Unified PVP Cert

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Unified PVP Cert

  1. Gunnery and Weapons
    1. Explain the basics of how guns do damage to ships.
    2. Explain the effects of speed and ship size on the impact of missiles.
  2. Navigation
    1. Define and demonstrate (explain) the concept of mini warping. List 5 different things you can miniwarp to.
    2. Explain how to align, importance of alignment in fleet movement and when you can get away with cold warping in a fleet.
    3. How do you stop your ship while undocking using the keyboard w/o breaking your invulnerability?
    4. Explain the pros and cons of using a microwarp drive.
    5. Explain an "Undock bookmark". Explain how you make one, and why you'd want more than one.
    6. What is a safe spot? How do you make a safe spot and label the bookmark? Explain the difference between a safe spot, a mid-safe and a deep-safe.
    7. What are the dangers in copying off-grid tactical bookmarks or safe spots and give them to other members, even people you trust. Does this mean you never warp anyone else to that spot? Explain your position.
    8. You are warping to a gang member (at 0) who is moving, powering away from a gate. You initiate warp when he is 50km off the gate and come out when he is 100km off the gate. How far from the gate do you come out ? Explain why you answered as you did.
    9. You jump into a system with hostiles in local but not on scan. You don't have a tac for the gate you want to warp to, and there are no celestial objects in scan range of the gate that you wish to warp to. What can you do?
    10. Explain a TAM and what its uses are in gang. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system.
    11. Explain the dangers of executing a TAM maneuver in this situation.
    12. Explain how Mobile Warp Disruptors and Interdictors work. When do the bubbles catch you and how can you avoid getting caught on them.
  3. Communications
    1. Explain the following communication keywords: "Battlecomms", "Recon", "Break Break".
    2. Explain the difference between valid intel that should not be said during Battlecoms and when that intel should be said during Battlecoms.
    3. Explain where non-essential intel should go so that it eventually gets processed.
    4. Explain how you should respond to a gang leader who asks what Eve Leadership skills people have in the squad. How can you help him decide who to make squad booster?
    5. Explain the importance and use of broadcast actions in gang such as broadcasting for shield or armor.
  4. Tactics
    1. How do you know when an enemy is attempting to target you.
    2. Explain the difference between a skirmisher and a scout.
    3. Explain the Hydra Principle and its importance to a fleet of ships.
    4. If you were flying with a mixed fleet (a combination of all ship types including battlecruisers and battleships) and could bring out any tech 1 frigate, what would you bring out and why?
    5. Explain how to perform "Probe Duty" and "Local" duty and their importance in combat.
    6. Explain what the "weapons timer" is (aka "aggression timer"), how and what it affects, and how long it lasts.
    7. Explain proper procedure for sitting at safe spots for a long period of time.
    8. List 5 different mistakes that can get you killed in PvP in a fleet or in solo. Answers like "not listening to the FC" will not be accepted. Come up with specific examples and explain them to your evaluator. You should include not only the mistake but any necessary precursors to that mistake, how it was a mistake and how it could be avoided.
    9. Explain how to survive a situation where you jump solo into a bubble on a hostile camp with multiple ships.
    10. Explain the meaning of "Situational Awareness" and why it is important to a fleet even if you are not commanding that fleet.
    11. Explain the following three general strategies of dealing with incoming damage. Explain the pro's and con's of each strategy and how each strategy works in practice (modules and tactics used).
      1. Resistance
      2. Repair
      3. Avoidance
    12. Explain the term "Effective HP" and why it matters in a remote repping or logistics gang.
    13. Describe considerations that you need to keep in mind when in a gang working with logistics ships.
    14. You are acting as a skirmisher and jump into a camp. Explain what process you must go through to not only survive but deliver appropriate and accurate intel to your fleet commander.
    15. You’ve DScan’d someone down to a moon, how do you know he’s not in a POS?
  5. Situational Analysis
    1. You are sitting in a station in a combat ship and a corp mate is outside and suddenly says "Damn, they have me tackled 200km above the station." What do you do? Is there any process you should go through before charging to the rescue?
    2. You are in a gang sitting on a gate and camping. The covert ops pilot watching the other side of the gate loses connection and, although announced, the gang leader doesn't acknowledge or do anything about it and the gang continues to sit on the gate. Is there anything you should do at this point?
    3. You are in a gang fighting on a gate and the covert ops pilot calls out that local is spiking on the other side and they are coming to you. The gang leader calls, "Finish this guy and prepare to get out." What kinds of things should you be doing if you are in a cruiser, or an assault frig or tackler. If you know you are scrambled by the opponent in your cruiser, is there anything you can do?
    4. You are in a gang and the primary and the secondary gang lead get popped. No one is giving orders anymore and the gang is in danger of dropping into chaos. What do you do?