Difference between revisions of "Fitting"
From Agony Unleashed
(New page: == What does affect your fitting capabilities? == === Skills === {| class="wikitable" border="0" cellspacing="2" |- !width="200"| skill !! width="200" | effect |- | electronics || +5% C...) |
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== What does affect your fitting capabilities? == | == What does affect your fitting capabilities? == | ||
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| weapon upgrades || -5% in CPU need/lvl || turrets, launchers | | weapon upgrades || -5% in CPU need/lvl || turrets, launchers | ||
|- | |- | ||
− | | mining upgrades || -5% CPU | + | | mining upgrades || -5% CPU penalty || mining laser upgrade (MLU penalty is increased cpu need of mining lasers) |
+ | |- | ||
+ | | covert ops || reduced cloak CPU need || covert ops ships require 50 less CPU per level to fit covert ops cloak | ||
+ | |- | ||
+ | | recon ships || reduced cloak CPU need || force recon ships require 100 less CPU per level to fit covert ops cloak | ||
|- | |- | ||
| shield Upgrades || -5%PG need/lvl || shield extenders, shield recharges | | shield Upgrades || -5%PG need/lvl || shield extenders, shield recharges | ||
|- | |- | ||
− | |advanced Weapons upgrades || -2%PG need/lvl || turrets, | + | | advanced Weapons upgrades || -2%PG need/lvl || turrets, launchers |
|- | |- | ||
− | | propulsion jamming || -5% Cap need | + | | propulsion jamming || -5% Cap need/lvl || warp scrambler, stasis webifier |
|- | |- | ||
− | | sensor linking || -5% Cap need | + | | sensor linking || -5% Cap need/lvl || remote sensor booster/damper |
|- | |- | ||
− | | target painting || -5% Cap need | + | | target painting || -5% Cap need/lvl || target painters |
|- | |- | ||
− | | weapon disruption || -5% Cap need | + | | weapon disruption || -5% Cap need/lvl || tracking disruptors |
|- | |- | ||
− | | energy emission system || -5% Cap need | + | | energy emission system || -5% Cap need/lvl || energy transfer array |
|- | |- | ||
− | | capital energy emission system || -5% Cap need | + | | capital energy emission system || -5% Cap need/lvl || capital energy transfer array |
|- | |- | ||
− | | shield emission | + | | shield emission systems || -5% Cap need/lvl || shield transporters |
|- | |- | ||
− | | capital shield emission | + | | capital shield emission systems || -5% Cap need/lvl || capital shield transporters |
|- | |- | ||
− | | | + | | controlled burst || -5% Cap need/lvl || hybrid/energy turrets |
|- | |- | ||
− | | capital remote armor repair system || -5% Cap need | + | | capital remote armor repair system || -5% Cap need/lvl || capital remote armor repair system |
|- | |- | ||
− | | capital remote hull repair system || -5% Cap need | + | | capital remote hull repair system || -5% Cap need/lvl || capital remote hull repair system |
|- | |- | ||
− | | remote armor repair systems || -5% Cap need | + | | remote armor repair systems || -5% Cap need/lvl || remote armor repair system |
|- | |- | ||
− | | remote hull repair systems || -5% Cap need | + | | remote hull repair systems || -5% Cap need/lvl || remote hull repair system |
|- | |- | ||
− | | high speed maneuvering || -5% Cap need | + | | high speed maneuvering || -5% Cap need/lvl || microwarpdrives |
|- | |- | ||
− | | jump drive operation || -5% Cap need | + | | jump drive operation || -5% Cap need/lvl || jump drives |
|- | |- | ||
− | | capital shield operation || 2% | + | | capital shield operation || - 2% Cap need || capital shield boster |
|- | |- | ||
− | | shield compensation || 2% | + | | shield compensation || -2% Cap need || shield booster |
|- | |- | ||
− | | fuel conservation || -10% | + | | fuel conservation || -10% Cap need/lvl || afterburners |
|- | |- | ||
− | | warp drive operation || -10% | + | | warp drive operation || -10% Cap need/lvl || warp drive |
|} | |} | ||
