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[[Category:Public]][[Category:Hydra Frigates]]{{baseship|Tristan}}
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[[Category:Public]]
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[[Category:PVP University/Frigspec]]
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|This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.
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==General Info==
 
*Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
 
  
This is a basic T1 setup for use in PvP-BASIC Hydra gang. The tristan is a solid all-round ship. It has one more low slot than the incursus, and one more high slot. However, it is slower, and it's weapons are split between missiles (unbonused) and turrets, leading to lower overall dps but with greater versatility. The tristan suffers slightly on CPU when you try to fit standard missile launchers on it, so you may be restricted in your electronic warfare choices.
 
  
  
Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Basic_Preparation_Checklist#Recommended_modules_for_Basic|Recommended Modules for PVP-Basic]].
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[[Category:Articles out of Date]]
  
==Example Hydra Tristan Setup==
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==General Info==
 +
* Bonuses:  7.5% Bonus to Hybrid Turret tracking speed per level and 10% Bonus to Drone tracking speed and hitpoints per level.
  
====Low Slots====
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The Tristan is a solid all-round ship, and the only frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to grab your drones before we warp off. Because of this, we do recommend fitting guns in your high slots so you can still dish out some damage even if your drones got left behind by a sudden cold-warp by the FC.  Drones V is HIGHLY recommended if you are flying this ship.
* Damage Control
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* Overdrive Injector
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* Co-Processor
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====Mid Slots====
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Tristan pilots should have a flight or two of EC-300 drones in the class's staging system, on the off chance the FC decides he'd rather you use jamming drones instead of damage drones.  This won't happen often, but it is a possibility.  If you don't have electronic warfare drones trained, don't worry about it.
* 1MN Afteburner
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* 2x EWAR modules of your choice.
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Remember that you should bring a range of EWAR modules, since you will probably be asked to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Basic_Preparation_Checklist#Recommended_modules_for_Basic|Recommended Modules for PVP-Basic]].
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====Additional Notes====
 
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You should carry with you:
Note though that due to the tristan's low CPU, you may be restricted in which EWAR modules you can fit.
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* A spare set of drones (5 drones) in your cargo hold.  This way, should your drones get left behind after a battle, you'll be able to reload your drone bay the next time we have a chance to dock up.
 
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* 500 units of short-range ammo
====High Slots====
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* 500 units of longer-range ammo
* 2x 125mm Railgun
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* Scripts for any electronic warfare modules that need them
* 2x Standard Missile Launcher
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====Drones====
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Light Armor Maintenance Bot I x 1
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====Cargo====
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* 1000 units of close range hybrid ammo - try to pick something that gives you an optimal range of about 6km. Optionally you may also wish to bring some mid range ammo such as lead, but in my experience you will rarely use it.<br>
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* Both scripts for any electronic warfare modules that use them.<br>
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* Spare Light Armor Maintenance Bots.
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==Example EFT Cut & Paste==
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Here's an example using cheap named modules. This required Engineering Lv IV to fit, but otherwise works with starting skills.
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 +
==Example EFT Copy & Paste==
 +
Suggested T1 fit.  Drones V is highly recommended.
 
<pre>
 
<pre>
[Tristan, hydra T1]
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[Tristan, Hydra T1]
Emergency Damage Control I
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Pseudoelectron Containment Field I
Mark I Modified SS Overdrive Injector
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Drone Damage Amplifier I
Quantum Co-Processor I
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Local Hull Conversion Overdrive Injector I
  
 
Experimental 1MN Afterburner I
 
Experimental 1MN Afterburner I
Indirect Scanning Dampening Unit I
 
 
J5 Prototype Warp Disruptor I
 
J5 Prototype Warp Disruptor I
 +
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
  
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
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125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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[empty high slot]
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
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 +
Small Hybrid Collision Accelerator I
 +
Small Hybrid Burst Aerator I
 
[empty rig slot]
 
[empty rig slot]
[empty rig slot]
 
[empty rig slot]
 
 
  
Light Armor Maintenance Bot I x1
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Hobgoblin I x5
 
</pre>
 
</pre>
  
And here's a t2 variant, which will require more advanced skills:
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This is a T2 variant, which will require more advanced skills.  For the T2 version, we fit it out with the Trinity (scram/web/ab), slightly larger guns, an overdrive because it needs a bit of speed, and since it has leftover CPU, small remote armor repper for after the fight to patch up the remnants of the fleet.  While this fit has overall lower DPS than the T1 variant, it is less dependent upon its drones for DPS, allowing it to still provide reasonable DPS even if the drones are left behind.
  
