Difference between revisions of "Skill Training for PVP"

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Now that you know what skills you should concentrate on you should go shopping for as many of them as you can afford and train at the current time. Once you buy a skill you can train it just for a few seconds that way you aren't carrying the skill book about but can still finish the training at your leisure. Don't buy skill books unless you can train them right at that moment, especially when there is a chance you could get popped (nothing like loosing an untrained skillbook)
 
Now that you know what skills you should concentrate on you should go shopping for as many of them as you can afford and train at the current time. Once you buy a skill you can train it just for a few seconds that way you aren't carrying the skill book about but can still finish the training at your leisure. Don't buy skill books unless you can train them right at that moment, especially when there is a chance you could get popped (nothing like loosing an untrained skillbook)
  
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==Getting The Most==
 
When training the skills, you want to get the most out of the time you spend training; this means that the benefit you get from the skill should be significant for the time invested. For example, Controlled Bursts skill gives me a 5% reduction in capacitor needs for my guns. The first level takes maybe 20 minutes, the second perhaps an hour and a half. Training this skill to 2, I can get a 10% reduction in capacitor needs in 2 hours. However, to go from my current level of 4 to 5 would take me 10d 59m 14s just to gain only 5% more capacitor reduction. In that same time I could have trained 3 or 4 more skills from level 3 to 4 (including skills which make my capacitor recharge rate better).
 
When training the skills, you want to get the most out of the time you spend training; this means that the benefit you get from the skill should be significant for the time invested. For example, Controlled Bursts skill gives me a 5% reduction in capacitor needs for my guns. The first level takes maybe 20 minutes, the second perhaps an hour and a half. Training this skill to 2, I can get a 10% reduction in capacitor needs in 2 hours. However, to go from my current level of 4 to 5 would take me 10d 59m 14s just to gain only 5% more capacitor reduction. In that same time I could have trained 3 or 4 more skills from level 3 to 4 (including skills which make my capacitor recharge rate better).
  
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As you work through your training you will pick up skills here and there that required another skill to 2 or 3. When you pick those skills up, catch them up to the rest of your skills quickly and then resume your training process.
 
As you work through your training you will pick up skills here and there that required another skill to 2 or 3. When you pick those skills up, catch them up to the rest of your skills quickly and then resume your training process.
  
 +
==Conclusion==
 
If you follow these simple guidelines, you will be able to vastly improve your character. Just remember not to use your best implants unless you can set a jump clone because in PvP it's only a matter of time before you will get podded.
 
If you follow these simple guidelines, you will be able to vastly improve your character. Just remember not to use your best implants unless you can set a jump clone because in PvP it's only a matter of time before you will get podded.
  
An indispensible tool for monitoring your skill training and planning your future in Eve is '''EveMon''' - available here: [http://evemon.battleclinic.com/].
+
An indispensable tool for monitoring your skill training and planning your future in Eve is '''EveMon''' - available here: [http://evemon.battleclinic.com/].

Revision as of 23:57, 21 July 2009

Original text by Rells
Expanded and updated by Sanfrey Statolomy
Copyright Agony Unleashed

Introduction

Whether you are devoting yourself to fulltime PvP or training up an alt to participate in PvP, it is essential to know how to train up your PvP character to get the most out of your pilot. A pilot with low skills is much more limited in what they can fit, the damage they can do with their guns and the ability to use their mid slots. However, the proper training can solve all of that.

Learning skills are the cornerstone of any Eve pilot, pvp or otherwise. They accelerate the rate at which you gain skills and skill points. With high learning skills, training can be cut in half. To decide just how much learning you need, the first thing you want to consider is how long you think you will be playing Eve. If you love the game like me and will have 3 accounts until they close the servers, then you really want to get the best value you can for your training time. Training those advanced learning skills, logic, eidetic memory and so on, to 4 is a great thing to do. However, you will need to spend about 1.5 months doing this, even if you skip the charisma skills. Some people just cant wait that long. However, you really want to get all the base learning skills to 4 at least, because otherwise you will be wasting lots of time. Getting those skills to 4 is a matter of a few days. As a combat pilot you can effectively skip the charisma skills initially, however at a later stage you may want them for training the leadership related skills. You will also need those skills for mission and/or trade related skills.

