Difference between revisions of "Hydra Tristan"

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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Tristan}}
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[[Category:Public]]
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[[Category:PVP University/Frigspec]]
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[[Category:Articles out of Date]]
  
 
==General Info==
 
==General Info==
*Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.  
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* Bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level and 10% Bonus to Drone tracking speed and hitpoints per level.
  
This is a basic T1 setup for use in PvP-BASIC Hydra gang. The tristan is a solid all-round ship. It has one more low slot than the incursus, and one more high slot. However, it is slower, and it's weapons are split between missiles (unbonused) and turrets, leading to lower overall dps but with greater versatility. The tristan suffers slightly on CPU once its extra slots are filled, so you may be restricted in your electronic warfare choices.
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The Tristan is a solid all-round ship, and the only frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to grab your drones before we warp off. Because of this, we do recommend fitting guns in your high slots so you can still dish out some damage even if your drones got left behind by a sudden cold-warp by the FC.  Drones V is HIGHLY recommended if you are flying this ship.
  
'''Please have several of the following modules in stock at class start location.''' You will have to adjust the 2 EWAR midslots as needed to balance the fleet so make sure to bring 2 of each of these electronic warfare modules with you per frigate hull that you buy. Because ewar modules are CPU intensive you may want to bring a co-processor along. You will also need to use scripts with some ewar modules (dampeners and tracking disrupters) so make sure to bring along one of each kind of script per ewar module that you buy and bring.
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Tristan pilots should have a flight or two of EC-300 drones in the class's staging system, on the off chance the FC decides he'd rather you use jamming drones instead of damage drones. This won't happen often, but it is a possibility. If you don't have electronic warfare drones trained, don't worry about it.
  
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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====Additional Notes====
* J5B Phased Prototype Warp Scrambler (named warp scrambler, 8.6 km range)
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You should carry with you:
* 'Langour' Drive Disruptor I (named 10km stasis webifier)
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* A spare set of drones (5 drones) in your cargo hold.  This way, should your drones get left behind after a battle, you'll be able to reload your drone bay the next time we have a chance to dock up.
* F-382 Baker Nunn Tracking Disruptor (named tracking disruptor)
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* 500 units of short-range ammo
* Indirect Scanning Dampening Unit (named sensor dampener)
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* 500 units of longer-range ammo
* Sensor dampener scripts: Scan Resolution Dampening and Targeting Range Dampening
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* Scripts for any electronic warfare modules that need them
* Tracking disruptor scripts: Optimal Range Disruption and Tracking Speed Disruption
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* Quantum Co-Processor I or Co-Processor II - to help fit ewar modules if needed<br><br>
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'''Rigs:''' These are optional, but some of these are extremely cheap to purchase in trade hubs. Next to each rig in parentheses is the number of calibration points it requires. Tristan has 400 calibration points in total:
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==Example EFT Copy & Paste==
* Small Hybrid Collision Accelerator I (200) - increases turret damage, increases turret pg use
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Suggested T1 fit. Drones V is highly recommended.
* Small Hybrid Burst Aerator I  (200) - increases turret firing speed, increases turret pg use
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<pre>
* Small Hybrid Locus Coordinator I (100) - increases turret optimal range, increases turret pg use
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[Tristan, Hydra T1]
* Small Targeting System Subcontroller I (100) - cuts targeting speed, decreases shield amount
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Pseudoelectron Containment Field I
* Small Low Friction Nozzle Joints I (50) - improves agility, decreases armor amount
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Drone Damage Amplifier I
* Small Auxiliary Thrusters I (100) - improves speed, decreases armor amount
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Local Hull Conversion Overdrive Injector I
Note: Using several rigs that decrease your shield or armor amount will make you more susceptible to bombs. As such the damage rigs are recommended for this setup.<br><br>
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==Setup==
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Experimental 1MN Afterburner I
====Stats (All level V)====
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J5 Prototype Warp Disruptor I
* '''Effective HP''': 2,690
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Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
* '''Speed''': 1,050 meters/second
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* '''DPS''': 66 with faction antimatter and missiles
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* '''Turret Optimal + Falloff''': 5.9 + 6.3km with Federation Navy Antimatter S
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* '''Light Missile Max Flight Range''': 42km
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Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a tech II co-processor, or fit a less cpu-intensive module than a sensor dampener in third mid.
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====Low Slots====
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* Emergency Damage Control I
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
* Mark I Modified SS Overdrive Injector
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[empty high slot]
* Quantum Co-Processor I
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====Mid Slots====
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Small Hybrid Collision Accelerator I
* Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
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Small Hybrid Burst Aerator I
* Indirect Scanning Dampening Unit I (named sensor dampener)
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[empty rig slot]
* J5 Prototype Warp Disruptor I (named 20km warp disruptor)
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====High Slots====
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Hobgoblin I x5
* 125mm Carbide Railgun I
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</pre>
* 125mm Carbide Railgun I
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* 'Malkuth' Standard Missile Launcher I
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* 'Malkuth' Standard Missile Launcher I
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====Drones====
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This is a T2 variant, which will require more advanced skills.  For the T2 version, we fit it out with the Trinity (scram/web/ab), slightly larger guns, an overdrive because it needs a bit of speed, and since it has leftover CPU, small remote armor repper for after the fight to patch up the remnants of the fleet.  While this fit has overall lower DPS than the T1 variant, it is less dependent upon its drones for DPS, allowing it to still provide reasonable DPS even if the drones are left behind.
Light Armor Maintenance Bot I x 1
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====Cargo====
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<pre>
* 1000 units of Federation Navy hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).<br>
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[Tristan, Hydra T2]
* 1000 units Caldari Navy light missiles, your choice of damage type.<br>
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Damage Control II
* Both kinds of scripts for any electronic warfare modules that need them.
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Drone Damage Amplifier II
* Spare Light Armor Maintenance Bots.
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Overdrive Injector System II
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Experimental 1MN Afterburner I
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J5b Phased Prototype Warp Scrambler I
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X5 Prototype Engine Enervator
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150mm Railgun II, Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
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Small Remote Armor Repair System I
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Small Processor Overclocking Unit I
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Small Anti-Explosive Pump I
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Small Hybrid Burst Aerator I
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Hobgoblin II x5
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</pre>
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.
  
