Difference between revisions of "Intermediate General PvP Operations Certification"

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(New page: Category:Public __NOTOC__ == General Info == * Evaluator Fee: 10M ISK * Agony Empire Fee: 5M ISK * Free for AGONY Rank: Lieutenant+ * Evaluator Required Certifications: ** Certificati...)
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Revision as of 01:29, 6 December 2007


General Info

  • Evaluator Fee: 10M ISK
  • Agony Empire Fee: 5M ISK
  • Free for AGONY Rank: Lieutenant+
  • Evaluator Required Certifications:
    • Certification Evaluator
    • Intermediate General PvP Operations
  • Evaluator Rank Requirements:
    • Lieutenant Commander
  • Approximate testing time: 40m

Certification Content

  1. Navigation
    1. Explain a TAM and what its uses are in gang. Demonstrate that you can execute the maneuver either as the anchor to the TAM or the ship using the TAM. When demonstrating using the TAM, the pilot should be in a cruiser. Explain the dangers of attempting to execute a TAM in your ship while an opponent is close on the other side of the gate.
    2. Explain how Mobile Warp Disruptors and Interdictors work. When do the bubbles catch you and how can you avoid getting caught on them.
  2. Communications
    1. Explain the importance and use of broadcast actions in gang such as broadcasting for shield or armor.
  3. Tactics
    1. Explain how to survive a situation where you jump solo into a bubble on a hostile camp with multiple ships.
    2. Explain the basic pros and cons on the following ship classes and their tech 2 variants: Frigates, Cruisers, Battlecruisers, Battleships.
    3. Explain the meaning of "Situational Awareness" and why it is important to a fleet even if you are not commanding that fleet.
    4. Explain some times where you might want to exercise independent thought (other than what is ordered) in a gang, how you should go about executing the independent maneuver and what orders might override your independent idea.
    5. Explain the 3 different strategies for tanking a ship.
    6. Explain the effects of resistance on a ship.
    7. Explain the term "Effective HP" and why it matters in gang.
    8. Describe considerations that you need to keep in mind when a gang working with logistics ships.
  4. Reconnaissance
    1. If acting as a skirmisher and you jump into a camp. Explain what process you need to go through to not only survive but deliver appropriate and accurate intel to your fleet commander.
    2. Demonstrate that you can jump into a system and locate an uncloaked pilot at a moon, asteroid belt, planet or any other celestial object within 3 minutes.
    3. Demonstrate that you know how to prevent warping in on a POS if your scan target might be at a moon.
    4. Explain the differences between the major ship classes and explain the bonuses and dangers of the various Recon and EAF ships.
  5. Character Development
    1. Define a long term plan for your combat skills using Evemon. Show the plan to your evaluating officer and talk about why you plan to do various things. Note that your plan may change later and that is fine, the important skill here is knowing how to make the plan.
    2. Demonstrate that you know how to use Eve Fitting Tool and its uses in planning a ship configuration.