms that are key to understanding remote repair. You are probably familiar with a lot if not all of these concepts, but this is just to make sure that we are all on the same page and use the same terms.
Make sure you understand the concepts in this article well, since the seminar will only touch briefly on it. If you have any questions about this material, make sure you prepare them.
Remote repair 101
Remote repair is a mechanic in EVE where one ship repairs another. Since there are three levels of tank on a ship, we will look at remote repair for each of these tank levels and examine the specifics of each form.
Remote shield transfer
Something about remote shield transfer here.
Modules
Remote armor repair
Something about remote armor repair here.
Modules
Remote hull repair
Something about remote hull repair here.
Modules
Remote repair types compared
Remote repair types compared
Remote repair buffer
Define term
Here are some general EVE concepts that are relevant to remote repair and some remote repair specific concepts.
Hit Points, Resistances and Effective Hit Points
Remote Energy Transfer
Module cycling and staggering
- cycle time
Target locking
- scan resolution and signature radius: how fast you can lock
- sensor strength: how hard it is to jam you
- lock range: how far away you can lock a target
- lock slots: how many targets you can have locked at the same time
Summary
- Some important stuff here