==Example EFT Cut & Paste==
 
 
<pre>
 
<pre>
[Tristan, hydra T1]
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[Tristan, Hydra Alumni]
Emergency Damage Control I
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Damage Control II
Mark I Modified SS Overdrive Injector
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Drone Damage Amplifier II
Quantum Co-Processor I
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Overdrive Injector System II
  
Cold-Gas I Arcjet Thrusters
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Limited 1MN MicroWarpdrive I
Indirect Scanning Dampening Unit I
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J5b Phased Prototype Warp Scrambler I
J5 Prototype Warp Disruptor I
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X5 Prototype Engine Enervator
  
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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150mm Railgun II, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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[empty high slot]
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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[empty rig slot]
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Small Processor Overclocking Unit I
[empty rig slot]
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Small Anti-Explosive Pump I
[empty rig slot]
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Small Hybrid Burst Aerator I
  
Light Armor Maintenance Bot I x1
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Hobgoblin II x5
 
</pre>
 
</pre>

Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level and 10% Bonus to Drone tracking speed and hitpoints per level.

The Tristan is a solid all-round ship, and the only frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to grab your drones before we warp off. Because of this, we do recommend fitting guns in your high slots so you can still dish out some damage even if your drones got left behind by a sudden cold-warp by the FC. Drones V is HIGHLY recommended if you are flying this ship.

Tristan pilots should have a flight or two of EC-300 drones in the class's staging system, on the off chance the FC decides he'd rather you use jamming drones instead of damage drones. This won't happen often, but it is a possibility. If you don't have electronic warfare drones trained, don't worry about it.

Additional Notes

You should carry with you:

  • A spare set of drones (5 drones) in your cargo hold. This way, should your drones get left behind after a battle, you'll be able to reload your drone bay the next time we have a chance to dock up.
  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit. Drones V is highly recommended.

[Tristan, Hydra T1]
Pseudoelectron Containment Field I
Drone Damage Amplifier I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
[empty rig slot]

Hobgoblin I x5

This is a T2 variant, which will require more advanced skills. For the T2 version, we fit it out with the Trinity (scram/web/ab), slightly larger guns, an overdrive because it needs a bit of speed, and since it has leftover CPU, small remote armor repper for after the fight to patch up the remnants of the fleet. While this fit has overall lower DPS than the T1 variant, it is less dependent upon its drones for DPS, allowing it to still provide reasonable DPS even if the drones are left behind.

[Tristan, Hydra T2]
Damage Control II
Drone Damage Amplifier II
Overdrive Injector System II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
Small Remote Armor Repair System I

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Small Hybrid Burst Aerator I

Hobgoblin II x5

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Tristan, Hydra Alumni]
Damage Control II
Drone Damage Amplifier II
Overdrive Injector System II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Small Hybrid Burst Aerator I

Hobgoblin II x5