Difference between revisions of "Fitting"

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Line 30: Line 30:
 
| weapon upgrades || -5% in CPU need/lvl || turrets, launchers
 
| weapon upgrades || -5% in CPU need/lvl || turrets, launchers
 
|-
 
|-
| mining upgrades || -5% CPU penality || Mining upgrades(penality increase the cpu need of mining laser)
+
| mining upgrades || -5% CPU penalty || Mining upgrades (penalty increase the cpu need of mining laser)
 
|-
 
|-
 
| shield Upgrades || -5%PG need/lvl || shield extenders, shield recharges
 
| shield Upgrades || -5%PG need/lvl || shield extenders, shield recharges
 
|-
 
|-
|advanced Weapons upgrades || -2%PG need/lvl || turrets, lauchers
+
|advanced Weapons upgrades || -2%PG need/lvl || turrets, launchers
 
|-
 
|-
| propulsion jamming || -5% Cap need reduction/lvl || warp scrambler, webber
+
| propulsion jamming || -5% Cap need/lvl || warp scrambler, webber
 
|-  
 
|-  
| sensor linking || -5% Cap need reduction/lvl || remote sensor booster/damper
+
| sensor linking || -5% Cap need/lvl || remote sensor booster/damper
 
|-  
 
|-  
| target painting || -5% Cap need reduction/lvl || target painters
+
| target painting || -5% Cap need/lvl || target painters
 
|-  
 
|-  
| weapon disruption || -5% Cap need reduction/lvl || remote weapon disruptors
+
| weapon disruption || -5% Cap need/lvl || remote weapon disruptors
 
|-
 
|-
| energy emission system || -5% Cap need reduction/lvl || energy tranfer array
+
| energy emission system || -5% Cap need/lvl || energy transfer array
 
|-  
 
|-  
| capital energy emission system || -5% Cap need reduction/lvl || capital energy tranfer array
+
| capital energy emission system || -5% Cap need/lvl || capital energy transfer array
 
|-
 
|-
| shield emission systens || -5% Cap need reduction/lvl || shield tranporters
+
| shield emission systems || -5% Cap need/lvl || shield transporters
 
|-  
 
|-  
| capital shield emission systens || -5% Cap need reduction/lvl || capital shield tranporters
+
| capital shield emission systems || -5% Cap need/lvl || capital shield transporters
 
|-  
 
|-  
| controled burst || -5% Cap need reduction/lvl || weapon turrets
+
| controlled burst || -5% Cap need/lvl || weapon turrets
 
|-  
 
|-  
| capital remote armor repair system || -5% Cap need reduction/lvl || capital remote armor repair
+
| capital remote armor repair system || -5% Cap need/lvl || capital remote armor repair
 
|-  
 
|-  
| capital remote hull repair system || -5% Cap need reduction/lvl || capital remote hull repair
+
| capital remote hull repair system || -5% Cap need/lvl || capital remote hull repair
 
|-  
 
|-  
| remote armor repair systems || -5% Cap need reduction/lvl || remote armor repair
+
| remote armor repair systems || -5% Cap need/lvl || remote armor repair
 
|-  
 
|-  
| remote hull repair systems || -5% Cap need reduction/lvl || remote hull repair
+
| remote hull repair systems || -5% Cap need/lvl || remote hull repair
 
|-  
 
|-  
| high speed maneuvering || -5% Cap need reduction/lvl || microwarpdrives
+
| high speed maneuvering || -5% Cap need/lvl || microwarpdrives
 
|-  
 
|-  
| jump drive operation || -5% Cap need reduction/lvl || jump drives
+
| jump drive operation || -5% Cap need/lvl || jump drives
 
|-
 
|-
| capital shield operation || 2% cap need reduction || capital shield boster
+
| capital shield operation || - 2% Cap need || capital shield boster
 
|-
 
|-
| shield compensation || 2% cap need reduction || shield booster
+
| shield compensation || -2% Cap need || shield booster
 
|-
 
|-
| fuel conservation || -10% cap need/lvl || afterburners
+
| fuel conservation || -10% Cap need/lvl || afterburners
 
|-  
 
|-  
| warp drive operation || -10% cap need/lvl || warp drive
+
| warp drive operation || -10% Cap need/lvl || warp drive
 
|}
 
|}
  
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!width="200"|  module!! width="200"| bonus !! width="50" | slot
 