Once learning is out of the way, we race right to Interceptors right? Wrong! This is one of the biggest mistakes that players new to the game make. They want to drive that newer or bigger ship and they race right through the skills to get there. However, once they get that bigger ship they find that they can't fit it well, can't shoot very well and they are essentially useless. The euphemism often used for this is "growing into a ship," which translates to "I'm flying this too soon and hoping I get the skills before someone crushes me." Instead your best bet is to concentrate on your core skills.

Core Skills

Core skills are the base gunnery, navigation, missile, drone, electronics, engineering and mechanic skills that will allow you to fly your ship better, equip more guns, run more drones and hit better with missiles and turrets. Keep in mind that you don't have to study drones if you don't intend to use them; same goes for missiles, while turrets are a requirement in most tech 1 frigates. The skills that you should focus on are the following.

Drones:

  • Combat Drone Operation
  • Drone Durability
  • Drone Interfacing
  • Drone Navigation
  • Drone Sharpshooting
  • Drones
  • Scout Drone Operation

Electronics:

  • Electronic Warfare
  • Electronics
  • Electronic Upgrades
  • Propulsion Jamming
  • Sensor Linking
  • Signature Analysis
  • Target Painting
  • Targeting

Engineering:

  • Energy Grid Upgrades
  • Energy Management
  • Energy Systems Operation
  • Engineering
  • Shield Management
  • Shield Upgrades
  • Tactical Shield Manipulation

Gunnery:

  • Controlled Bursts
  • Gunnery
  • Motion Prediction
  • Rapid Firing
  • Sharpshooter
  • Small Turret
  • Surgical Strike
  • Weapon Upgrades

Mechanic:

  • Mechanic
  • Hull Upgrades
  • Remote Armor Repair System
  • Repair Systems

Missiles:

  • Missile Bombardment
  • Missile Launcher Operation
  • Missile Projection
  • Rapid Launch
  • Rockets
  • Standard Missiles
  • Target Navigation Prediction
  • Warhead Upgrades

Navigation:

  • Acceleration Control
  • Afterburner
  • Evasive Maneuvering
  • Fuel Conservation
  • Navigation
  • Warp Drive Operation

Spaceship Command:

  • (Racial) Frigate
  • Spaceship Command

Now that you know what skills you should concentrate on you should go shopping for as many of them as you can afford and train at the current time. Once you buy a skill you can train it just for a few seconds that way you aren't carrying the skill book about but can still finish the training at your leisure. Don't buy skill books unless you can train them right at that moment, especially when there is a chance you could get popped (nothing like loosing an untrained skillbook)

Getting The Most

When training the skills, you want to get the most out of the time you spend training; this means that the benefit you get from the skill should be significant for the time invested. For example, Controlled Bursts skill gives me a 5% reduction in capacitor needs for my guns. The first level takes maybe 20 minutes, the second perhaps an hour and a half. Training this skill to 2, I can get a 10% reduction in capacitor needs in 2 hours. However, to go from my current level of 4 to 5 would take me 10d 59m 14s just to gain only 5% more capacitor reduction. In that same time I could have trained 3 or 4 more skills from level 3 to 4 (including skills which make my capacitor recharge rate better).

It is advisable to train up these base skills in waves. Get all of them to 2 as fast as you can. Then you will have achieved 10% reduction is capacitor needs, 10% better tracking, 10% more missile damage and so on. Your pilot will now be vastly improved. Once you are done with the 2s, start moving the skills to 3s and then finally to 4s. For now, ignore those 5s until you have all your 4s done at the very least. As a general rule, train a skill to 2 if you are going to occasionally use it, to level 4 if you will often use it and to level 5 if it is required for another skill, or if you are going away for a while (like a holiday).

As you work through your training you will pick up skills here and there that required another skill to 2 or 3. When you pick those skills up, catch them up to the rest of your skills quickly and then resume your training process.

Conclusion

If you follow these simple guidelines, you will be able to vastly improve your character. Just remember not to use your best implants unless you can set a jump clone because in PvP it's only a matter of time before you will get podded.

An indispensable tool for monitoring your skill training and planning your future in Eve is EveMon - available here: [1].