Difference between revisions of "Clones and Podding"

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<p align="Left"><small>
 
<p align="Left"><small>
 
Original text by [http://www.agony-unleashed.com/user.php?id.2 Rells]<br>
 
Original text by [http://www.agony-unleashed.com/user.php?id.2 Rells]<br>
Expanded and updated by [http://www.agony-unleashed.com/user.php?id.2564 Dimensionline], [http://www.agony-unleashed.com/user.php?id.13 Cthulhu].<br>
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Expanded and updated by [http://www.agony-unleashed.com/user.php?id.2564 Dimensionline], [http://www.agony-unleashed.com/user.php?id.13 Cthulhu], [http://www.agony-unleashed.com/user.php?id.3335 Aether].<br>
 
Copyright Agony Unleashed
 
Copyright Agony Unleashed
 
</small></p>
 
</small></p>
  
  
== Your Clone and Your Pod ==
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__TOC__
  
If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will be in your pod and will need to know how to pilot it properly in order to avoid being "podded". Being podded occurs when someone blows up your pod. During this event, you will lose all your implants and end up in a clone bay inside a station and will have to pay to purchase a new clone. The loss of your pod can also potentially result in loss of skill points. As such is very important that you learn how to avoid getting your pod killed.
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==Introduction==
  
=== Before You Lose Your Ship ===
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If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter and will have to pay to purchase a new clone. You will lose all your implants and potentially some skill points too. As such is very important that you learn how to avoid getting your pod killed.<br><br>
  
Before you undock to engage in any sort of PvP, you need to ensure that you do not risk losing your skill points. To do this you need to make sure that your close is up to date. Open up your character sheet and compare your clone sp capacity to how many skill points your character has. Being engaged in PvP is the wrong time to find out that you forgot to upgrade your clone. You should check regularly to make sure that your clone is up to date. You can do this for example every time your have to open your character sheet to update the skill queue.
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==Before You Undock==
  
If you get podded and don't have a clone to cover your skill points, you will lose certain percentage of skill points from your highest level skill. In terms of time lost in training, this could be very expensive.
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Before you undock to take part in any sort of PvP, you need to ensure that you do not risk losing your skill points. To do this check to see that your clone is up to date. Open up your character sheet and compare your clone skill point capacity to the amount of skill points that your character has. Being engaged in PvP is the wrong time to find out that you forgot to upgrade your clone. You should check for this regularly to make sure that your clone is always up to date. You can do this, for example, every time you update the skill queue.
In general you always want to have an up to date clone because "things" happen and petition queues are long for bug related death reimbursement.
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To upgrade your clone you have to go to a station with a medical facility. In order to find this, you can open the map in game and select "Cloning" under "Station Services" on World Map Control Panel. Systems with cloning facilities will then appear to be colored in red. Then all you have to do is hover over a system with a lit up dot and it will tell you the name and location of the station. Once you find the system, dock at the station and open the medical bay. In this screen you will find a button to upgrade your clone (and another button to change the location of your medical clone).
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If you got podded and didn't have a clone to cover your skill points, you will lose a certain percentage of skill points from your character's highest level skill. Very often this means losing that Battleship V or Cruiser V skill you have just recently completed. In terms of time lost in training, this can be very expensive. In general, you always want to have an up to date clone because "things" happen and petition queues are long for bug related death reimbursement.
  
Only buy the upgrade that covers your current points or the next highest if you anticipate exceeding that clone's capacity soon.<br><br>
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To upgrade your clone you have to go to a station with a medical facility. In order to find such a station, you can open the map in game and select "Cloning" under "Station Services" on World Map Control Panel. Systems with cloning facilities will then appear to be colored in red. Then all you have to do is hover your mouse over a system with a lit up dot and it will show you the cloning stations present in that system. Fly to the nearest system with cloning, dock at the station that has medical services, and open the medical bay. In this screen you will see two buttons: one to upgrade your clone and another to change its location. Purchase the clone that covers your current points or the next highest version if you anticipate exceeding that clone's capacity soon.<br>
Through the change station button, you can set where your clone will appear when you die.
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This station must either be a station that you have visited or a station in which your player corporation has an office.
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You can change the station to any of the possible stations on the pop-up menu from the current station that you are at.
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=== Using Implants ===
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[[Image:CloningFacilities.png|center]]
  
