Difference between revisions of "Hydra Tristan"

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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Tristan}}
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[[Category:Public]]
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[[Category:PVP University/Frigspec]]
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[[Category:Articles out of Date]]
  
 
==General Info==
 
==General Info==
Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.  
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* Bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level and 10% Bonus to Drone tracking speed and hitpoints per level.
  
This is a basic T1 setup for use in PvP-BASIC Hydra gang.
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The Tristan is a solid all-round ship, and the only frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to grab your drones before we warp off. Because of this, we do recommend fitting guns in your high slots so you can still dish out some damage even if your drones got left behind by a sudden cold-warp by the FC.  Drones V is HIGHLY recommended if you are flying this ship.
  
The tristan is a solid all-round ship. It has one more low slot than the incursus, and one more high slot. However, it is slower, and it's weapons are split between missiles (unbonused) and turrets, leading to lower overall dps but with greater versatility. The tristan suffers slightly on CPU once its extra slots are filled, so you may be restricted in your electronic warfare choices.
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Tristan pilots should have a flight or two of EC-300 drones in the class's staging system, on the off chance the FC decides he'd rather you use jamming drones instead of damage drones. This won't happen often, but it is a possibility. If you don't have electronic warfare drones trained, don't worry about it.
  
You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.
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====Additional Notes====
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You should carry with you:
 +
* A spare set of drones (5 drones) in your cargo hold.  This way, should your drones get left behind after a battle, you'll be able to reload your drone bay the next time we have a chance to dock up.
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* 500 units of short-range ammo
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* 500 units of longer-range ammo
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* Scripts for any electronic warfare modules that need them
  
The following ewar modules will fit in spare mid-slots for this setup:
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==Example EFT Copy & Paste==
 +
Suggested T1 fit.  Drones V is highly recommended.
 +
<pre>
 +
[Tristan, Hydra T1]
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Pseudoelectron Containment Field I
 +
Drone Damage Amplifier I
 +
Local Hull Conversion Overdrive Injector I
  
* Stasis Webifier I
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Experimental 1MN Afterburner I
* Tracking Disruptor I
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J5 Prototype Warp Disruptor I
* Remote Sensor Dampener I
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* Warp Scrambler I
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* Warp Disruptor I
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==Setup==
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
====Stats (All level V)====
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* '''Speed''': 958 m/s
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[empty high slot]
* '''DPS''': 57 (Plutonium Charge S)
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* '''Turret Optimal + Falloff''': 7 + 6.3 (Plutonium Charge S)
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* '''Missiles Max Range''': 42km
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* '''Effective HP''': 1,877
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====Lowslot====
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Small Hybrid Collision Accelerator I
* Magnetic Field Stabilizer I
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Small Hybrid Burst Aerator I
* Nanofiber Internal Structure I
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[empty rig slot]
* Co-Processor I (required in order to fit most EWAR, remove it if you don't need it)
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====Midslot====
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Hobgoblin I x5
* 1MN Afterburner I  
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</pre>
* electronic warfare module
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* electronic warfare module
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====Hislot====
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This is a T2 variant, which will require more advanced skills.  For the T2 version, we fit it out with the Trinity (scram/web/ab), slightly larger guns, an overdrive because it needs a bit of speed, and since it has leftover CPU, small remote armor repper for after the fight to patch up the remnants of the fleet.  While this fit has overall lower DPS than the T1 variant, it is less dependent upon its drones for DPS, allowing it to still provide reasonable DPS even if the drones are left behind.
* 125mm Railgun I
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* 125mm Railgun I
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* Standard Missile Launcher I
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* Standard Missile Launcher I
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====Drones====
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<pre>
Light Armor Maintenance Bot I x 1
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[Tristan, Hydra T2]
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Damage Control II
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Drone Damage Amplifier II
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Overdrive Injector System II
  
