Difference between revisions of "Frigate Hydra Fleet Sync'd to Hanger Inventory Named Mods"

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(Important notes for the Vigil:)
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===Important notes for the Vigil:===
 
===Important notes for the Vigil:===
Skip the Target Painters unless the fleet is used with a mixed gang.  If using the Skirmishing Trainer, you have ~8.5 minutes of point with 25 Cap Booster 100s filling the cargo, have fleetmates cary more for you in their cargo while on the roam.
+
*Skip the Target Painters unless the fleet is used with a mixed gang.   
 +
*If using the Skirmishing Trainer, you have ~8.5 minutes of point with 25 Cap Booster 100s filling the cargo, have fleetmates cary more for you in their cargo while on the roam.
  
 
==Inventory==
 
==Inventory==

Revision as of 19:29, 21 April 2009

Introduction

The following is a detailed list of the ships and modules needed to stage a basic frigate fleet. It is the author's intent that this may prove of use when moving to a new region or conducting inventory of the active hanger. All ships, modules, and supplies are synchronized to the List of Items for Corp Hangar so that the fleet might also be quickly assembled using in-game loadouts. Please note that the Inventory contains the modules needed to assemble all EFT Formatted optional fits, and use the Contact Info below if any changes are advised or if a divergence is noted from the above linked List of Items for Corp Hangar. The empty Midslots in the below EFT fits are for EWAR, don't leave home station without it.

DPS Ships, 5 Ea. Race

5 Punishers, any combination of the following:

[Punisher, Hydra Hanger Setup]
'Skadi' Coolant System I
'Skadi' Coolant System I
Type-D Altered SS Overdrive Injector
Beta Hull Mod Nanofiber Structure
Cold-Gas I Arcjet Thrusters
[empty med slot]
Medium Modal Pulse Laser I, Multifrequency S
Medium Modal Pulse Laser I, Multifrequency S
Medium Modal Pulse Laser I, Multifrequency S
Small Coaxial Regenerative Projector
[empty rig slot]
[empty rig slot]
[empty rig slot]
[Punisher, Hydra MWD Hanger Setup]
'Skadi' Coolant System I
'Skadi' Coolant System I
Quantum Co-Processor I
Beta Hull Mod Nanofiber Structure
1MN MicroWarpdrive I
[empty med slot]
Medium Modal Pulse Laser I, Multifrequency S
Medium Modal Pulse Laser I, Multifrequency S
Medium Modal Pulse Laser I, Multifrequency S
Small Coaxial Regenerative Projector
[empty rig slot]
[empty rig slot]
[empty rig slot]

5 Merlins, any combination of the following:

[Merlin, Hydra Hanger Setup]
Linear Flux Stabilizer I
Cold-Gas I Arcjet Thrusters
[empty med slot]
[empty med slot]
[empty med slot]
150mm 'Scout' I Accelerator Cannon, Antimatter Charge S
150mm 'Scout' I Accelerator Cannon, Antimatter Charge S
'Malkuth' Rocket Launcher I, Foxfire Rocket
'Malkuth' Rocket Launcher I, Foxfire Rocket
[empty rig slot]
[empty rig slot]
[empty rig slot]
[Merlin, Hydra LR Hanger Setup]
Micro Auxiliary Power Core I
Beta Hull Mod Nanofiber Structure
Cold-Gas I Arcjet Thrusters
[empty med slot]
[empty med slot]
[empty med slot]
150mm 'Scout' I Accelerator Cannon, Iron Charge S
150mm 'Scout' I Accelerator Cannon, Iron Charge S
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
[empty rig slot]
[empty rig slot]
[empty rig slot]
[Merlin, Hydra Fastlocker Hanger Setup]
Type-D Attenuation Signal Augmentation
Beta Hull Mod Nanofiber Structure
Fleeting Warp Disruptor I
Supplemental Scanning CPU I, Scan Resolution
Supplemental Scanning CPU I, Scan Resolution
Cold-Gas I Arcjet Thrusters
125mm 'Scout' I Accelerator Cannon, Thorium Charge S
125mm 'Scout' I Accelerator Cannon, Thorium Charge S
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
[empty rig slot]
[empty rig slot]
[empty rig slot]
[Merlin, Hydra Blasters Hanger Setup]
Linear Flux Stabilizer I
Linear Flux Stabilizer I
Cold-Gas I Arcjet Thrusters
[empty med slot]
[empty med slot]
[empty med slot]
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
'Malkuth' Rocket Launcher I, Foxfire Rocket
'Malkuth' Rocket Launcher I, Foxfire Rocket
[empty rig slot]
[empty rig slot]
[empty rig slot]