Since implants are destroyed when you get podded, it is important to know how to use them in a way that wont see you in the ISK poorhouse.
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==Using Implants==
Implants are mechanisms that you plug into the head of your character that gives them higher attributes while the implant is in.
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These higher attributes allow your character to learn skills at a rate faster than they could learn the skills without the implants.
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Advanced implants are often worth tens or hundreds of millions of ISK and accelerate your learning greatly.
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To use them, you train up the right skills (Cybernetics skill is a must) and you plug them into your character.
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To plug them in, all you have to do is stop training whatever skill you are training, right click on the implant and select plug-in.
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Keep in mind that once implants are plugged in, you can not remove them without destroying them.
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Installing the implant takes only a couple of seconds.
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Once you have the implant in your head, you can start your skills training again.  
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Implants are attribute enhancers that will increase your character's attributes and thus allow it to train skills at a rate faster than it would train otherwise. To use implants all you have to do is train up Cybernetics skill, stop skill training on your character, then right click on each implant to plug it in. Once you have done this, you can restart the skills training. You will notice that the training times will be shortened as the training is accelerated. This is because training rate of each skill is determined by its primary and secondary attributes that can be seen from information of that skills. Skills train at the rate of:
You will notice that the training is accelerated if you used the correct kind of implants.  
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* (points in primary attribute + 1/2 points in secondary attribute) skill points per minute<br>
Each skill has a primary and secondary attribute when you get information on that skill.  
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When you increase these attributes through the use of implants, the time to finish training the skill goes down.  
 
When you increase these attributes through the use of implants, the time to finish training the skill goes down.  
Keep in mind that since your skills train while you are off line as well, this can be of great advantage.
 
  
'''Warning:''' If you get podded, any implants in your head will be destroyed and the training time is recalculated.  
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'''Warning:''' If you get podded, any implants in your head will be destroyed and the training time will be recalculated in response.
  
Those that tend to put in a full set of implants need to be much more careful, especially if they are a really high value set of implants such as pirate Snake or Halo implants.
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Since implants are destroyed when you get podded, it is important to know how to use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere from 30 to 80 million ISK. Players who do not want to pay this price will often either use cheap sets or use a separate clone for pvp (see Jump Clones section).
These people are well advised to use jump clones before going into PvP combat.  
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However, it is rare that you will need more than two implants at a time and I would suggest that the avid PvPer use +2s only and only with the attributes they need at the time.
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=== Flying a Pod ===
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Another way to avoid paying the full price for losing a full set of implants is plugging in an incomplete set. Most skills in EVE have primary and secondary attributes of either Perception/Willpower or Intelligence/Memory. So simply inject two implants, either perception + willpower or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will then lose only 2 implants instead of 4 or 5.
  
Although a pod has no defense or offense capabilities, it does have benefits.
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Keep in mind that once implants are plugged in, you can not remove them without destroying them.
A pod can warp any distance in Eve in one warp, even the 300au warp in OJOS-T in the Great Wildlands.
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[[Image:Implant.png|center]]
The pod also warps instantly, not requiring any time to align.  
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For this reason, it is often possible to get your pod away if your ship gets blown up.
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The one problem with the pod is that its subwarp speed is extremely slow.
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This has implications if you are trying to get your pod out of a PvP situation.
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If you get blown up, don't try to fly 15km to try and get back to the gate.
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=== Getting Out With Your Pod ===
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==Characteristics of a Pod==
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Pods have the following properties:
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* Pods make though any distance in Eve within one warp, even the 300 AU warp of OJOS-T system in Great Wildlands.
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* Pods enter warp almost instantly.
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* Pods have approximately 500 effective hit points and get destroyed easily.
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* Pods have very low subwarp speed, about 170-180 m/s.
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* Pods are weakest to explosive/kinetic damage types.
  
