Difference between revisions of "Hydra Tristan"

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(General Info)
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[[Category:Public]][[Category:Hydra Frigates]]
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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Tristan}}
{{baseship|Tristan}}
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==General Info==
 
==General Info==
 
Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.  
 
Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.  
Basic T1 setup for use in Hydra gang. You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you. Carry extra drones in cargo to refill in stations between fights on long roams.
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 +
This is a basic T1 setup for use in PvP-BASIC Hydra gang.
 +
 
 +
The tristan is a solid all-round ship. It has one more low slot than the incursus, and one more high slot. However, it is slower, and it's weapons are split between missiles (unbonused) and turrets, leading to lower overall dps but with greater versatility. The tristan suffers slightly on CPU once its extra slots are filled, so you may be restricted in your electronic warfare choices.
 +
 
 +
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
  
 
The following ewar modules will fit in spare mid-slots for this setup:
 
The following ewar modules will fit in spare mid-slots for this setup:
  
* Patterned Stasis Webifier
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* Stasis Webifier I
* F-392 Baker Nunn Targeting Scrambler
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* Tracking Disruptor I
* Indirect Scanning Dampening Unit
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* Remote Sensor Dampener I
* J5b Phased Prototype Warp Scrambler
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* Warp Scrambler I
* J5 Prototype Warp Disruptor
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* Warp Disruptor I
  
 
==Setup==
 
==Setup==
 
====Stats (All level V)====
 
====Stats (All level V)====
* '''Speed''': 950 m/s
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* '''Speed''': 958 m/s
* '''DPS''': 70
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* '''DPS''': 57 (Plutonium Charge S)
* '''Optimal + Falloff''': 6.2 + 6.3 (Antimatter S), 42km light missiles
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* '''Turret Optimal + Falloff''': 7 + 6.3 (Plutonium Charge S)
* '''Effective HP''': 1,861
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* '''Missiles Max Range''': 42km
Note: you can replace standard missile launchers with rocket launchers to increase the dps.
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* '''Effective HP''': 1,877
  
 
====Lowslot====
 
====Lowslot====
* Linear Flux Stabilizer
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* Magnetic Field Stabilizer I
* Linear Flux Stabilizer
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* Nanofiber Internal Structure I
* Co-Processor I
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* Co-Processor I (required in order to fit most EWAR, remove it if you don't need it)
 +
 
 
====Midslot====
 
====Midslot====
* Cold-Gas I Arcjet Thrusters
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* 1MN Afterburner I  
 
* electronic warfare module
 
* electronic warfare module
 
* electronic warfare module
 
* electronic warfare module
 +
 
====Hislot====
 
====Hislot====
* 125mm 'Scout' I Accelerator Cannon
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* 125mm Railgun I  
* 125mm 'Scout' I Accelerator Cannon
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* 125mm Railgun I  
* 'Malkuth' Standard Missile Launcher  
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* Standard Missile Launcher I
* 'Malkuth' Standard Missile Launcher  
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* Standard Missile Launcher I
 +
 
 
====Drones====
 
====Drones====
 
Light Armor Maintenance Bot I x 1
 
Light Armor Maintenance Bot I x 1
 +
 
====Cargo====
 
====Cargo====
1000 units Antimatter S<br>
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* 1000 units of hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br>
1000 units light missiles<br>
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* 1000 units light missiles, your choice of damage type.<br>
2x Light Armor Maintenance Bot
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* Both scripts for any electronic warfare modules that use them.
==EFT Cut & Paste==
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* Spare Light Armor Maintenance Bots.
 +
 
 +
====Rigs====
 +
While optional, some students may want to rig their frigates.
 +
 
 +
For the tristan, the following rigs may be useful:
 +
 
 +
*Small Hybrid Locus Coordinator I (increases turret optimal range)
 +
*Small Hybrid Metastasis Adjustor I (increases turret tracking speed)
 +
*Small Hybrid Collision Accelerator I (increases turret damage)
 +
*Small Hybrid Burst Aerator I (increases turret firing speed)
 +
*Small Auxiliary Thrusters (increases ship max velocity)
 +
 
 +
==Example EFT Cut & Paste==
 
<pre>
 
<pre>
 
[Tristan, T1 Hydra]
 
[Tristan, T1 Hydra]
 
Linear Flux Stabilizer
 
Linear Flux Stabilizer
Linear Flux Stabilizer
+
Type-D Altered SS Nanofiber Structure
 
Co-Processor I
 
Co-Processor I
  

Revision as of 16:29, 24 November 2009


General Info

Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.

This is a basic T1 setup for use in PvP-BASIC Hydra gang.

The tristan is a solid all-round ship. It has one more low slot than the incursus, and one more high slot. However, it is slower, and it's weapons are split between missiles (unbonused) and turrets, leading to lower overall dps but with greater versatility. The tristan suffers slightly on CPU once its extra slots are filled, so you may be restricted in your electronic warfare choices.

You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.

The following ewar modules will fit in spare mid-slots for this setup:

  • Stasis Webifier I
  • Tracking Disruptor I
  • Remote Sensor Dampener I
  • Warp Scrambler I
  • Warp Disruptor I

Setup

Stats (All level V)

  • Speed: 958 m/s
  • DPS: 57 (Plutonium Charge S)
  • Turret Optimal + Falloff: 7 + 6.3 (Plutonium Charge S)
  • Missiles Max Range: 42km
  • Effective HP: 1,877

Lowslot

  • Magnetic Field Stabilizer I
  • Nanofiber Internal Structure I
  • Co-Processor I (required in order to fit most EWAR, remove it if you don't need it)

Midslot

  • 1MN Afterburner I
  • electronic warfare module
  • electronic warfare module

Hislot

  • 125mm Railgun I
  • 125mm Railgun I
  • Standard Missile Launcher I
  • Standard Missile Launcher I

Drones

Light Armor Maintenance Bot I x 1

Cargo

  • 1000 units of hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).
  • 1000 units light missiles, your choice of damage type.
  • Both scripts for any electronic warfare modules that use them.
  • Spare Light Armor Maintenance Bots.

Rigs

While optional, some students may want to rig their frigates.

For the tristan, the following rigs may be useful:

  • Small Hybrid Locus Coordinator I (increases turret optimal range)
  • Small Hybrid Metastasis Adjustor I (increases turret tracking speed)
  • Small Hybrid Collision Accelerator I (increases turret damage)
  • Small Hybrid Burst Aerator I (increases turret firing speed)
  • Small Auxiliary Thrusters (increases ship max velocity)

Example EFT Cut & Paste

[Tristan, T1 Hydra]
Linear Flux Stabilizer
Type-D Altered SS Nanofiber Structure
Co-Processor I

Cold-Gas I Arcjet Thrusters 
Patterned Stasis Web I
J5b Phased Prototype Warp Scrambler

125mm 'Scout' I Accelerator Cannon 
125mm 'Scout' I Accelerator Cannon 
'Malkuth' Standard Missile Launcher 
'Malkuth' Standard Missile Launcher 

[empty rig slot]
[empty rig slot]
[empty rig slot]

Light Armor Maintenance Bot I x1