Difference between revisions of "User:Gant Stryker"

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A carrier pilots best friend is the cyno pilot. If you have a carrier and two accounts it might be a good idea to build a few alts up in the extra slots on the non capital acccount so that you can move independantly if needed. So, what does a cyno alt need? At minimum it needs cyno theory I which requires electronics V. No current character template comes out of the box able to train cyno theory right away.  
 
A carrier pilots best friend is the cyno pilot. If you have a carrier and two accounts it might be a good idea to build a few alts up in the extra slots on the non capital acccount so that you can move independantly if needed. So, what does a cyno alt need? At minimum it needs cyno theory I which requires electronics V. No current character template comes out of the box able to train cyno theory right away.  
  
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I prefer Minmatar since you can get a build with high navigation skills out of the box and get high enough int/mem that the skills train fast. The build costs about 20mil isk between skills, implants and fitting the first cyno ship.  
 
I prefer Minmatar since you can get a build with high navigation skills out of the box and get high enough int/mem that the skills train fast. The build costs about 20mil isk between skills, implants and fitting the first cyno ship.  
  
I start out with the following:  
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'''I start out with the following:'''
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Minmatar
 
Minmatar
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Then I train the following:
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'''Then I train the following:'''
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Instant Recall I
 
Instant Recall I
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Then plug in +2 implants for int and mem only. Can go with +3 if you want to save half a day more, or skip the implants entirely and spend more time.
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Next plug in +2 implants for int and mem only. Can go with +3 if you want to save half a day more, or skip the implants entirely and spend more time.
  
Then I train:  
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'''Then I train:'''
  
 
Learning II
 
Learning II
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After that the order is unimportant:
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'''After that the order is unimportant:'''
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Shield upgrades I (optional)
 
Shield upgrades I (optional)
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Total training time is 8-9 days. So its a bit longer than the Achura build but gives a character that can move around better, cloak when afk, or scouting gates and even run 2 fighters if you want .  
 
Total training time is 8-9 days. So its a bit longer than the Achura build but gives a character that can move around better, cloak when afk, or scouting gates and even run 2 fighters if you want .  
  
Ships:
 
  
Probe: (holds 1050 liquid ozone, enough for three cynos)
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'''Ships:'''
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'''Probe:''' (holds 1050 liquid ozone, enough for three cynos)
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High: Proto Cloak, Cyno Field Generator (have to disable MWD to enable this)
 
High: Proto Cloak, Cyno Field Generator (have to disable MWD to enable this)
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2 light drones
 
2 light drones
  
Thrasher: (holds 1050 ozone, enough for 3 cynos)
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'''Thrasher:''' (holds 1050 ozone, enough for 3 cynos)
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High: Proto Cloak I, Cyno Generator, 6 200mm Auto Cannon I (might be able to kill a tackler frig)
 
High: Proto Cloak I, Cyno Generator, 6 200mm Auto Cannon I (might be able to kill a tackler frig)
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As an aside, the character has all the pre-reqs for industrials and can be in the wreathe or Hoarder (low end minatar haulers) in a very short time, but is not optimized for a fast trip to industrial 4 for the Mammoth. Still even a Wreathe makes a handy multi-purpose cyno alt/Alloy hauler and give you a third good cyno ship.
 
As an aside, the character has all the pre-reqs for industrials and can be in the wreathe or Hoarder (low end minatar haulers) in a very short time, but is not optimized for a fast trip to industrial 4 for the Mammoth. Still even a Wreathe makes a handy multi-purpose cyno alt/Alloy hauler and give you a third good cyno ship.
  
Another good add-on is salvager, since it can be used to tell the distance from structures.
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Another good add-on is salvager, since it can be used to tell the distance from structures along with the obvious utility of salvaging.
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Latest revision as of 23:33, 17 January 2012