If you end up in a pod after a PvP encounter, the odds are that the enemy will try and destroy your pod as well to get the final kill on your character.  
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One implication of these properties is that it is very easy to enter warp in a pod and thus save it from getting blown up. However if you find yourself inside a bubble and have to crawl to its edge to escape most likely you will get killed. If you get blown up, do not try to fly 15km to try and get back to the gate. Instead warp to a celestial and then back to the gate if required.<br><br>
For this reason you want to be prepared to get your pod out as soon as possible.  
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When getting down into low armor or structure, if you are going to go down, it's time to start looking for something to warp to.
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Any large celestial body will do other than a gate.  
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In fact warping to a moon is probably the safest option in 0.0.
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If you were in a ship, you would never want to warp to a moon, because the POS would destroy your ship long before you could regain control of your ship after warping.
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However, POS guns, in fact any computer controlled gun, will not shoot at a pod.
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Therefore you are essentially covered by the station.
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To find a moon easily, hold down the alt key and pan around looking for a circle broken by a solid dot on the right side.
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Once you are getting to the point where it looks like you will be going down, click on the chosen object so that you see the box around the object.
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==Getting Out With Your Pod Intact==
Just before you blow up, start to spam the "warp to" button and keep hitting it as fast as you can.
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The reason for this is that there is a lot of lag when you "change session" while your pod is ejecting.
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You need to get that pod into warp as fast as you can because the opponent wont have that kind of lag and will be able to lock your pod fast.
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Once you warp out, immediately start selecting another object in a different location.
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If you end up in a pod after a PvP encounter, the odds are that the enemy will stick around to try and destroy your pod. For this reason you want to be prepared to get it out as soon as possible. When you start getting low on armor and enter structure, it is time to start looking for something to warp your pod to.  
Another moon would be a good choice.  
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Be ready to warp to the other object as soon as you have control of your pod again.  
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Since even an interceptor would take time to get into warp, it is unlikely that they could beat you to the celestial object before you get out.
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=== Choosing to Hang Around ===
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Look on your overview and pick any celestial body other than a gate. Warping your pod to a moon is probably the safest option in 0.0, but a planet or belt will also do. If you were in a ship, you would never want to warp to a moon, of course, without scanning it first because of probability of warping into a POS. POS guns however do not target and destroy pods so it is perfectly fine to warp your pod out to a moon. To find a moon easily, hold down the alt key and pan around looking for a circle broken by a solid dot on the right side. You can also just hit alt + x to show all brackets.
  
Sometimes when I get put in a pod, I choose to hang around and watch the fight.  
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Once you have found a suitable celestial object click on it such that you see a box around it. Just before you blow up, start repeatedly hitting the "warp to" button on selected item window. The reason for this is that there is typically lag associated with your ship getting blow up, your pod ejecting, and your character entering a new session. By spamming "warp to" button you are ensuring that you get you pod into warp as fast as possible, since the opponent wont experience that associated lag.
In a large, multi-ship engagement, the enemy would be foolish to worry about popping pods before ships that are still a threat to them.  
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This allows me to watch the fight.
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Of course if you are in a warp bubble, getting out of the fight in your pod can be a problem.
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Whether to hang around and watch a fight or not is a personal decision.
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If you have 100 million ISK of implants in your head, that will affect the decision quite a bit of course.
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=== Undocking in Your Pod ===
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While you are in warp, open people and places and make a mid-warp bookmark. As you exit warp, immediately warp to your bookmark. This will give you a semi-safe point to hang out at, at least until your opponents get out scan probes and start scanning you out. Many players, however, will not bother scanning down pods.
  
