Fleet Support Team

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[Category:AGONY]


Introduction

The purpose of this article is to keep developing AGONY's Fleet Support tactics. This is a starting place with everyone welcome to contribute. Hopefully, we'll be adding to it after every major operation. The AAR is only half the battle. The second half is actually carrying through with capturing solutions for future ops.

This article covers the general principles and types of support that can be provided to a large ship Fleet. At the bottom will be links to further articles and more specific tactics. It will take a while to fill in the articles so everyone is welcome to help out. If you want to fill in a missing area or correct an error, please feel free to do so. I'd recommend posting any major changes in the forum for discussion before you edit the wiki.


Situation

Large Fleets are at their best when they are properly supported. Whenever an AGONY Fleet's main force consists of capital or battleships, there should be an appropriate supporting force. The makeup and mission of that "Fleet Support Team" will vary between operations and FCs.


Mission

To protect and enhance the combat effectiveness of an AGONY Fleet.


I've created a list to describe the functions a Fleet Support Team could provide to a main Fleet. Some are protection designed to make sure that the combat power of the Fleet can be put on the planned target. Some types of support increase or sustain the combat power of the Fleet. Still other types both protect and enhance the Fleet. Each of the functions listed can be further divided by whether or not they should be integrated into the main Fleet or kept as a semi-autonomous team. For example, the anti-nano capabilities of a curse, rapier or pulse zealot could be integrated into a DG or they could be part of a perimiter security gate camp at first fleet The following list of support types is not all inclusive but gives readers and planners a jumping off point for their discussions.

  • Protect
    • Reconnaisance and Intelligence
    • Perimiter Security (placing scouts, camping gates, setting bubbles/traps)
    • Rear Guard Action: Extraction and retarding pursuit
    • Anti-Tackler/Dictor
    • Counter EWAR
    • Anti-Nano
    • Snipers
    • Scan Probing
    • Small Ship Combat Teams (capable of independant ops)
    • Integrated Force Protection (imbedded in Main Fleet)
    • Drone Killing
    • Extra DPS
    • Harass/Distract Opposition pilots/leadership
  • Enhance
    • Forward Stage Supplies
    • Resupply ships
    • Lay Cynos (normal, covert, hot drops)
    • Special Attacks (Durka, Void Bombing etc...)
    • Tackling/Webbing (fixing fast ships in place so large weapons can hit them)
    • Target Painting
    • Web support to get large ships into warp faster
    • Improve Fleet Bonuses with warfare links / command ship
  • Protect & Enhance
    • Bookmarking Tacs(both in advance and during attack)
    • TAMs
    • EWAR
    • Routing Support (post the cleared route in Fleet Chat so the FC doesn't need to broadcast destination)
    • Logistics Ships (best integrated into Fleet but potentially with own vent channel for repair coord)


Execution

Some types of support, such as reconnaisance, are required throughout an operation but most of them apply only during specific phases of the operation. Certainly the focus of the Fleet Support Team will change as the operation progresses through several phases. This is a list of the basic phases that a Fleet could go through during an average operation. The purpose of this list is to allow a planner to consider the above list of support options and when they would be most valuable to a large ship Fleet.

  • Phase 1: Target Assessment and Mission Selection
  • Phase 2: Planning and Preparations
  • Phase 3: Deployment and Travel
  • Phase 4: Engagement and Battle
  • Phase 5: Resupply and Reinforcement
  • Phase 6: Re-Deployment and Return to Base
  • Phase 7: Post Action Discussion, After Action Reports and updating tactics