− | |||
=== Module Bonuses (tech I, named and tech II) === | === Module Bonuses (tech I, named and tech II) === | ||
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!width="200"| module!! width="200"| bonus !! width="50" | slot | !width="200"| module!! width="200"| bonus !! width="50" | slot | ||
|- | |- | ||
− | | co processor || +7-10%cpu || low | + | | co processor || +7-10% cpu || low |
|- | |- | ||
| capacitor battery || 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount || medium | | capacitor battery || 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount || medium | ||
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| cap recharge || -15-20% cap recharge || medium | | cap recharge || -15-20% cap recharge || medium | ||
|- | |- | ||
− | | power diagnostic | + | | power diagnostic system || -7.5-8.5% Cap recharge, +5% pg, +4-5% Cap amount || low |
|- | |- | ||
| reactor control || +10-15% pg || low | | reactor control || +10-15% pg || low | ||
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| drone rigs || -10% CPU | | drone rigs || -10% CPU | ||
|- | |- | ||
− | | energy weapons rigs || +10% pg | + | | energy weapons rigs || +10% pg requirements of energy weapons |
|- | |- | ||
− | | hybrid weapons rigs || +10% pg | + | | hybrid weapons rigs || +10% pg requirements of hybrid weapons |
|- | |- | ||
− | | missile launcher rigs || +10% CPU | + | | missile launcher rigs || +10% CPU requirements of missile launchers |
|} | |} | ||
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!width="200"| rig !! width="300"| bonus | !width="200"| rig !! width="300"| bonus | ||
|- | |- | ||
− | | Liquid cooled | + | | Liquid cooled electronics || -10-15% CPU need to electronics upgrades modules |
|- | |- | ||
| Signal Disruption Amplifier || -20-25% cap need to ecm and ecm burst | | Signal Disruption Amplifier || -20-25% cap need to ecm and ecm burst | ||
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| Egress port maximizer || -15-20% cap need of energy emission system modules | | Egress port maximizer || -15-20% cap need of energy emission system modules | ||
|- | |- | ||
− | | Powergrid subroutine maximizer || -15-20% | + | | Powergrid subroutine maximizer || -15-20% CPU need of power upgrades modules |
|- | |- | ||
| Semiconductor memory cell || +15-20% cap amount | | Semiconductor memory cell || +15-20% cap amount | ||
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| Hybrid discharge elutrtion || -20-25% cap need of hybrid weapons | | Hybrid discharge elutrtion || -20-25% cap need of hybrid weapons | ||
|- | |- | ||
− | | Core defense | + | | Core defense capacitor safeguard || -10-15% cap need of shield booster (except capital) |
|- | |- | ||
| Core defense charge economizer || -10-15% power need of shield upgrades | | Core defense charge economizer || -10-15% power need of shield upgrades | ||
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!width="100"| implant !! width="80"| 1.grade !! width="80"| 2.grade !! width="80"| 3.grade !! bonus | !width="100"| implant !! width="80"| 1.grade !! width="80"| 2.grade !! width="80"| 3.grade !! bonus | ||
|- | |- | ||
− | | 'highwall' || HY-0(-1%) || HY-1(-3%) || HY-2(-5%) || CPU | + | | 'highwall' || HY-0(-1%) || HY-1(-3%) || HY-2(-5%) || CPU penalty of mining upgrades |
|- | |- | ||
| 'gnome' || KZA500(-1%) || KZA1000(-3%) || KZA2000(-5%) || Turrets CPU needs. | | 'gnome' || KZA500(-1%) || KZA1000(-3%) || KZA2000(-5%) || Turrets CPU needs. | ||
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| 'gypsy' || KMB-25(1%) || KMB-50(3%) || KMB-75(5%) || CPU | | 'gypsy' || KMB-25(1%) || KMB-50(3%) || KMB-75(5%) || CPU | ||
|- | |- | ||
− | | 'sprite' || KXX500(-1%) || KXX1000(-3%) || KXX2000(-5%) || capital shield | + | | 'sprite' || KXX500(-1%) || KXX1000(-3%) || KXX2000(-5%) || capital shield transporters cap needs |