!width="200"|  module!! width="200"| bonus !! width="50" | slot
 
|-
 
|-
| co processor || +7-10%cpu || low
+
| co processor || +7-10% cpu || low
 
|-
 
|-
 
| capacitor battery || 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount || medium
 
| capacitor battery || 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount || medium
Line 91: Line 91:
 
| cap recharge || -15-20% cap recharge || medium
 
| cap recharge || -15-20% cap recharge || medium
 
|-
 
|-
| power diagnostic sytem || -7,5-8,5%Cap recharge, +5%pg, +4-5%Cap amount || low
+
| power diagnostic system || -7.5-8.5% Cap recharge, +5% pg, +4-5% Cap amount || low
 
|-
 
|-
 
| reactor control || +10-15% pg || low
 
| reactor control || +10-15% pg || low
Line 104: Line 104:
 
| drone rigs || -10% CPU  
 
| drone rigs || -10% CPU  
 
|-
 
|-
| energy weapons rigs || +10% pg requirments of energy weapons
+
| energy weapons rigs || +10% pg requirements of energy weapons
 
|-
 
|-
| hybrid weapons rigs || +10% pg requirments of hybrid weapons
+
| hybrid weapons rigs || +10% pg requirements of hybrid weapons
 
|-
 
|-
| missile launcher rigs || +10% CPU requeriments of missile launchers
+
| missile launcher rigs || +10% CPU requirements of missile launchers
 
|}
 
|}
  
Line 117: Line 117:
 
!width="200"|  rig !! width="300"| bonus
 
!width="200"|  rig !! width="300"| bonus
 
|-
 
|-
| Liquid cooled eletronics || -10-15% CPU need to eletronics upgrades modules
+
| Liquid cooled electronics || -10-15% CPU need to electronics upgrades modules
 
|-
 
|-
 
| Signal Disruption Amplifier || -20-25% cap need to ecm and ecm burst
 
| Signal Disruption Amplifier || -20-25% cap need to ecm and ecm burst
Line 127: Line 127:
 
| Egress port maximizer || -15-20% cap need of energy emission system modules
 
| Egress port maximizer || -15-20% cap need of energy emission system modules
 
|-
 
|-
| Powergrid subroutine maximizer || -15-20%cpu need of power upgrades modules
+
| Powergrid subroutine maximizer || -15-20% CPU need of power upgrades modules
 
|-
 
|-
 
| Semiconductor memory cell || +15-20% cap amount
 
| Semiconductor memory cell || +15-20% cap amount
Line 139: Line 139:
 
| Hybrid discharge elutrtion || -20-25% cap need of hybrid weapons
 
| Hybrid discharge elutrtion || -20-25% cap need of hybrid weapons
 
|-
 
|-
| Core defense capacittor safeguard || -10-15% cap need of shield booster (except capital)
+
| Core defense capacitor safeguard || -10-15% cap need of shield booster (except capital)
 
|-
 
|-
 
| Core defense charge economizer || -10-15% power need of shield upgrades
 
| Core defense charge economizer || -10-15% power need of shield upgrades
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!width="100"|  implant !! width="80"| 1.grade !! width="80"| 2.grade !! width="80"| 3.grade !! bonus
 
!width="100"|  implant !! width="80"| 1.grade !! width="80"| 2.grade !! width="80"| 3.grade !! bonus
 
|-
 
|-
| 'highwall' || HY-0(-1%) || HY-1(-3%) || HY-2(-5%) || CPU penality of mining upgrades
+
| 'highwall' || HY-0(-1%) || HY-1(-3%) || HY-2(-5%) || CPU penalty of mining upgrades
 
|-
 
|-
 
| 'gnome' || KZA500(-1%) || KZA1000(-3%) || KZA2000(-5%) || Turrets CPU needs.
 
