Items for 0.0 Trade

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Revision as of 20:27, 23 March 2010 by Aether (Talk | contribs) (New page: Category:Agony ==Introduction== This is a list of items intended for trade in Agony's 0.0 stations.<br><br> ==General Notes for Trading in 0.0== ==Ammunition and Charges== Ammo: Fa...)

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Introduction

This is a list of items intended for trade in Agony's 0.0 stations.

General Notes for Trading in 0.0

Ammunition and Charges

Ammo: Faction ammo is most commonly used ammo by pvpers and it goes well with T1 or T2 guns. I also usually supply some T2 version of ammo that are used in some popular pvp fits. Barrage S and M is very popular ammo among Minmatar pilots. Spike M and S enjoys some consumption as well as Tremor S (used for Agony's flyby destroyer gangs). Aurora M is good for sniper Zealots which are popular in hac gangs. Scorch works out really great for Amarr pilots. I don't sell void, conflagration, quake. This ammo deemed "useless" or "very situational" by many players is difficult to sell in empire, not to mention 0.0. Large ammunition like antimatter L or barrage L also does not get bought often so I avoid selling it.

  • Federation Navy or Caldari Navy antimatter charges S and M - fed navy and cal navy are equivalent to each other, so you can purchase whichever one is cheapest, enjoys high consumption
  • Null S and M - gets consumed though not in huge quantities, useful to carry for blaster-boat pilots who can't quite get into that 2-3km optimal range, consumption is low to moderate
  • Republic Fleet fusion and emp S and M - this is short range high damage minmatar ammo, fusion does explosive damage against armor tankers while emp does em damage against shield tankers, relatively high consumption
  • Barrage S and M - popular ammo to use with T2 Minmatar guns, relatively high consumption
  • Tremor S - sniper-thrasher pilots consume this one, low consumtion
  • Aurora M - for sniper-Zealots and Harbingers, low consumption
  • Scorch S, M, L - popular Amarr T2 ammo, very useful, moderate consumtion
  • Amarr navy multifrequency crystals S, M, L - because scorch and aurora give tracking penalty sometimes Amarr pilots choose to load navy multi, low consumption
  • Regular multifrequency, standard, and infrared or radio crystals S, M, L - ammunition for amarr is kind of expensive to lose along with the ship because faction crystals cost 400K-1+ mil per crystal so often Amarr pilots who cannot use T2 guns would opt to load cheaper fits with cheap regular crystals, low consumption
  • Spike S and M - useful for sniper cormorants as well as sniping gallente and caldari ships, HSLR deimos and eagle, sniping brutixes and myrmidon, low consumption

Missiles: A variety of Caldari ships get bonuses to kinetic damage of missions so kinetic missiles generally enjoy high consumption rates. HAM and HML Drakes are very popular ships to fly for pvp and pve. Practically all races have ships that can fit missile launchers so it is not just Caldari pilots who will purchase these. Besides kinetic missiles I also try to supply heavy and cruise missiles for damage type to which local rats are weakest to for NPCers and plex runners.


Bombs: These are relatively low-consumption items but essential to attracting stealth bomber pilots into the area. Because SBs cargohold can only carry 2 bombs after a few bombing attempts the SB pilots may be looking for a place they can resupply quickly. Most SB pilot fly the Manticore so Concussion bombs enjoy higher sell rates. The void and lockbreaker bombs very get purchased rarely even in empire and are quite situational.

  • Concussion
  • Electron
  • Shrapnel
  • Scorch