|- | |- | ||
| 'gentry' || ZEX20(-1%) || ZEX200(-3%) || ZEX2000(-5%) || capital remote armor repair cap needs | | 'gentry' || ZEX20(-1%) || ZEX200(-3%) || ZEX2000(-5%) || capital remote armor repair cap needs | ||
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| 'squire' || CC2(1%) || CC4(3%) || CC8(5%) || cap amount | | 'squire' || CC2(1%) || CC4(3%) || CC8(5%) || cap amount | ||
|- | |- | ||
− | | 'gnome' || KXA500(-1%) || KXA1000(-3%) || KXA2000(-5%) || shield | + | | 'gnome' || KXA500(-1%) || KXA1000(-3%) || KXA2000(-5%) || shield transporters cap needs |
|- | |- | ||
| 'gypsy' || KQB-25(-1%) || KQB-50(-3%) || KQB-75(-5%) || propulsion jamming cap needs | | 'gypsy' || KQB-25(-1%) || KQB-50(-3%) || KQB-75(-5%) || propulsion jamming cap needs | ||
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| 'gypsy' || KOB-25(-1%) || KOB-50(-3%) || KOB-75(-5%) || ECM cap needs | | 'gypsy' || KOB-25(-1%) || KOB-50(-3%) || KOB-75(-5%) || ECM cap needs | ||
|- | |- | ||
− | | 'gypsy' || KRB-25(-1%) || KRB-50(-3%) || KRB-75(-5%) || remote sensor | + | | 'gypsy' || KRB-25(-1%) || KRB-50(-3%) || KRB-75(-5%) || remote sensor dampener/booster cap needs |
|- | |- | ||
| 'gypsy' || KSB-25(-1%) || KSB-50(-3%) || KSB-75(-5%) || tracking disruptor cap needs | | 'gypsy' || KSB-25(-1%) || KSB-50(-3%) || KSB-75(-5%) || tracking disruptor cap needs | ||
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|} | |} | ||
− | Also several ship | + | Also several ship receive bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors: -80% cap need for propulsion jamming modules) |
Latest revision as of 03:03, 14 December 2014
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body. |
Contents
What does affect your fitting capabilities?
Skills
skill | effect |
---|---|
electronics | +5% CPU output/lvl |
energy managment | +5% capacitor / lvl |
energy system operation | -5% cap recharge time/lvl |
engineering | +5% powergrid/lvl |
Skills that affect modules
skill | effect | modules |
---|---|---|
electronics upgrades | -5% in CPU need/lvl | signal amplifier, backup sensor array |
energy grid upgrades | -5% in CPU need/lvl | power diagnostic system, reactor control |
weapon upgrades | -5% in CPU need/lvl | turrets, launchers |
mining upgrades | -5% CPU penalty | mining laser upgrade (MLU penalty is increased cpu need of mining lasers) |
covert ops | reduced cloak CPU need | covert ops ships require 50 less CPU per level to fit covert ops cloak |
recon ships | reduced cloak CPU need | force recon ships require 100 less CPU per level to fit covert ops cloak |
shield Upgrades | -5%PG need/lvl | shield extenders, shield recharges |
advanced Weapons upgrades | -2%PG need/lvl | turrets, launchers |
propulsion jamming | -5% Cap need/lvl | warp scrambler, stasis webifier |
sensor linking | -5% Cap need/lvl | remote sensor booster/damper |
target painting | -5% Cap need/lvl | target painters |
weapon disruption | -5% Cap need/lvl | tracking disruptors |
energy emission system | -5% Cap need/lvl | energy transfer array |
capital energy emission system | -5% Cap need/lvl | capital energy transfer array |
shield emission systems | -5% Cap need/lvl | shield transporters |
capital shield emission systems | -5% Cap need/lvl | capital shield transporters |
controlled burst | -5% Cap need/lvl | hybrid/energy turrets |
capital remote armor repair system | -5% Cap need/lvl | capital remote armor repair system |
capital remote hull repair system | -5% Cap need/lvl | capital remote hull repair system |
remote armor repair systems | -5% Cap need/lvl | remote armor repair system |
remote hull repair systems | -5% Cap need/lvl | remote hull repair system |
high speed maneuvering | -5% Cap need/lvl | microwarpdrives |
jump drive operation | -5% Cap need/lvl | jump drives |
capital shield operation | - 2% Cap need | capital shield boster |