Sometimes you want to be able to move several ships without having to buy and trash shuttles.  
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'''Tip:''' make sure to configure your EVE client such that it gives you as little lag as possible. The more lag you have playing EVE, the more likely it is that you will get podded.
The solution to that is to undock in your pod.
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Dock in a station and wait about 30 seconds then right click on your active ship and select "Leave Ship".
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You will now be in your pod and can undock.
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Note that if you clone jump or get podded you cant undock in your pod until you first enter a ship.
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Simply enter your rookie ship, leave the ship and off you go.
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=== Pod Jumping ===
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===Sticking Around===
  
If you ever want to traverse a big distance in Eve in a short amount of time without needing to bring equipment with you, there are basically two means of doing so.  
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In a large, multi-ship engagement you can choose to stick around with your pod and watch the fight with all the associated explosions. You might also serve to distract your enemy. Some of them will attempt to target and kill your pod, which means that they will losing time and firepower firing at the other ships in your gang.
The first method is to "clone jump" which we will go over a little later.
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The second method is to pod jump.
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To pod jump, you set the station where your medical clone is and then you essentially commit suicide.  
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Whether you pick to hang around and watch a fight or not is a personal decision. If you have 100 million ISK worth of implants in your head, that will affect the decision quite a bit of course.<br><br>
Either you can arrange to get "help" getting podded or you can self-destruct your capsule by right clicking on your cap display and selecting "self-destruct" from the menu.
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The result of this will be that you will end up in your medical clone where you set your clone to.
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This station very well might be all of the way across the Eve universe.
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Keep in mind that this is the same as getting podded by another player so you will lose your implants if you have any installed and you will have to upgrade your clone again; make sure that you always update your clone before you do anything at all.
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You can pod jump as frequently as you want assuming you have the cash to support the purchase of the new clones.
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==Jump Clones==
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A jump clone allows you to do two things, first of all it allows you to jump large distances in a few seconds and secondly it allows you to save your implants when going into a potentially hostile situation.
  
=== Jump Clones ===
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Please refer to the following article for more information on where to get jump clones: [[Jump Clones]]<br><br>
  
