Hydra Tristan

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General Info

  • Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.

This is a basic T1 setup for use in PvP-BASIC Hydra gang.

The tristan is a solid all-round ship. It has one more low slot than the incursus, and one more high slot. However, it is slower, and it's weapons are split between missiles (unbonused) and turrets, leading to lower overall dps but with greater versatility. The tristan suffers slightly on CPU once its extra slots are filled, so you may be restricted in your electronic warfare choices.

You will have to adjust the 2 EWAR midslots as needed to balance the fleet so bring several different kinds of ewar modules with you.

The following ewar modules will fit in spare mid-slots for this setup:

  • Stasis Webifier I
  • Tracking Disruptor I
  • Remote Sensor Dampener I
  • Warp Scrambler I
  • Warp Disruptor I

Setup

Stats (All level V)

  • Effective HP: 2,690
  • Speed: 1,050 meters/second
  • DPS: 66 with faction antimatter and missiles
  • Turret Optimal + Falloff: 5.9 + 6.3km with Federation Navy Antimatter S
  • Light Missile Max Flight Range: 42km

Note: This setup requires Electronics IV and Weapon Upgrades III, or Electronics III and Weapon Upgrades IV. If you do not have either skill trained to level IV you may choose to purchase a more expensive version of damage control, such as F85 Peripheral Damage System, use a tech II co-processor, or fit a less cpu-intensive module than a sensor dampener in third mid.

Low Slots

  • Emergency Damage Control I
  • Mark I Modified SS Overdrive Injector
  • Quantum Co-Processor I

Mid Slots

  • Cold-Gas I Arcjet Thrusters (named 1mn afterburner)
  • Indirect Scanning Dampening Unit I (named sensor dampener)
  • J5 Prototype Warp Disruptor I (named 20km warp disruptor)

High Slots

  • 125mm Carbide Railgun I
  • 125mm Carbide Railgun I
  • 'Malkuth' Standard Missile Launcher I
  • 'Malkuth' Standard Missile Launcher I

Drones

Light Armor Maintenance Bot I x 1

Cargo

  • 1000 units of Federation Navy hybrid charges - try to choose an ammo type that gives you an optimal range over 6km (to stay outside smartbomb range).
  • 1000 units Caldari Navy light missiles, your choice of damage type.
  • Both kinds of scripts for any electronic warfare modules that need them.
  • Spare Light Armor Maintenance Bots.

Example EFT Cut & Paste

[Tristan, hydra T1]
Emergency Damage Control I
Mark I Modified SS Overdrive Injector
Quantum Co-Processor I

Cold-Gas I Arcjet Thrusters
Indirect Scanning Dampening Unit I
J5 Prototype Warp Disruptor I

125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
125mm Carbide Railgun I, Caldari Navy Antimatter Charge S
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile
'Malkuth' Standard Missile Launcher I, Caldari Navy Flameburst Light Missile

[empty rig slot]
[empty rig slot]
[empty rig slot]

Light Armor Maintenance Bot I x1