shield compensation | -2% Cap need | shield booster |
fuel conservation | -10% Cap need/lvl | afterburners |
warp drive operation | -10% Cap need/lvl | warp drive |
Module Bonuses (tech I, named and tech II)
module | bonus | slot |
---|---|---|
co processor | +7-10% cpu | low |
capacitor battery | 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount | medium |
auxiliary power control | 10-12PG amount | low |
capacitor power relay | -20-24% cap recharge | low |
cap recharge | -15-20% cap recharge | medium |
power diagnostic system | -7.5-8.5% Cap recharge, +5% pg, +4-5% Cap amount | low |
reactor control | +10-15% pg | low |
Rig drawbacks (-10% per level)
rig | drawback |
---|---|
drone rigs | -10% CPU |
energy weapons rigs | +10% pg requirements of energy weapons |
hybrid weapons rigs | +10% pg requirements of hybrid weapons |
missile launcher rigs | +10% CPU requirements of missile launchers |
Rigs bonuses
rig | bonus |
---|---|
Liquid cooled electronics | -10-15% CPU need to electronics upgrades modules |
Signal Disruption Amplifier | -20-25% cap need to ecm and ecm burst |
Ancillary Current router | +10-15% PG |
Capacitor control circuit | -15-20% cap recharge time |
Egress port maximizer | -15-20% cap need of energy emission system modules |
Powergrid subroutine maximizer | -15-20% CPU need of power upgrades modules |
Semiconductor memory cell | +15-20% cap amount |
Algid energy administrations unit | -10-15% cpu need of energy weapons |
Energy discharge elutrtion | -20-25% cap need of energy weapons |
Algid hybrid administrations unit | -10-15% cpu need of hybrid weapons |
Hybrid discharge elutrtion | -20-25% cap need of hybrid weapons |
Core defense capacitor safeguard | -10-15% cap need of shield booster (except capital) |
Core defense charge economizer | -10-15% power need of shield upgrades |
Implants
implant | 1.grade | 2.grade | 3.grade | bonus |
---|---|---|---|---|
'highwall' | HY-0(-1%) | HY-1(-3%) | HY-2(-5%) | CPU penalty of mining upgrades |
'gnome' | KZA500(-1%) | KZA1000(-3%) | KZA2000(-5%) | Turrets CPU needs. |
'rougue' | FY-0(-2%) | FY-1(-6%) | FY-2(-10%) | Warp drive cap need |
'squire' | CR2(-1%) | CR4(-3%) | CR8(-5%) | cap recharge |
'squire' | PG2(1%) | PG4(3%) | PG8(5%) | powergrid |
'gnome' | KTA10(-1%) | KTA100(-3%) | KTA1000(-5%) | launcher cPu needs |
'gnome' | KUA500(-1%) | KUA1000(-3%) | KUA2000(-5%) | shield upgrades power needs |
'gypsy' | KLB-25(-1%) | KLB-50(-3%) | KLB-75(-5%) | electronics upgrades CPU needs |
'gypsy' | KMB-25(1%) | KMB-50(3%) | KMB-75(5%) | CPU |
'sprite' | KXX500(-1%) | KXX1000(-3%) | KXX2000(-5%) | capital shield transporters cap needs |
'gentry' | ZEX20(-1%) | ZEX200(-3%) | ZEX2000(-5%) | capital remote armor repair cap needs |
'lancer' | G0-Beta(-1%) | G1-Beta(-3%) | G2-Beta(-5%) | turrets cap needs |
'noble' | ZET20(-1%) | ZET200(-3%) | ZET2000(-5%) | remote armor repair cap needs |
'squire' | EE2(-1%) | EE4(-3%) | EE8(-5%) | energy emission system cap needs |
'squire' | GU2(-1%) | GU4(-3%) | GU8(-5%) | energy grid upgrades system CPU needs |
'rougue' | DY-0(-1%) | DY-1(-3%) | DY-2(-5%) | afterburner cap need |
'squire' | CC2(1%) | CC4(3%) | CC8(5%) | cap amount |
'gnome' | KXA500(-1%) | KXA1000(-3%) | KXA2000(-5%) | shield transporters cap needs |
'gypsy' | KQB-25(-1%) | KQB-50(-3%) | KQB-75(-5%) | propulsion jamming cap needs |
'rougue' | GY-0(-1%) | GY-1(-3%) | GY-2(-5%) | MWD cap needs |
'gypsy' | KOB-25(-1%) | KOB-50(-3%) | KOB-75(-5%) | ECM cap needs |
'gypsy' | KRB-25(-1%) | KRB-50(-3%) | KRB-75(-5%) | remote sensor dampener/booster cap needs |
'gypsy' | KSB-25(-1%) | KSB-50(-3%) | KSB-75(-5%) | tracking disruptor cap needs |
'gypsy' | KTB-25(-1%) | KTB-50(-3%) | KTB-75(-5%) | Target painter cap needs |
Also several ship receive bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors: -80% cap need for propulsion jamming modules)