Difference between revisions of "Covert Ops Certification"
From Agony Unleashed
(Initial creation of page and content, ready for review.) |
(Categorized the cert questions.) |
||
Line 15: | Line 15: | ||
# Explain how to fit up a CovOps frigate and if there are any special considerations for these ships. | # Explain how to fit up a CovOps frigate and if there are any special considerations for these ships. | ||
# Explain the conditions that must be met in order for a CovOps Cloak II to be successfully activated. | # Explain the conditions that must be met in order for a CovOps Cloak II to be successfully activated. | ||
− | # Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation. | + | # Navigation and Bookmarks |
− | # Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used. | + | ## Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation. |
− | # Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on each gate in a given system. | + | ## Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used. |
− | # Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble. | + | ## Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on each gate in a given system. |
− | # Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire). | + | ## Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble. |
− | # Demonstrate that you are able to call intel whilst cloaked on grid at a gate. | + | ## Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire). |
− | # Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0 | + | # Communication |
− | # Explain what is meant by "relevant intel" when providing scouting for a gang. | + | ## Demonstrate that you are able to call intel whilst cloaked on grid at a gate. |
− | # Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship. | + | ## Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0 |
− | # Explain how to use scan probes to find ships in space. | + | ## Explain what is meant by "relevant intel" when providing scouting for a gang. |
− | # Explain how to use scan probes to get a target close (on grid) on a gate and the pros and cons of scanning vs flying out to the target. | + | ## Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship. |
+ | # Scan Probes | ||
+ | ## Explain how to use scan probes to find ships in space. | ||
+ | ## Explain how to use scan probes to get a target close (on grid) on a gate and the pros and cons of scanning vs flying out to the target. |
Revision as of 01:08, 6 December 2007
General Info
- Evaluator Fee: 15M ISK
- Agony Empire Fee: 5M ISK
- Free for AGONY Rank: Ensign+
- Evaluator Required Certifications:
- Certification Evaluator
- Covert Ops Master
- Evaluator Rank Requirements:
- Lieutenant Commander
- Approximate testing time: 40m
Certification Content
- Explain how to fit up a CovOps frigate and if there are any special considerations for these ships.
- Explain the conditions that must be met in order for a CovOps Cloak II to be successfully activated.
- Navigation and Bookmarks
- Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation.
- Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used.
- Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on each gate in a given system.
- Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble.
- Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire).
- Communication
- Demonstrate that you are able to call intel whilst cloaked on grid at a gate.
- Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0
- Explain what is meant by "relevant intel" when providing scouting for a gang.
- Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship.
- Scan Probes
- Explain how to use scan probes to find ships in space.
- Explain how to use scan probes to get a target close (on grid) on a gate and the pros and cons of scanning vs flying out to the target.