Difference between revisions of "Fitting"
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== What does affect your fitting capabilities? == | == What does affect your fitting capabilities? == |
Latest revision as of 03:03, 14 December 2014
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body. |
Contents
What does affect your fitting capabilities?
Skills
skill | effect |
---|---|
electronics | +5% CPU output/lvl |
energy managment | +5% capacitor / lvl |
energy system operation | -5% cap recharge time/lvl |
engineering | +5% powergrid/lvl |
Skills that affect modules
skill | effect | modules |
---|---|---|
electronics upgrades | -5% in CPU need/lvl | signal amplifier, backup sensor array |
energy grid upgrades | -5% in CPU need/lvl | power diagnostic system, reactor control |
weapon upgrades | -5% in CPU need/lvl | turrets, launchers |
mining upgrades | -5% CPU penalty | mining laser upgrade (MLU penalty is increased cpu need of mining lasers) |
covert ops | reduced cloak CPU need | covert ops ships require 50 less CPU per level to fit covert ops cloak |
recon ships | reduced cloak CPU need | force recon ships require 100 less CPU per level to fit covert ops cloak |
shield Upgrades | -5%PG need/lvl | shield extenders, shield recharges |
advanced Weapons upgrades | -2%PG need/lvl | turrets, launchers |
propulsion jamming | -5% Cap need/lvl | warp scrambler, stasis webifier |
sensor linking | -5% Cap need/lvl | remote sensor booster/damper |
target painting | -5% Cap need/lvl | target painters |
weapon disruption | -5% Cap need/lvl | tracking disruptors |
energy emission system | -5% Cap need/lvl | energy transfer array |
capital energy emission system | -5% Cap need/lvl | capital energy transfer array |
shield emission systems | -5% Cap need/lvl | shield transporters |
capital shield emission systems | -5% Cap need/lvl | capital shield transporters |
controlled burst | -5% Cap need/lvl | hybrid/energy turrets |
capital remote armor repair system | -5% Cap need/lvl | capital remote armor repair system |
capital remote hull repair system | -5% Cap need/lvl | capital remote hull repair system |
remote armor repair systems | -5% Cap need/lvl | remote armor repair system |
remote hull repair systems | -5% Cap need/lvl | remote hull repair system |
high speed maneuvering | -5% Cap need/lvl | microwarpdrives |
jump drive operation | -5% Cap need/lvl | jump drives |
capital shield operation | - 2% Cap need | capital shield boster |
shield compensation | -2% Cap need | shield booster |
fuel conservation | -10% Cap need/lvl | afterburners |
warp drive operation | -10% Cap need/lvl | warp drive |
Module Bonuses (tech I, named and tech II)
module | bonus | slot |
---|---|---|
co processor | +7-10% cpu | low |
capacitor battery | 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount | medium |
auxiliary power control | 10-12PG amount | low |
capacitor power relay | -20-24% cap recharge | low |
cap recharge | -15-20% cap recharge | medium |
power diagnostic system | -7.5-8.5% Cap recharge, +5% pg, +4-5% Cap amount | low |
reactor control | +10-15% pg | low |
Rig drawbacks (-10% per level)
rig | drawback |
---|---|
drone rigs | -10% CPU |
energy weapons rigs | +10% pg requirements of energy weapons |
hybrid weapons rigs | +10% pg requirements of hybrid weapons |
missile launcher rigs | +10% CPU requirements of missile launchers |
Rigs bonuses
rig | bonus |
---|---|
Liquid cooled electronics | -10-15% CPU need to electronics upgrades modules |
Signal Disruption Amplifier | -20-25% cap need to ecm and ecm burst |
Ancillary Current router | +10-15% PG |
Capacitor control circuit | -15-20% cap recharge time |
Egress port maximizer | -15-20% cap need of energy emission system modules |
Powergrid subroutine maximizer | -15-20% CPU need of power upgrades modules |
Semiconductor memory cell | +15-20% cap amount |
Algid energy administrations unit | -10-15% cpu need of energy weapons |
Energy discharge elutrtion | -20-25% cap need of energy weapons |
Algid hybrid administrations unit | -10-15% cpu need of hybrid weapons |
Hybrid discharge elutrtion | -20-25% cap need of hybrid weapons |
Core defense capacitor safeguard | -10-15% cap need of shield booster (except capital) |
Core defense charge economizer | -10-15% power need of shield upgrades |
Implants
implant | 1.grade | 2.grade | 3.grade | bonus |
---|---|---|---|---|
'highwall' | HY-0(-1%) | HY-1(-3%) | HY-2(-5%) | CPU penalty of mining upgrades |
'gnome' | KZA500(-1%) | KZA1000(-3%) | KZA2000(-5%) | Turrets CPU needs. |
'rougue' | FY-0(-2%) | FY-1(-6%) | FY-2(-10%) | Warp drive cap need |
'squire' | CR2(-1%) | CR4(-3%) | CR8(-5%) | cap recharge |
'squire' | PG2(1%) | PG4(3%) | PG8(5%) | powergrid |
'gnome' | KTA10(-1%) | KTA100(-3%) | KTA1000(-5%) | launcher cPu needs |
'gnome' | KUA500(-1%) | KUA1000(-3%) | KUA2000(-5%) | shield upgrades power needs |
'gypsy' | KLB-25(-1%) | KLB-50(-3%) | KLB-75(-5%) | electronics upgrades CPU needs |
'gypsy' | KMB-25(1%) | KMB-50(3%) | KMB-75(5%) | CPU |
'sprite' | KXX500(-1%) | KXX1000(-3%) | KXX2000(-5%) | capital shield transporters cap needs |
'gentry' | ZEX20(-1%) | ZEX200(-3%) | ZEX2000(-5%) | capital remote armor repair cap needs |
'lancer' | G0-Beta(-1%) | G1-Beta(-3%) | G2-Beta(-5%) | turrets cap needs |
'noble' | ZET20(-1%) | ZET200(-3%) | ZET2000(-5%) | remote armor repair cap needs |
'squire' | EE2(-1%) | EE4(-3%) | EE8(-5%) | energy emission system cap needs |
'squire' | GU2(-1%) | GU4(-3%) | GU8(-5%) | energy grid upgrades system CPU needs |
'rougue' | DY-0(-1%) | DY-1(-3%) | DY-2(-5%) | afterburner cap need |
'squire' | CC2(1%) | CC4(3%) | CC8(5%) | cap amount |
'gnome' | KXA500(-1%) | KXA1000(-3%) | KXA2000(-5%) | shield transporters cap needs |
'gypsy' | KQB-25(-1%) | KQB-50(-3%) | KQB-75(-5%) | propulsion jamming cap needs |
'rougue' | GY-0(-1%) | GY-1(-3%) | GY-2(-5%) | MWD cap needs |
'gypsy' | KOB-25(-1%) | KOB-50(-3%) | KOB-75(-5%) | ECM cap needs |
'gypsy' | KRB-25(-1%) | KRB-50(-3%) | KRB-75(-5%) | remote sensor dampener/booster cap needs |
'gypsy' | KSB-25(-1%) | KSB-50(-3%) | KSB-75(-5%) | tracking disruptor cap needs |
'gypsy' | KTB-25(-1%) | KTB-50(-3%) | KTB-75(-5%) | Target painter cap needs |
Also several ship receive bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors: -80% cap need for propulsion jamming modules)