Difference between revisions of "Cyno Frig"
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Latest revision as of 09:31, 17 January 2012
Contents
Cyno Frigs
Ah, well, let's talk cyno ships a bit.
Assuming that the cyno pilot has the minimum skill level of 1 (needing 450 units of liquid ozone to do a cyno), then the minimum requirement for a cynoship is a cargospace of 180 m3. Hence the ever popular cyno kestrel, but using a simple t1 expander, a lot of other frigs work just fine. Surprisingly, most of the mining frigs are not very suitable - they have the cargospace, but not the powergrid. Of course then you can add in MAPC and they too can be used.
Has cargospace and grid
Using 1 cargo expander
Needs MAPC
Using 2 cargo expanders
Needs 3 expanders
- Rifter (Minmatar)
General observations
This list shows that you can do cyno in a lot of frigs. You just may need some extra mods, if you don't have your favourite cyno frig available.
While cynoing, the cynoship is stationary and the cyno beacon is a warpable object, so any cyno frig can be attacked and this should be expected in 0.0 when doing cyno in hostile environment.
Fitting approaches
- The ship will be lost, so don't fit it with anything but the mods needed to do the job.
- Shield- and/or armor tank it so the carrier pilot can support it while the cynoing is going on
- Fit it for pvp and support, possibly fitting remote sensor boosters to help the carrier get a lock faster and perhaps remote ECCM to help the carrier overcome jamming.
First and foremost, the cynofrig is expendable. The carrier isn't.