Difference between revisions of "User:Gant Stryker"
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A carrier pilots best friend is the cyno pilot. If you have a carrier and two accounts it might be a good idea to build a few alts up in the extra slots on the non capital acccount so that you can move independantly if needed. So, what does a cyno alt need? At minimum it needs cyno theory I which requires electronics V. No current character template comes out of the box able to train cyno theory right away. | A carrier pilots best friend is the cyno pilot. If you have a carrier and two accounts it might be a good idea to build a few alts up in the extra slots on the non capital acccount so that you can move independantly if needed. So, what does a cyno alt need? At minimum it needs cyno theory I which requires electronics V. No current character template comes out of the box able to train cyno theory right away. | ||
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I prefer Minmatar since you can get a build with high navigation skills out of the box and get high enough int/mem that the skills train fast. The build costs about 20mil isk between skills, implants and fitting the first cyno ship. | I prefer Minmatar since you can get a build with high navigation skills out of the box and get high enough int/mem that the skills train fast. The build costs about 20mil isk between skills, implants and fitting the first cyno ship. | ||
− | I start out with the following: | + | '''I start out with the following:''' |
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Minmatar | Minmatar | ||
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− | Then I train the following: | + | '''Then I train the following:''' |
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Instant Recall I | Instant Recall I | ||
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− | + | Next plug in +2 implants for int and mem only. Can go with +3 if you want to save half a day more, or skip the implants entirely and spend more time. | |
− | Then I train: | + | '''Then I train:''' |
Learning II | Learning II | ||
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− | After that the order is unimportant: | + | '''After that the order is unimportant:''' |
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Shield upgrades I (optional) | Shield upgrades I (optional) | ||
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Total training time is 8-9 days. So its a bit longer than the Achura build but gives a character that can move around better, cloak when afk, or scouting gates and even run 2 fighters if you want . | Total training time is 8-9 days. So its a bit longer than the Achura build but gives a character that can move around better, cloak when afk, or scouting gates and even run 2 fighters if you want . | ||
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− | Probe: (holds 1050 liquid ozone, enough for three cynos) | + | '''Ships:''' |
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+ | '''Probe:''' (holds 1050 liquid ozone, enough for three cynos) | ||
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High: Proto Cloak, Cyno Field Generator (have to disable MWD to enable this) | High: Proto Cloak, Cyno Field Generator (have to disable MWD to enable this) | ||
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2 light drones | 2 light drones | ||
− | Thrasher: (holds 1050 ozone, enough for 3 cynos) | + | |
+ | '''Thrasher:''' (holds 1050 ozone, enough for 3 cynos) | ||
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High: Proto Cloak I, Cyno Generator, 6 200mm Auto Cannon I (might be able to kill a tackler frig) | High: Proto Cloak I, Cyno Generator, 6 200mm Auto Cannon I (might be able to kill a tackler frig) | ||
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As an aside, the character has all the pre-reqs for industrials and can be in the wreathe or Hoarder (low end minatar haulers) in a very short time, but is not optimized for a fast trip to industrial 4 for the Mammoth. Still even a Wreathe makes a handy multi-purpose cyno alt/Alloy hauler and give you a third good cyno ship. | As an aside, the character has all the pre-reqs for industrials and can be in the wreathe or Hoarder (low end minatar haulers) in a very short time, but is not optimized for a fast trip to industrial 4 for the Mammoth. Still even a Wreathe makes a handy multi-purpose cyno alt/Alloy hauler and give you a third good cyno ship. | ||
− | Another good add-on is salvager, since it can be used to tell the distance from structures. | + | Another good add-on is salvager, since it can be used to tell the distance from structures along with the obvious utility of salvaging. |
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