Another game feature that relates closely to pods is the jump clone.  
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==Shuttle Substitute==
A jump clone is often confused with your medical clone.  
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A medical clone is what you come back in when you die, but a jump clone is just another image of yourself.
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Sometimes you want to be able to move several ships without having to buy and trash shuttles. The solution is simple: undock in your pod. Dock at a station and wait about 30 seconds. Right click on your active ship and select "Leave Ship". You will end up in your pod. Undock and set destination to the system where you have more ships that you need to haul.
Please be aware however that if you jump into a jumpclone in the same station that you are in, you will lose a jumpclone and any implants they have plugged in.  
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It is therefore always a good idea to make sure that you never have a jumpclone located in the same station as your medical clone.  
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A jump clone allows you to do two things, first of all it allows you to jump large distances in a few seconds and secondly it allows you to save your implants when going into a potentially hostile situation.
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In order to install a jump clone, you need to have corporation or personal standing of 8.0 or better with an NPC corporation.
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Note: if you clone jump or get podded, you will not be able to undock in your pod until you first enter a ship. In this case, simply enter your rookie ship and then leave it.<br><br>
To get this standings you will have to do an obscene amount of missions for a particular corporation.
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If you are in the target NPC corporation, you will only need to get your personal standing with the corp above 8.0.
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If you are in a player corp, you or your corporation can get the standing over 8.0.
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High corp standings are achievable in one of two ways.
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If a large number of members have some standings with the targeted NPC Corporation, you would need have all of those members run obscene amounts of missions for the targeted corporation.
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Corp standing is determined by the combined average standing of your members who have any standing with the corp in question.
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This is obviously very difficult to manage when integrating new members of the corp as they can pull the corp standing down significantly.
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The second significantly easier way, is to select an NPC corp which very few corp members or no members at all, have any standings with.
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It would be a really good idea to select a really obscure corp if possible, as any new corp additions will potentially drop the corp standings with that NPC Corp.
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Please note this applies to positive and/or negative standings.
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You would then get those few members or one or two select members to run the missions back to back to get standings to over +8.0 with the corp.
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One or two dedicated people could get the standings up to the required level in a really short space of time.
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If a member of your corp has never run missions for an npc corp, then they will not contribute to the standings with that corp, but they will still be able to obtain jumpclones if your corp has the required standing with the NPC Corp.
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A more manageable approach to getting jump clone standings for an entire corporation is to contract with a third party player organization.
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==Pod Express==
There are several player alliances in Eve that own stations in 0.0 which can grant you jump clone install rights.
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Often these corporations or alliances charge some fee for the privileges.
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Once you have the standings set from the player corporation, you can proceed to install a jump clone by going to that station, using the medical bay and selecting the jump clones tab.
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Installing a jump clone creates the clone at a particular location that you can "jump" into.  
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If you ever want to traverse a distance of many systems in Eve in a blink of an eye, you can choose to take the "pod express". Pod express refers to the acts of relocating your medical clone to the station where you'd want to end up and then self destructing your pod. To do this, first you will need to find a station with cloning facilities. Dock at this station, open medical facilities window, and locate the move clone button. Select a desired station from the list (note that you can only set your clone to stations where your corp has an office, or where the NPC corp you started with has an office). Undock, the right click on your pod and select "self-destruct" from the menu.
The actual act of jumping into a clone moves the jump clone to the location from which you jumped.  
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As an example, if you went and installed a jump clone in EC-P8R, went back to Stacmon and then jumped into your clone in EC-P8R and then checked your jump clones list, you would find that you have a jump clone in Stacmon and no longer one in EC-P8R.  
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This is because you are in the one from EC-P8R.
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You can think of it as switching clothes remotely.
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You have one set in Stacmon and another in EC-P8R and then teleport into the ones in EC-P8R then you would have an unoccupied set of clothes in Stacmon.
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The actual process of jumping to a jump clone is executed from your character sheet.
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After two minutes of self-destruct countdown, you will end up in your medical clone at the station to which you moved it to. Keep in mind that this is same as getting podded by another player, so you will lose all your implants in the process. Before undocking again, you will have to upgrade your clone. If you change your mind while you are self-destructing you can cancel the countdown by activating it again.
First, however, you must be docked in any station, not necessarily a station with a medical bay.
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Open your character sheet and then stop whatever training you were doing by going to the Skills section and selecting "Abort Training"; note that you will not loose any training points, it just stops training and is unfortunately named.  
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Now that you have stopped your skill training open the Jump Clones section of your character sheet and select a jump clone and then right click and select the jump option.
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You will magically teleport to the remote location without any of your equipment or implants.  
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The first thing that you must remember to do after jumping into a clone, is to restart your skill training immediately.
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When you clone jump, the implants you had are left behind in the old clone.  
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If you jump back into that clone you will get your implants back; this means that you can clone jump just before going out to 0.0 to fight and then back the next day.
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Keep in mind that you can only clone jump once every 24 hours.
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=== Conclusion ===
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Unlike jump clones that you can utilize only once every 24 hours, you can pod jump as frequently as you want to, assuming that you have the cash to support the purchases of new clones.<br><br>
  
Many pilots out there are afraid to be out there in their pod.
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==Conclusion==
However, your pod has advantages that you may not have considered in the past.
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Pods can warp to POSes without getting shot at, pirate pods can warp past concord and sentry guns without incident.
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Pods can make long jumps and warp instantly.
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Being podded is something you have to think of as just another isk cost, one that gets gradually bigger as you gain more skill points in the game.
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Killing a pod of a 3 year player is likely to cost him quite a bit of cash but killing one of a newbie wont cost him much.
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If you learn how to use and fly your pod and use your clones you will have a much more relaxing time in Eve.
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<!-- article ends here -->
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Many pilots are afraid of being in open space in their pods. However, pods have many advantages that you might not have considered previously. They can warp to POSes without getting killed in the process to do some recon work. Pirates can travel through high sec empire systems in their pods without having NPCs targeting and shooting them. Pods can make it through very long warps faster than most other ships.
  
<!-- edited for Wikitext by Cthulhu Destroyer on 12/04/07-->
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Getting podded is something you have to think of as just another isk cost, one that will gradually get bigger as your character gains more and more skill points. Killing a pod of a 3 year player is likely to cost him quite a bit of cash but killing one of a newbie wont cost him much. If you know the strengths and limitations of your pod and learn how to pilot it properly, will have a much better time PvPing in EVE.
  