| 'gnome' || KZA500(-1%) || KZA1000(-3%) || KZA2000(-5%) || Turrets CPU needs.
Line 167: Line 167:
 
| 'gypsy' || KMB-25(1%) || KMB-50(3%) || KMB-75(5%) || CPU
 
| 'gypsy' || KMB-25(1%) || KMB-50(3%) || KMB-75(5%) || CPU
 
|-
 
|-
| 'sprite' || KXX500(-1%) || KXX1000(-3%) || KXX2000(-5%) || capital shield transportes cap needs
+
| 'sprite' || KXX500(-1%) || KXX1000(-3%) || KXX2000(-5%) || capital shield transporters cap needs
 
|-
 
|-
 
| 'gentry' || ZEX20(-1%) || ZEX200(-3%) || ZEX2000(-5%) || capital remote armor repair cap needs
 
| 'gentry' || ZEX20(-1%) || ZEX200(-3%) || ZEX2000(-5%) || capital remote armor repair cap needs
Line 183: Line 183:
 
| 'squire' || CC2(1%) || CC4(3%) || CC8(5%) || cap amount
 
| 'squire' || CC2(1%) || CC4(3%) || CC8(5%) || cap amount
 
|-
 
|-
| 'gnome' || KXA500(-1%) || KXA1000(-3%) || KXA2000(-5%) || shield tranporters cap needs
+
| 'gnome' || KXA500(-1%) || KXA1000(-3%) || KXA2000(-5%) || shield transporters cap needs
 
|-
 
|-
 
| 'gypsy' || KQB-25(-1%) || KQB-50(-3%) || KQB-75(-5%) || propulsion jamming cap needs
 
| 'gypsy' || KQB-25(-1%) || KQB-50(-3%) || KQB-75(-5%) || propulsion jamming cap needs
Line 191: Line 191:
 
| 'gypsy' || KOB-25(-1%) || KOB-50(-3%) || KOB-75(-5%) || ECM cap needs
 
| 'gypsy' || KOB-25(-1%) || KOB-50(-3%) || KOB-75(-5%) || ECM cap needs
 
|-
 
|-
| 'gypsy' || KRB-25(-1%) || KRB-50(-3%) || KRB-75(-5%) || remote sensor dampner/booster cap needs
+
| 'gypsy' || KRB-25(-1%) || KRB-50(-3%) || KRB-75(-5%) || remote sensor dampener/booster cap needs
 
|-
 
|-
 
| 'gypsy' || KSB-25(-1%) || KSB-50(-3%) || KSB-75(-5%) || tracking disruptor cap needs
 
| 'gypsy' || KSB-25(-1%) || KSB-50(-3%) || KSB-75(-5%) || tracking disruptor cap needs
Line 198: Line 198:
 
|}
 
|}
  
Also several ship recieve bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors:-80% cap need for propulsion jamming modules)
+
Also several ship receive bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors: -80% cap need for propulsion jamming modules)

Revision as of 10:59, 3 October 2008

What does affect your fitting capabilities?

Skills

skill effect
electronics +5% CPU output/lvl
energy managment +5% capacitor / lvl
energy system operation -5% cap recharge time/lvl
engineering +5% powergrid/lvl

Skills that affect modules

skill effect modules
electronics upgrades -5% in CPU need/lvl signal amplifier, backup sensor array
energy grid upgrades -5% in CPU need/lvl power diagnostic system, reactor control
weapon upgrades -5% in CPU need/lvl turrets, launchers
mining upgrades -5% CPU penalty Mining upgrades (penalty increase the cpu need of mining laser)
shield Upgrades -5%PG need/lvl shield extenders, shield recharges
advanced Weapons upgrades -2%PG need/lvl turrets, launchers
propulsion jamming -5% Cap need/lvl warp scrambler, webber
sensor linking -5% Cap need/lvl remote sensor booster/damper
target painting -5% Cap need/lvl target painters
weapon disruption -5% Cap need/lvl remote weapon disruptors
energy emission system -5% Cap need/lvl energy transfer array
capital energy emission system -5% Cap need/lvl capital energy transfer array
shield emission systems -5% Cap need/lvl shield transporters
capital shield emission systems -5% Cap need/lvl capital shield transporters
controlled burst -5% Cap need/lvl weapon turrets
capital remote armor repair system -5% Cap need/lvl capital remote armor repair
capital remote hull repair system -5% Cap need/lvl capital remote hull repair
remote armor repair systems -5% Cap need/lvl remote armor repair
remote hull repair systems -5% Cap need/lvl remote hull repair
high speed maneuvering -5% Cap need/lvl microwarpdrives
jump drive operation -5% Cap need/lvl jump drives
capital shield operation - 2% Cap need capital shield boster
shield compensation -2% Cap need shield booster
fuel conservation -10% Cap need/lvl afterburners
warp drive operation -10% Cap need/lvl warp drive