====Cargo====
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Experimental 1MN Afterburner I
* 1000 units of hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br>
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J5b Phased Prototype Warp Scrambler I
* 1000 units light missiles, your choice of damage type.<br>
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X5 Prototype Engine Enervator
* Both scripts for any electronic warfare modules that use them.
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* Spare Light Armor Maintenance Bots.
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====Rigs====
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150mm Railgun II, Antimatter Charge S
While optional, some students may want to rig their frigates.
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150mm Railgun II, Antimatter Charge S
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Small Remote Armor Repair System I
  
For the tristan, the following rigs may be useful:
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Small Processor Overclocking Unit I
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Small Anti-Explosive Pump I
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Small Hybrid Burst Aerator I
  
*Small Hybrid Locus Coordinator I (increases turret optimal range)
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Hobgoblin II x5
*Small Hybrid Metastasis Adjustor I (increases turret tracking speed)
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</pre>
*Small Hybrid Collision Accelerator I (increases turret damage)
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*Small Hybrid Burst Aerator I (increases turret firing speed)
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
*Small Auxiliary Thrusters (increases ship max velocity)
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==Example EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Tristan, T1 Hydra]
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[Tristan, Hydra Alumni]
Linear Flux Stabilizer
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Damage Control II
Type-D Altered SS Nanofiber Structure
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Drone Damage Amplifier II
Co-Processor I
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Overdrive Injector System II
  
Cold-Gas I Arcjet Thrusters
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Limited 1MN MicroWarpdrive I
Patterned Stasis Web I
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J5b Phased Prototype Warp Scrambler I
J5b Phased Prototype Warp Scrambler
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X5 Prototype Engine Enervator
  
125mm 'Scout' I Accelerator Cannon
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150mm Railgun II, Caldari Navy Antimatter Charge S
125mm 'Scout' I Accelerator Cannon
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150mm Railgun II, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher
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[empty high slot]
'Malkuth' Standard Missile Launcher
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[empty rig slot]
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Small Processor Overclocking Unit I
[empty rig slot]
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Small Anti-Explosive Pump I
[empty rig slot]
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Small Hybrid Burst Aerator I
  
Light Armor Maintenance Bot I x1
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Hobgoblin II x5
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level and 10% Bonus to Drone tracking speed and hitpoints per level.

The Tristan is a solid all-round ship, and the only frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to grab your drones before we warp off. Because of this, we do recommend fitting guns in your high slots so you can still dish out some damage even if your drones got left behind by a sudden cold-warp by the FC. Drones V is HIGHLY recommended if you are flying this ship.

Tristan pilots should have a flight or two of EC-300 drones in the class's staging system, on the off chance the FC decides he'd rather you use jamming drones instead of damage drones. This won't happen often, but it is a possibility. If you don't have electronic warfare drones trained, don't worry about it.

Additional Notes

You should carry with you:

  • A spare set of drones (5 drones) in your cargo hold. This way, should your drones get left behind after a battle, you'll be able to reload your drone bay the next time we have a chance to dock up.
  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit. Drones V is highly recommended.

[Tristan, Hydra T1]
Pseudoelectron Containment Field I
Drone Damage Amplifier I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
[empty rig slot]

Hobgoblin I x5

This is a T2 variant, which will require more advanced skills. For the T2 version, we fit it out with the Trinity (scram/web/ab), slightly larger guns, an overdrive because it needs a bit of speed, and since it has leftover CPU, small remote armor repper for after the fight to patch up the remnants of the fleet. While this fit has overall lower DPS than the T1 variant, it is less dependent upon its drones for DPS, allowing it to still provide reasonable DPS even if the drones are left behind.

[Tristan, Hydra T2]
Damage Control II
Drone Damage Amplifier II
Overdrive Injector System II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
Small Remote Armor Repair System I

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Small Hybrid Burst Aerator I

Hobgoblin II x5

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Tristan, Hydra Alumni]
Damage Control II
Drone Damage Amplifier II
Overdrive Injector System II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Small Hybrid Burst Aerator I

Hobgoblin II x5