5 Incursus(Incursi?), any combination of the following:

[Incursus, Hydra Hanger Setup]
Linear Flux Stabilizer I
Beta Hull Mod Nanofiber Structure
Cold-Gas I Arcjet Thrusters
[empty med slot]
[empty med slot]
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
[Incursus, Solo Hanger Setup]
200mm Reinforced Nanofiber Plates I
Emergency Damage Control I
1MN MicroWarpdrive I
Fleeting Progressive Warp Scrambler I
Patterned Stasis Web I
Limited Light Electron Blaster I, Antimatter Charge S
Limited Light Electron Blaster I, Antimatter Charge S
Limited Light Electron Blaster I, Antimatter Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1

5 Rifters, any combination of the following:

[Rifter, Hydra Hanger Setup]
Type-D Altered SS Overdrive Injector
F-M3 Munition Inertial Suspensor
Beta Hull Mod Nanofiber Structure
Cold-Gas I Arcjet Thrusters
[empty med slot]
[empty med slot]
200mm Light Gallium I Machine Gun, EMP S
200mm Light Gallium I Machine Gun, EMP S
200mm Light Gallium I Machine Gun, EMP S
'Malkuth' Rocket Launcher I, Foxfire Rocket
[empty rig slot]
[empty rig slot]
[empty rig slot]
[Rifter, Generic Hanger Setup]
Type-D Altered SS Overdrive Injector
F-M3 Munition Inertial Suspensor
Beta Hull Mod Nanofiber Structure
1MN MicroWarpdrive I
[empty med slot]
[empty med slot]
200mm Light Gallium I Machine Gun, EMP S
200mm Light Gallium I Machine Gun, EMP S
200mm Light Gallium I Machine Gun, EMP S
'Malkuth' Rocket Launcher I, Gremlin Rocket
[empty rig slot]
[empty rig slot]
[empty rig slot]
[Rifter, Solo Hanger Setup]
400mm Reinforced Nanofiber Plates I
Emergency Damage Control I
Micro Auxiliary Power Core I
[empty med slot]
[empty med slot]
1MN MicroWarpdrive I
150mm Light Gallium I Machine Gun, EMP S
150mm Light Gallium I Machine Gun, EMP S
150mm Light Gallium I Machine Gun, EMP S
'Malkuth' Rocket Launcher I, Foxfire Rocket
[empty rig slot]
[empty rig slot]
[empty rig slot]

EWAR Ships, 3 Ea. Race

3 Crucifiers:

[Crucifier, Hydra Hanger Setup]
'Skadi' Coolant System I
Type-D Attenuation Signal Augmentation
Emergency Damage Control I
Cold-Gas I Arcjet Thrusters
F-392 Baker Nunn Targeting Scrambler, Optimal Range Disruption
F-392 Baker Nunn Targeting Scrambler, Tracking Speed Disruption
Dual Anode Light Particle Stream I, Multifrequency S
Dual Anode Light Particle Stream I, Multifrequency S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1

3 Griffins, any combination of the following:

[Griffin, Basic Hanger Setup]
Compulsive Signal Distortion Amplifier I
Cold-Gas I Arcjet Thrusters
'Shade' I White Noise ECM
CZ-4 Concussive Spatial Destabilizer ECM
Compulsive Ion Field ECM I
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
Small Coaxial Regenerative Projector /OFFLINE
[empty rig slot]
[empty rig slot]
[empty rig slot]
Light Armor Maintenance Bot I x1
[Griffin, Multispec Hanger Setup]
Compulsive Signal Distortion Amplifier I
Induced Multispectral ECM I
Induced Multispectral ECM I
Induced Multispectral ECM I
Induced Multispectral ECM I
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
'Malkuth' Standard Missile Launcher I, Flameburst Light Missile
Small Coaxial Regenerative Projector
[empty rig slot]
[empty rig slot]
[empty rig slot]
Light Armor Maintenance Bot I x1

3 Maulus:

[Maulus, Hydra Hanger Setup]
Mark I Generator Refitting: Capacitor Power Relay
Local Power Plant Manager: Diagnostic System I
Cold-Gas I Arcjet Thrusters
Indirect Scanning Dampening Unit I, Targeting Range Dampening
Indirect Scanning Dampening Unit I, Scan Resolution Dampening
150mm 'Scout' I Accelerator Cannon, Iron Charge S
150mm 'Scout' I Accelerator Cannon, Iron Charge S
Small Coaxial Regenerative Projector
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x2