 
<pre>
 
<pre>
[Tristan, HYDRA t2]
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[Tristan, Hydra T2]
 
Damage Control II
 
Damage Control II
 +
Drone Damage Amplifier II
 
Overdrive Injector System II
 
Overdrive Injector System II
Co-Processor II
 
  
1MN Afterburner II
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Experimental 1MN Afterburner I
F-392 Baker Nunn Tracking Disruptor I
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J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
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X5 Prototype Engine Enervator
  
125mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
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150mm Railgun II, Antimatter Charge S
Standard Missile Launcher II, Caldari Navy Flameburst Light Missile
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Small Remote Armor Repair System I
Standard Missile Launcher II, Caldari Navy Flameburst Light Missile
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 +
Small Processor Overclocking Unit I
 +
Small Anti-Explosive Pump I
 
Small Hybrid Burst Aerator I
 
Small Hybrid Burst Aerator I
Small Auxiliary Thrusters I
 
Small Auxiliary Thrusters I
 
  
 
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Hobgoblin II x5
Light Armor Maintenance Bot I x1
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</pre>
 
</pre>
  
Note the speed rigs rather than the damage rigs I have used on other setups are due to running out of powergrid!
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'''Alumni Only: ''' The following suggested fit is for Alumni ONLY.  In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies.  Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships. 
  
====Stats====
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<pre>
 +
[Tristan, Hydra Alumni]
 +
Damage Control II
 +
Drone Damage Amplifier II
 +
Overdrive Injector System II
  
With cheap named variant and starting skills:
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Limited 1MN MicroWarpdrive I
 +
J5b Phased Prototype Warp Scrambler I
 +
X5 Prototype Engine Enervator
  
* '''Effective HP''': 2133
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150mm Railgun II, Caldari Navy Antimatter Charge S
* '''Speed''': 850 meters/second
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150mm Railgun II, Caldari Navy Antimatter Charge S
* '''DPS''': 31 (antimatter)
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[empty high slot]
* '''Turret Optimal + Falloff''': 4.7 + 5 km (antimatter)
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* '''Light Missile Max Flight Range''': 18.8 km
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With t2 variant and all Lv V skills:
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Small Processor Overclocking Unit I
 +
Small Anti-Explosive Pump I
 +
Small Hybrid Burst Aerator I
  
* '''Effective HP''': 2813
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Hobgoblin II x5
* '''Speed''': 1235 meters/second
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</pre>
* '''DPS''': 91 (faction antimatter)
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* '''Turret Optimal + Falloff''': 6.8 + 6.3 km (antimatter)
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* '''Light Missile Max Flight Range''': 42.2 km
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Latest revision as of 17:54, 5 March 2016

Info.png
This article is out of date and needs to be updated. Once the article has been brought up to date please remove this template from the article body.

General Info

  • Bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level and 10% Bonus to Drone tracking speed and hitpoints per level.

The Tristan is a solid all-round ship, and the only frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to grab your drones before we warp off. Because of this, we do recommend fitting guns in your high slots so you can still dish out some damage even if your drones got left behind by a sudden cold-warp by the FC. Drones V is HIGHLY recommended if you are flying this ship.

Tristan pilots should have a flight or two of EC-300 drones in the class's staging system, on the off chance the FC decides he'd rather you use jamming drones instead of damage drones. This won't happen often, but it is a possibility. If you don't have electronic warfare drones trained, don't worry about it.

Additional Notes

You should carry with you:

  • A spare set of drones (5 drones) in your cargo hold. This way, should your drones get left behind after a battle, you'll be able to reload your drone bay the next time we have a chance to dock up.
  • 500 units of short-range ammo
  • 500 units of longer-range ammo
  • Scripts for any electronic warfare modules that need them

Example EFT Copy & Paste

Suggested T1 fit. Drones V is highly recommended.

[Tristan, Hydra T1]
Pseudoelectron Containment Field I
Drone Damage Amplifier I
Local Hull Conversion Overdrive Injector I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
125mm Prototype Gauss Gun, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
[empty rig slot]

Hobgoblin I x5

This is a T2 variant, which will require more advanced skills. For the T2 version, we fit it out with the Trinity (scram/web/ab), slightly larger guns, an overdrive because it needs a bit of speed, and since it has leftover CPU, small remote armor repper for after the fight to patch up the remnants of the fleet. While this fit has overall lower DPS than the T1 variant, it is less dependent upon its drones for DPS, allowing it to still provide reasonable DPS even if the drones are left behind.

[Tristan, Hydra T2]
Damage Control II
Drone Damage Amplifier II
Overdrive Injector System II

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
Small Remote Armor Repair System I

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Small Hybrid Burst Aerator I

Hobgoblin II x5

Alumni Only: The following suggested fit is for Alumni ONLY. In this fit, we swap out the afterburner for a microwarp drive. This ship makes a good "chaser tackle" ship, pulsing the microwarp drive to get into scram/web range then holding down the target while it dies. Students should NOT use this fit, as microwarpdrive = death until you are familiar with evading bombs and smart-bombing battleships.

[Tristan, Hydra Alumni]
Damage Control II
Drone Damage Amplifier II
Overdrive Injector System II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Small Hybrid Burst Aerator I

Hobgoblin II x5