Module Bonuses (tech I, named and tech II)

module bonus slot
co processor +7-10% cpu low
capacitor battery 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount medium
auxiliary power control 10-12PG amount low
capacitor power relay -20-24% cap recharge low
cap recharge -15-20% cap recharge medium
power diagnostic system -7.5-8.5% Cap recharge, +5% pg, +4-5% Cap amount low
reactor control +10-15% pg low


Rig drawbacks (-10% per level)

rig drawback
drone rigs -10% CPU
energy weapons rigs +10% pg requirements of energy weapons
hybrid weapons rigs +10% pg requirements of hybrid weapons
missile launcher rigs +10% CPU requirements of missile launchers


Rigs bonuses

rig bonus
Liquid cooled electronics -10-15% CPU need to electronics upgrades modules
Signal Disruption Amplifier -20-25% cap need to ecm and ecm burst
Ancillary Current router +10-15% PG
Capacitor control circuit -15-20% cap recharge time
Egress port maximizer -15-20% cap need of energy emission system modules
Powergrid subroutine maximizer -15-20% CPU need of power upgrades modules
Semiconductor memory cell +15-20% cap amount
Algid energy administrations unit -10-15% cpu need of energy weapons
Energy discharge elutrtion -20-25% cap need of energy weapons
Algid hybrid administrations unit -10-15% cpu need of hybrid weapons
Hybrid discharge elutrtion -20-25% cap need of hybrid weapons
Core defense capacitor safeguard -10-15% cap need of shield booster (except capital)
Core defense charge economizer -10-15% power need of shield upgrades

Implants

implant 1.grade 2.grade 3.grade bonus
'highwall' HY-0(-1%) HY-1(-3%) HY-2(-5%) CPU penalty of mining upgrades
'gnome' KZA500(-1%) KZA1000(-3%) KZA2000(-5%) Turrets CPU needs.
'rougue' FY-0(-2%) FY-1(-6%) FY-2(-10%) Warp drive cap need
'squire' CR2(-1%) CR4(-3%) CR8(-5%) cap recharge
'squire' PG2(1%) PG4(3%) PG8(5%) powergrid
'gnome' KTA10(-1%) KTA100(-3%) KTA1000(-5%) launcher cPu needs
'gnome' KUA500(-1%) KUA1000(-3%) KUA2000(-5%) shield upgrades power needs
'gypsy' KLB-25(-1%) KLB-50(-3%) KLB-75(-5%) electronics upgrades CPU needs
'gypsy' KMB-25(1%) KMB-50(3%) KMB-75(5%) CPU
'sprite' KXX500(-1%) KXX1000(-3%) KXX2000(-5%) capital shield transporters cap needs
'gentry' ZEX20(-1%) ZEX200(-3%) ZEX2000(-5%) capital remote armor repair cap needs
'lancer' G0-Beta(-1%) G1-Beta(-3%) G2-Beta(-5%) turrets cap needs
'noble' ZET20(-1%) ZET200(-3%) ZET2000(-5%) remote armor repair cap needs
'squire' EE2(-1%) EE4(-3%) EE8(-5%) energy emission system cap needs
'squire' GU2(-1%) GU4(-3%) GU8(-5%) energy grid upgrades system CPU needs
'rougue' DY-0(-1%) DY-1(-3%) DY-2(-5%) afterburner cap need
'squire' CC2(1%) CC4(3%) CC8(5%) cap amount
'gnome' KXA500(-1%) KXA1000(-3%) KXA2000(-5%) shield transporters cap needs
'gypsy' KQB-25(-1%) KQB-50(-3%) KQB-75(-5%) propulsion jamming cap needs
'rougue' GY-0(-1%) GY-1(-3%) GY-2(-5%) MWD cap needs
'gypsy' KOB-25(-1%) KOB-50(-3%) KOB-75(-5%) ECM cap needs
'gypsy' KRB-25(-1%) KRB-50(-3%) KRB-75(-5%) remote sensor dampener/booster cap needs
'gypsy' KSB-25(-1%) KSB-50(-3%) KSB-75(-5%) tracking disruptor cap needs
'gypsy' KTB-25(-1%) KTB-50(-3%) KTB-75(-5%) Target painter cap needs

Also several ship receive bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors: -80% cap need for propulsion jamming modules)