[[Category:Agony/LtCommander]][[Category:PVP University/WOLFPACKS]][[Category:PVP University/BASIC]]
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[[Category:PVP University/WOLFPACKS]][[Category:PVP University/BASIC]]

Revision as of 11:22, 24 October 2009

Original text by Rells
Expanded and updated by Dimensionline, Cthulhu, Aether.
Copyright Agony Unleashed


Introduction

If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter and will have to pay to purchase a new clone. You will lose all your implants and potentially some skill points too. As such is very important that you learn how to avoid getting your pod killed.

Before You Undock

Before you undock to take part in any sort of PvP, you need to ensure that you do not risk losing your skill points. To do this check to see that your clone is up to date. Open up your character sheet and compare your clone skill point capacity to the amount of skill points that your character has. Being engaged in PvP is the wrong time to find out that you forgot to upgrade your clone. You should check for this regularly to make sure that your clone is always up to date. You can do this, for example, every time you update the skill queue.

If you got podded and didn't have a clone to cover your skill points, you will lose a certain percentage of skill points from your character's highest level skill. Very often this means losing that Battleship V or Cruiser V skill you have just recently completed. In terms of time lost in training, this can be very expensive. In general, you always want to have an up to date clone because "things" happen and petition queues are long for bug related death reimbursement.

To upgrade your clone you have to go to a station with a medical facility. In order to find such a station, you can open the map in game and select "Cloning" under "Station Services" on World Map Control Panel. Systems with cloning facilities will then appear to be colored in red. Then all you have to do is hover your mouse over a system with a lit up dot and it will show you the cloning stations present in that system. Fly to the nearest system with cloning, dock at the station that has medical services, and open the medical bay. In this screen you will see two buttons: one to upgrade your clone and another to change its location. Purchase the clone that covers your current points or the next highest version if you anticipate exceeding that clone's capacity soon.

CloningFacilities.png

Using Implants

Implants are attribute enhancers that will increase your character's attributes and thus allow it to train skills at a rate faster than it would train otherwise. To use implants all you have to do is train up Cybernetics skill, stop skill training on your character, then right click on each implant to plug it in. Once you have done this, you can restart the skills training. You will notice that the training times will be shortened as the training is accelerated. This is because training rate of each skill is determined by its primary and secondary attributes that can be seen from information of that skills. Skills train at the rate of:

  • (points in primary attribute + 1/2 points in secondary attribute) skill points per minute

When you increase these attributes through the use of implants, the time to finish training the skill goes down.

Warning: If you get podded, any implants in your head will be destroyed and the training time will be recalculated in response.

Since implants are destroyed when you get podded, it is important to know how to use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere from 30 to 80 million ISK. Players who do not want to pay this price will often either use cheap sets or use a separate clone for pvp (see Jump Clones section).

Another way to avoid paying the full price for losing a full set of implants is plugging in an incomplete set. Most skills in EVE have primary and secondary attributes of either Perception/Willpower or Intelligence/Memory. So simply inject two implants, either perception + willpower or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will then lose only 2 implants instead of 4 or 5.

Keep in mind that once implants are plugged in, you can not remove them without destroying them.

Implant.png

Characteristics of a Pod

Pods have the following properties:

  • Pods make though any distance in Eve within one warp, even the 300 AU warp of OJOS-T system in Great Wildlands.
  • Pods enter warp almost instantly.
  • Pods have approximately 500 effective hit points and get destroyed easily.
  • Pods have very low subwarp speed, about 170-180 m/s.
  • Pods are weakest to explosive/kinetic damage types.

One implication of these properties is that it is very easy to enter warp in a pod and thus save it from getting blown up. However if you find yourself inside a bubble and have to crawl to its edge to escape most likely you will get killed. If you get blown up, do not try to fly 15km to try and get back to the gate. Instead warp to a celestial and then back to the gate if required.

