Remote repair fleets, ships and fittings

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Introduction

This article assumes you have read:

It will take the basic concepts contained therein and expand them into the practical by demonstrating a wide variety of fleets and practical notes about being a Remote Repair pilot.

Pre-Canned fittings will not be provided as we assume at this point you can use EFT and can fit out a ship based on general instructions. Instead, fitting notes will be provided for key ships to give you the guidance you need to customize your ships for differing situations.

Obviously the fleets and tactics listed here are not exhaustive, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.

Skill Notes for Fitting

Before we get to the fleets and fittings, there are several important skills that are required to put these into practice.

Targeting Skills

As covered in Remote repair time line and cycle management , maintaining targets and locking targets quickly are major factors in the success of a remote repair pilot. The following skills are suggested to improve this element:

  • Long Range Targeting (4): This skill increases your range to target. The range of a bonused large remote repair module (on a Basilisk, Guardian, Scimitar or Oneiros) is 71.4km. To be able to target to that range on all 4 Logistic hulls, you must have at least a 4 in Long Range Targeting.
  • Multitasking (3): The maximum number of targets a logistics ship can target is 10. To reach this you need targeting 5 and multitasking 3 (2 base + 5 targeting + 3 multitasking). Since the number of targets you can lock and keep track of is critical to a remote repair pilot, it is strongly suggested you get up to multitasking 3.
  • Signature Analysis (up to 5): This affects your targeting speed, getting this to 5 is useful.

Fitting / Capacitor Skills

When fitting logistic boats (Basilisk, Guardian, Scimitar or Oneiros), you are frequently fitting multiple large remote repair modules on a cruiser sized hull. Each of these ships have a bonus to fitting certain remote repair modules, however chances are your fitting will be tight, especially in power. The following skills are not required, but will make fitting a logistic boat much easier.

  • Electronics: Helps with ship CPU output.
  • Engineering: Helps with ship powergrid output.
  • Energy Grid Upgrades: Reduces CPU needs of power upgrades (capacitor chargers and the like)

When using remote repair modules, cap management will always be a factor. To help mitigate this, the following skills will be useful.

  • Energy Management: Increases capacitor capacity.
  • Energy Systems Operation: Recharges capacitor faster.

Logistics / Systems Skills

Remote Repair Module Skills

Although they affect fitting, these skills are necessary in their own right and merit special comment.

  • Energy Emission Systems
  • Capital Energy Emission Systems
  • Shield Emission Systems
  • Capital Shield Emission Systems
  • Remote Armor Repair Systems
  • Capital Remote Armor Repair Systems
  • Remote Hull Repair Systems
  • Capital Remote Hull Repair Systems

Each of the above reduces the amount of capacitor used by remote repair modules of a particular kind. You should have at least 4 in those of these that you are utilizing.

Logistics

In addition the great grand-daddy skill for remote repair pilots is the Logistics skill. This skill cannot be emphasized enough. Normally when dealing with a specialty ship a 3 or 4 is usually sufficient to be considered proficient. With Logistics hulls, you absolutely must have at least a 4 and preferably a 5 in this skill to even be able to effectively use a Logistic hull appropriately. Each skill level in this gives a 15% reduction in capacitor use of the appropriate modules (more on this later).

A common question is whether a 5 is worth training in this skill. The answer is unequivocally a yes. It is difficult to quantify without talking about specific fits, but the difference between 4 and 5 in this skill is much more significant to the piloting of Logistics hulls then the difference between 4 and 5 of any other spaceship command skill is to their respective hulls.

Implants

In addition to skills, the following implants are useful for a variety of reasons and should be considered when purchasing implants. Not all of these are appropriate to all situations or wallets nor can all of these be fit at the same time.

Implant sets are typically very expensive. Other implants usually come in a 1% version, 3% version and a 5% version. The 3% version is usually reasonably priced and accomplishes a decent bang for the buck. Unless you are extremely wealthy or using remote repair in relatively safe situations, the 5% implants are usually not worth the ISK.

Sets

  • Low-grade Grail/Jackal/Spur/Talon Sets: Each of these sets give bonuses to a specific sensor strength. One of the largest dangers to a remote repair vessel is ECM. These in conjunction with the appropriate ECCM can significantly help combat ECM.
  • Low-grade Talisman Alpha: Useful in some paired Guardian/Basilisk scenarios, this reduces the duration of energy emission systems and therefor allows more cap to be transferred.

Slot 6

  • Hardwiring - Zainou 'Gypsy' KMB 25, 50 and 75: These increase your CPU output and can be necessary depending on fitting.
  • Hardwiring - Inherent Implants 'Squire' PG 2, 4, 8: These increase your power output.
  • Hardwiring - Inherent Implants 'Squire' CR 2, 4, 8: These increase your cap recharge rate.

Slot 7

  • Hardwiring - Inherent Implants 'Noble' ZET 20, 200, 2000: These decrease capacitor use of remote armor repair systems.
  • Hardwiring - Zainou 'Gypsy' KNB-25, 50, 75: These increase your scan resolution and by extension shorten your lock time.
  • Hardwiring - Inherent Implants 'Squire' EE 2,4,8: These decrease capacitor use of energy emissions systems.

Fitting Implants

Remote Repair Implants

Tank

Remote Repair Ships

T1 Ships

Guardian and Basilisk

Scimitar and Oneiros

Heavy Metal (carriers)

Fleet Types and Fittings

Spider Tanked Battleship Fleets

Dual (or more) Guardian or Basilisk Fleets

Why just Guardians and Basilisks

Linking Up

Dual Ship
Multi-Ship
Broken Chains

Fleet Composition Notes

Fitting Notes

Guardian
Basilisk

Other Remote Repair Supported Fleets

Why?

Utility

Fitting Notes

Scimitar
Oneiros

Heavy Metal

Triage
General Notes
Suicide Carrier
Staggering Triage
Spider
POS Repping