Difference between revisions of "User:Gant Stryker"
From Agony Unleashed
Arx Vethik (Talk | contribs) (Cyno Alt Build) |
m (Out of date) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | <!-- | ||
A carrier pilots best friend is the cyno pilot. If you have a carrier and two accounts it might be a good idea to build a few alts up in the extra slots on the non capital acccount so that you can move independantly if needed. So, what does a cyno alt need? At minimum it needs cyno theory I which requires electronics V. No current character template comes out of the box able to train cyno theory right away. | A carrier pilots best friend is the cyno pilot. If you have a carrier and two accounts it might be a good idea to build a few alts up in the extra slots on the non capital acccount so that you can move independantly if needed. So, what does a cyno alt need? At minimum it needs cyno theory I which requires electronics V. No current character template comes out of the box able to train cyno theory right away. | ||
Line 5: | Line 6: | ||
I prefer Minmatar since you can get a build with high navigation skills out of the box and get high enough int/mem that the skills train fast. The build costs about 20mil isk between skills, implants and fitting the first cyno ship. | I prefer Minmatar since you can get a build with high navigation skills out of the box and get high enough int/mem that the skills train fast. The build costs about 20mil isk between skills, implants and fitting the first cyno ship. | ||
− | I start out with the following: | + | '''I start out with the following:''' |
− | Minmatar | + | |
+ | Minmatar | ||
+ | |||
Sebastior | Sebastior | ||
+ | |||
Tinkers (for the +4 int) | Tinkers (for the +4 int) | ||
+ | |||
+3 int +2 mem | +3 int +2 mem | ||
+ | |||
Miltary | Miltary | ||
+ | |||
Special Forces | Special Forces | ||
− | Then I train the following: | + | |
+ | '''Then I train the following:''' | ||
+ | |||
Instant Recall I | Instant Recall I | ||
+ | |||
Analytical Mind I | Analytical Mind I | ||
+ | |||
Instant Recall II | Instant Recall II | ||
+ | |||
Analytical Mind II | Analytical Mind II | ||
+ | |||
Science II | Science II | ||
+ | |||
Science III | Science III | ||
+ | |||
Cybernetics I | Cybernetics I | ||
− | |||
− | Then I train: | + | Next plug in +2 implants for int and mem only. Can go with +3 if you want to save half a day more, or skip the implants entirely and spend more time. |
+ | |||
+ | '''Then I train:''' | ||
Learning II | Learning II | ||
+ | |||
Instant Recall III | Instant Recall III | ||
+ | |||
Analytical Mind III | Analytical Mind III | ||
− | After that the order is unimportant: | + | |
+ | '''After that the order is unimportant:''' | ||
+ | |||
Shield upgrades I (optional) | Shield upgrades I (optional) | ||
+ | |||
Propulsion Jamming I (optional but may let you hold a target long enough for the carrier to cyno in, lock and kill) | Propulsion Jamming I (optional but may let you hold a target long enough for the carrier to cyno in, lock and kill) | ||
+ | |||
Infomorph Psychology II (optional but 2 JC's is handy) | Infomorph Psychology II (optional but 2 JC's is handy) | ||
Energy grid upgrades II (cap rechargers, PDU's) | Energy grid upgrades II (cap rechargers, PDU's) | ||
+ | |||
Mechanic I | Mechanic I | ||
+ | |||
Hull Upgrades I (cargo expander, speed mods) | Hull Upgrades I (cargo expander, speed mods) | ||
+ | |||
High speed Maneuvering I (MWD's for mobility) | High speed Maneuvering I (MWD's for mobility) | ||
+ | |||
Destroyers I (Thrasher is a great cyno ship) | Destroyers I (Thrasher is a great cyno ship) | ||
+ | |||
Electronics V | Electronics V | ||
+ | |||
Cloaking I | Cloaking I | ||
+ | |||
Cynosure Field Theory III (lets you get 3 cynos worth of fuel in a Thrasher or Probe and reduces fuel to 350 per cyno) | Cynosure Field Theory III (lets you get 3 cynos worth of fuel in a Thrasher or Probe and reduces fuel to 350 per cyno) | ||
+ | |||
Total training time is 8-9 days. So its a bit longer than the Achura build but gives a character that can move around better, cloak when afk, or scouting gates and even run 2 fighters if you want . | Total training time is 8-9 days. So its a bit longer than the Achura build but gives a character that can move around better, cloak when afk, or scouting gates and even run 2 fighters if you want . | ||
− | |||
− | Probe: (holds 1050 liquid ozone, enough for three cynos) | + | '''Ships:''' |
+ | |||
+ | '''Probe:''' (holds 1050 liquid ozone, enough for three cynos) | ||
+ | |||
High: Proto Cloak, Cyno Field Generator (have to disable MWD to enable this) | High: Proto Cloak, Cyno Field Generator (have to disable MWD to enable this) | ||
+ | |||
Med: 1mn MWD I, Cap recharger I | Med: 1mn MWD I, Cap recharger I | ||
+ | |||
Low: Expanded Cargo I, Nanofiber I | Low: Expanded Cargo I, Nanofiber I | ||
+ | |||
2 light drones | 2 light drones | ||
− | Thrasher: (holds 1050 ozone, enough for 3 cynos) | + | |
+ | '''Thrasher:''' (holds 1050 ozone, enough for 3 cynos) | ||
+ | |||
High: Proto Cloak I, Cyno Generator, 6 200mm Auto Cannon I (might be able to kill a tackler frig) | High: Proto Cloak I, Cyno Generator, 6 200mm Auto Cannon I (might be able to kill a tackler frig) | ||
+ | |||
Med: 1mn MWD I, 1 cap recharger and a 20k scram | Med: 1mn MWD I, 1 cap recharger and a 20k scram | ||
+ | |||
Low: Nanofiber I, Expanded Cargo I | Low: Nanofiber I, Expanded Cargo I | ||
Line 67: | Line 106: | ||
As an aside, the character has all the pre-reqs for industrials and can be in the wreathe or Hoarder (low end minatar haulers) in a very short time, but is not optimized for a fast trip to industrial 4 for the Mammoth. Still even a Wreathe makes a handy multi-purpose cyno alt/Alloy hauler and give you a third good cyno ship. | As an aside, the character has all the pre-reqs for industrials and can be in the wreathe or Hoarder (low end minatar haulers) in a very short time, but is not optimized for a fast trip to industrial 4 for the Mammoth. Still even a Wreathe makes a handy multi-purpose cyno alt/Alloy hauler and give you a third good cyno ship. | ||
− | Another good add-on is salvager, since it can be used to tell the distance from structures. | + | Another good add-on is salvager, since it can be used to tell the distance from structures along with the obvious utility of salvaging. |
+ | --> |