Getting Out With Your Pod Intact

If you end up in a pod after a PvP encounter, the odds are that the enemy will stick around to try and destroy your pod. For this reason you want to be prepared to get it out as soon as possible. When you start getting low on armor and enter structure, it is time to start looking for something to warp your pod to.

Look on your overview and pick any celestial body other than a gate. Warping your pod to a moon is probably the safest option in 0.0, but a planet or belt will also do. If you were in a ship, you would never want to warp to a moon, of course, without scanning it first because of probability of warping into a POS. POS guns however do not target and destroy pods so it is perfectly fine to warp your pod out to a moon. To find a moon easily, hold down the alt key and pan around looking for a circle broken by a solid dot on the right side. You can also just hit alt + x to show all brackets.

Once you have found a suitable celestial object click on it such that you see a box around it. Just before you blow up, start repeatedly hitting the "warp to" button on selected item window. The reason for this is that there is typically lag associated with your ship getting blow up, your pod ejecting, and your character entering a new session. By spamming "warp to" button you are ensuring that you get you pod into warp as fast as possible, since the opponent wont experience that associated lag.

While you are in warp, open people and places and make a mid-warp bookmark. As you exit warp, immediately warp to your bookmark. This will give you a semi-safe point to hang out at, at least until your opponents get out scan probes and start scanning you out. Many players, however, will not bother scanning down pods.

Tip: make sure to configure your EVE client such that it gives you as little lag as possible. The more lag you have playing EVE, the more likely it is that you will get podded.

Sticking Around

In a large, multi-ship engagement you can choose to stick around with your pod and watch the fight with all the associated explosions. You might also serve to distract your enemy. Some of them will attempt to target and kill your pod, which means that they will losing time and firepower firing at the other ships in your gang.

Whether you pick to hang around and watch a fight or not is a personal decision. If you have 100 million ISK worth of implants in your head, that will affect the decision quite a bit of course.

Jump Clones

A jump clone allows you to do two things, first of all it allows you to jump large distances in a few seconds and secondly it allows you to save your implants when going into a potentially hostile situation.

Please refer to the following article for more information on where to get jump clones: Jump Clones

Shuttle Substitute

Sometimes you want to be able to move several ships without having to buy and trash shuttles. The solution is simple: undock in your pod. Dock at a station and wait about 30 seconds. Right click on your active ship and select "Leave Ship". You will end up in your pod. Undock and set destination to the system where you have more ships that you need to haul.

Note: if you clone jump or get podded, you will not be able to undock in your pod until you first enter a ship. In this case, simply enter your rookie ship and then leave it.

Pod Express

If you ever want to traverse a distance of many systems in Eve in a blink of an eye, you can choose to take the "pod express". Pod express refers to the acts of relocating your medical clone to the station where you'd want to end up and then self destructing your pod. To do this, first you will need to find a station with cloning facilities. Dock at this station, open medical facilities window, and locate the move clone button. Select a desired station from the list (note that you can only set your clone to stations where your corp has an office, or where the NPC corp you started with has an office). Undock, the right click on your pod and select "self-destruct" from the menu.

After two minutes of self-destruct countdown, you will end up in your medical clone at the station to which you moved it to. Keep in mind that this is same as getting podded by another player, so you will lose all your implants in the process. Before undocking again, you will have to upgrade your clone. If you change your mind while you are self-destructing you can cancel the countdown by activating it again.

Unlike jump clones that you can utilize only once every 24 hours, you can pod jump as frequently as you want to, assuming that you have the cash to support the purchases of new clones.

Conclusion

Many pilots are afraid of being in open space in their pods. However, pods have many advantages that you might not have considered previously. They can warp to POSes without getting killed in the process to do some recon work. Pirates can travel through high sec empire systems in their pods without having NPCs targeting and shooting them. Pods can make it through very long warps faster than most other ships.

Getting podded is something you have to think of as just another isk cost, one that will gradually get bigger as your character gains more and more skill points. Killing a pod of a 3 year player is likely to cost him quite a bit of cash but killing one of a newbie wont cost him much. If you know the strengths and limitations of your pod and learn how to pilot it properly, will have a much better time PvPing in EVE.