3 Vigils, any combination of the following:

[Vigil, Hydra Hanger Setup]
Beta Hull Mod Nanofiber Structure
F-M3 Munition Inertial Suspensor
F-M3 Munition Inertial Suspensor
Cold-Gas I Arcjet Thrusters
Parallel Weapon Navigation Transmitter
Parallel Weapon Navigation Transmitter
'Malkuth' Rocket Launcher I, Foxfire Rocket
200mm Light Gallium I Machine Gun, EMP S
200mm Light Gallium I Machine Gun, EMP S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
[Vigil, Inty Trainer Hanger Setup]
Beta Hull Mod Nanofiber Structure
Type-D Altered SS Overdrive Injector
Type-D Altered SS Overdrive Injector
Fleeting Warp Disruptor I
1MN MicroWarpdrive I
Small Electrochemical Capacitor Booster I, Cap Booster 100
'Malkuth' Rocket Launcher I, Foxfire Rocket
150mm Light Gallium I Machine Gun, EMP S
150mm Light Gallium I Machine Gun, EMP S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
[Vigil, Covops Hanger Setup]
Type-D Altered SS Overdrive Injector
Beta Hull Mod Nanofiber Structure
Warp Core Stabilizer I
1MN MicroWarpdrive I
Small Peroxide I Capacitor Power Cell
Fixed Parallel Link-Capacitor I
Salvager I
Salvager I
Prototype Cloaking Device I
[empty rig slot]
[empty rig slot]
[empty rig slot]

Important notes for the Vigil:

  • Skip the Target Painters unless the fleet is used with a mixed gang.
  • If using the Skirmishing Trainer, you have ~8.5 minutes of point with 25 Cap Booster 100s filling the cargo, have fleetmates cary more for you in their cargo while on the roam.

Inventory

Notes:

  • This fleet can be built entirely using BPOs while deployed, but replacing T1 with Meta 1 or 2 can be cheaper and more effective in many cases if straight purchasing.
  • The price for the entire T1 fleet is 27.5 Million ISK @ Jita 4-4 as of 13 FEB 2009.
  • All of the below will take 84,000 m3 (ships repackaged) and four fleets will fit into three Freight Containers.
  • Alternatly, if the ships are already sourced at site or shipped seperatly, all EWAR, additional Equipment, and Supplies for one fleet will fit into one GSC. Recommend filling the remaining space with additonal Cap Booster 100 charges to prolong skirmishers.
  • The Supplies contain enough ammunition for 400 rounds per hybrid, projectile, or launcher fitted (and 1 ea. for the lasers) in any T1 Hydra or optional fit.
Frigates ' EWAR Mids EWAR ' ' Equipment ' ' Supplies ' '
Punisher 5 5 Warp Disruptor I 8 Nanofiber Internal Structure I 39 Hobgoblin I 20
Crucifier 3 6 Warp Scrambler I 8 Inertia Stabilizers I 14
Merlin 5 15 Stasis Webifier I 8 Overdrive Injector System I 21 Optimal Range Disruption 8
Grifin 3 9 Tracking Disruptor I 8 Heat Sink I 13 Tracking Speed Disruption 8
Incursus 5 10 Remote Sensor Dampener I 10 Magnetic Field Stabilizer I 15 Scan Resolution Dampening 10
Malus 3 6 Target Painter I 8 Gyrostabilizer I 11 Targeting Range Dampening 10
Rifter 5 10 ECM - Spatial Destabilizer I 3 Signal Amplifier I 8
Vigil 3 6 ECM - Ion Field Projector I 3 Signal Distortion Amplifier I 3
32 67 ECM - White Noise Generator I 3 Micro Auxiliary Power Core I 5
ECM – Phase Inverter I 3 Capacitor Power Relay I 6
Ship Scanner I 3 Warp Core Stabilizer I 3
Midslots 62 200mm Reinforced Steel Plates I 5
Small Armor Repairer I 5
1MN Afterburner I 32
1MN MicroWarpdrive I 8
Sensor Booster I 10 Scan Resolution 10
Small Capacitor Booster I 3 Cap Booster 100 81
Small Capacitor Battery I 3
Cap Recharger I 3
Medium Pulse Laser I 15 Multifrequency S 15
Dual Light Beam Laser I 6 Radio S 6
125mm Railgun I 31 Antimatter Charge S 12400
150mm Railgun I 10 Iron Charge S 10000
Light Neutron Blaster I 25 Thorium Charge S 4000
Rocket Launcher I 18 Foxfire Rocket 7200
Standard Missile Launcher I 16 Flameburst Light Missile 6400
200mm AutoCannon I 21 EMP S 8400
150mm Light AutoCannon I 21
Small Remote Armor Repair System I 11
Salvager I 6
Prototype Cloaking Device I 3

I want to do a different Fleet Logistic Setup, What's the Process?

  • 1) Post a thread in corp discussion with the fleet setup you have in mind.
  • 2) Wiki your ship setup(s)
  • 3) Post a thread in wiki ship setups forum for each setup
  • 4) Import corrected seups from EFT to spreadsheet (See Contact Info for copy) to get the full count of all modules and supplies needed
  • 5) Convert the spreadsheet to a wiki table at wiki converter www.people.fas.harvard.edu/~sdouglas/table.cgi
  • 6) Post your new fleet in wiki Main Page under Tactics in Development and describe it's purpose along with importing the wiki table for the logisticians.

Contact Info

Contact Ichi Kamikaze with any suggestions, or if you would like a copy of the spreadsheet utilized to count modules coppied from EFT in order to work your own fleet module inventory list.