Difference between revisions of "Remote repair time line and cycle management"

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(New page: Category:Agony ==The remote repair time line== Understanding the time line for remote repairs deepens your understanding of the remote repair mechanic in all its aspects and allows you...)
 
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* the actions taken by the pilot applying remote repair below the time line and with double blue triangles on the time line
 
* the actions taken by the pilot applying remote repair below the time line and with double blue triangles on the time line
 
* some important time spans
 
* some important time spans
 +
 +
Please notice that the times mentioned in the time line are fictional and depend on a number of things, like:
 +
* human response time
 +
* ships, fittings and bonuses involved
 +
* broadcast strategy
 +
 +
Let's go over the sequence of steps in the diagram.
 +
# (Victim) '''Getting targeted by hostile''' (also called 'yellow boxed')
 +
# (Victim) '''Receiving damage from hostile''' (also called 'red boxed'): Please note: this description is not 100% accurate. When being shot at by normal drones or missiles, you will get a 'red box' first and start receiving damage with a delay.
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# (Victim) '''Broadcasting for repairs''': The timing of broadcasting depends both on the broadcast strategy and human delay.
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# (Repper) '''Frees up a lock slot (optional)''': During a prolonged battle or when flooded by broadcasts, a pilot might have to unlock a current target to be able to target, adding a human delay.
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# (Repper) '''Starts locking victim'''
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# (Repper) '''Has lock on victim''': This is not an actual 'action', but more an event that a pilot has to wait for.
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# (Repper) '''Starts first repair module cycle'''
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# (Victim) '''ONLY SHIELD: first repair cycle lands'''
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# (Repper) '''First repair module cycle ends'''
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# (Victim) '''ONLY ARMOR: first repair cycle lands'''
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====Broadcast strategy====
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===Later repair cycles and cycle management===
 
===Later repair cycles and cycle management===
 
Once the first repair module has been activated (so before it has landed a rep cycle in case of an armor module), the pilot doing remote repair must start managing his repair cycles. How he does this depends on quite a list of variables, which we will discuss in this section.
 
Once the first repair module has been activated (so before it has landed a rep cycle in case of an armor module), the pilot doing remote repair must start managing his repair cycles. How he does this depends on quite a list of variables, which we will discuss in this section.

Revision as of 19:31, 9 February 2011

The remote repair time line

Understanding the time line for remote repairs deepens your understanding of the remote repair mechanic in all its aspects and allows you to separate the people who happen to fly a RR ship from those who master the mechanic.

There are really two phases to remote repair:

  • First repair cycle
  • Later repair cycles

Each phase has a number of specific characteristics and is important for a different reason.

First repair cycle time line

The first repair cycle is vital, because if a target is destroyed before a repair cycle is ever landed, remote repair will be completely defeated. The time line doe the first repair cycle should therefor starts much earlier then the actual remote repair module is started. The following image depicts this time line. PVP-RemoteRepair FirstRepairCycle.png

The image shows:

  • the actions taken by the pilot of the ship requesting remote repair above the time line and with red triangles on the time line
  • the actions taken by the pilot applying remote repair below the time line and with double blue triangles on the time line
  • some important time spans

Please notice that the times mentioned in the time line are fictional and depend on a number of things, like:

  • human response time
  • ships, fittings and bonuses involved
  • broadcast strategy

Let's go over the sequence of steps in the diagram.

  1. (Victim) Getting targeted by hostile (also called 'yellow boxed')
  2. (Victim) Receiving damage from hostile (also called 'red boxed'): Please note: this description is not 100% accurate. When being shot at by normal drones or missiles, you will get a 'red box' first and start receiving damage with a delay.
  3. (Victim) Broadcasting for repairs: The timing of broadcasting depends both on the broadcast strategy and human delay.
  4. (Repper) Frees up a lock slot (optional): During a prolonged battle or when flooded by broadcasts, a pilot might have to unlock a current target to be able to target, adding a human delay.
  5. (Repper) Starts locking victim
  6. (Repper) Has lock on victim: This is not an actual 'action', but more an event that a pilot has to wait for.
  7. (Repper) Starts first repair module cycle
  8. (Victim) ONLY SHIELD: first repair cycle lands
  9. (Repper) First repair module cycle ends
  10. (Victim) ONLY ARMOR: first repair cycle lands

Broadcast strategy

Later repair cycles and cycle management

Once the first repair module has been activated (so before it has landed a rep cycle in case of an armor module), the pilot doing remote repair must start managing his repair cycles. How he does this depends on quite a list of variables, which we will discuss in this section.