Difference between revisions of "Fitting"

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(New page: == What does affect your fitting capabilities? == === Skills === {| class="wikitable" border="0" cellspacing="2" |- !width="200"| skill !! width="200" | effect |- | electronics || +5% C...)
 
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[[Category:Agony]]
 
== What does affect your fitting capabilities? ==
 
== What does affect your fitting capabilities? ==
  

Revision as of 00:42, 27 August 2008

What does affect your fitting capabilities?

Skills

skill effect
electronics +5% CPU output/lvl
energy managment +5% capacitor / lvl
energy system operation -5% cap recharge time/lvl
engineering +5% powergrid/lvl

Skills that affect modules

skill effect modules
electronics upgrades -5% in CPU need/lvl signal amplifier, backup sensor array
energy grid upgrades -5% in CPU need/lvl power diagnostic system, reactor control
weapon upgrades -5% in CPU need/lvl turrets, launchers
mining upgrades -5% CPU penality Mining upgrades(penality increase the cpu need of mining laser)
shield Upgrades -5%PG need/lvl shield extenders, shield recharges
advanced Weapons upgrades -2%PG need/lvl turrets, lauchers
propulsion jamming -5% Cap need reduction/lvl warp scrambler, webber
sensor linking -5% Cap need reduction/lvl remote sensor booster/damper
target painting -5% Cap need reduction/lvl target painters
weapon disruption -5% Cap need reduction/lvl remote weapon disruptors
energy emission system -5% Cap need reduction/lvl energy tranfer array
capital energy emission system -5% Cap need reduction/lvl capital energy tranfer array
shield emission systens -5% Cap need reduction/lvl shield tranporters
capital shield emission systens -5% Cap need reduction/lvl capital shield tranporters
controled burst -5% Cap need reduction/lvl weapon turrets
capital remote armor repair system -5% Cap need reduction/lvl capital remote armor repair
capital remote hull repair system -5% Cap need reduction/lvl capital remote hull repair
remote armor repair systems -5% Cap need reduction/lvl remote armor repair
remote hull repair systems -5% Cap need reduction/lvl remote hull repair
high speed maneuvering -5% Cap need reduction/lvl microwarpdrives
jump drive operation -5% Cap need reduction/lvl jump drives
capital shield operation 2% cap need reduction capital shield boster
shield compensation 2% cap need reduction shield booster
fuel conservation -10% cap need/lvl afterburners
warp drive operation -10% cap need/lvl warp drive


Module Bonuses (tech I, named and tech II)

module bonus slot
co processor +7-10%cpu low
capacitor battery 38-53(micro), 75-105(small), 300-420(medium), 500-700(large) to cap amount medium
auxiliary power control 10-12PG amount low
capacitor power relay -20-24% cap recharge low
cap recharge -15-20% cap recharge medium
power diagnostic sytem -7,5-8,5%Cap recharge, +5%pg, +4-5%Cap amount low
reactor control +10-15% pg low


Rig drawbacks (-10% per level)

rig drawback
drone rigs -10% CPU
energy weapons rigs +10% pg requirments of energy weapons
hybrid weapons rigs +10% pg requirments of hybrid weapons
missile launcher rigs +10% CPU requeriments of missile launchers


Rigs bonuses

rig bonus
Liquid cooled eletronics -10-15% CPU need to eletronics upgrades modules
Signal Disruption Amplifier -20-25% cap need to ecm and ecm burst
Ancillary Current router +10-15% PG
Capacitor control circuit -15-20% cap recharge time
Egress port maximizer -15-20% cap need of energy emission system modules
Powergrid subroutine maximizer -15-20%cpu need of power upgrades modules
Semiconductor memory cell +15-20% cap amount
Algid energy administrations unit -10-15% cpu need of energy weapons
Energy discharge elutrtion -20-25% cap need of energy weapons
Algid hybrid administrations unit -10-15% cpu need of hybrid weapons
Hybrid discharge elutrtion -20-25% cap need of hybrid weapons
Core defense capacittor safeguard -10-15% cap need of shield booster (except capital)
Core defense charge economizer -10-15% power need of shield upgrades

Implants

implant 1.grade 2.grade 3.grade bonus
'highwall' HY-0(-1%) HY-1(-3%) HY-2(-5%) CPU penality of mining upgrades
'gnome' KZA500(-1%) KZA1000(-3%) KZA2000(-5%) Turrets CPU needs.
'rougue' FY-0(-2%) FY-1(-6%) FY-2(-10%) Warp drive cap need
'squire' CR2(-1%) CR4(-3%) CR8(-5%) cap recharge
'squire' PG2(1%) PG4(3%) PG8(5%) powergrid
'gnome' KTA10(-1%) KTA100(-3%) KTA1000(-5%) launcher cPu needs
'gnome' KUA500(-1%) KUA1000(-3%) KUA2000(-5%) shield upgrades power needs
'gypsy' KLB-25(-1%) KLB-50(-3%) KLB-75(-5%) electronics upgrades CPU needs
'gypsy' KMB-25(1%) KMB-50(3%) KMB-75(5%) CPU
'sprite' KXX500(-1%) KXX1000(-3%) KXX2000(-5%) capital shield transportes cap needs
'gentry' ZEX20(-1%) ZEX200(-3%) ZEX2000(-5%) capital remote armor repair cap needs
'lancer' G0-Beta(-1%) G1-Beta(-3%) G2-Beta(-5%) turrets cap needs
'noble' ZET20(-1%) ZET200(-3%) ZET2000(-5%) remote armor repair cap needs
'squire' EE2(-1%) EE4(-3%) EE8(-5%) energy emission system cap needs
'squire' GU2(-1%) GU4(-3%) GU8(-5%) energy grid upgrades system CPU needs
'rougue' DY-0(-1%) DY-1(-3%) DY-2(-5%) afterburner cap need
'squire' CC2(1%) CC4(3%) CC8(5%) cap amount
'gnome' KXA500(-1%) KXA1000(-3%) KXA2000(-5%) shield tranporters cap needs
'gypsy' KQB-25(-1%) KQB-50(-3%) KQB-75(-5%) propulsion jamming cap needs
'rougue' GY-0(-1%) GY-1(-3%) GY-2(-5%) MWD cap needs
'gypsy' KOB-25(-1%) KOB-50(-3%) KOB-75(-5%) ECM cap needs
'gypsy' KRB-25(-1%) KRB-50(-3%) KRB-75(-5%) remote sensor dampner/booster cap needs
'gypsy' KSB-25(-1%) KSB-50(-3%) KSB-75(-5%) tracking disruptor cap needs
'gypsy' KTB-25(-1%) KTB-50(-3%) KTB-75(-5%) Target painter cap needs

Also several ship recieve bonuses based in your skill in the ship skill (e.g. -10% small energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors:-80% cap need for propulsion jamming modules)