Items for 0.0 Trade

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Introduction

This is a list of items intended for trade in Agony's 0.0 stations.

General Notes for Trading in 0.0

Ammunition and Charges

Ammo: Faction ammo is most commonly used ammo by pvpers and it goes well with T1 or T2 guns. I also usually supply some T2 version of ammo that are used in some popular pvp fits. Barrage S and M is very popular ammo among Minmatar pilots. Spike M and S enjoys some consumption as well as Tremor S (used for Agony's flyby destroyer gangs). Aurora M is good for sniper Zealots which are popular in hac gangs. Scorch works out really great for Amarr pilots. I don't sell void, conflagration, quake. This ammo deemed "useless" or "very situational" by many players is difficult to sell in empire, not to mention 0.0. Large ammunition like antimatter L or barrage L also does not get bought often so I avoid selling it.

  • Federation Navy or Caldari Navy antimatter charges S and M - fed navy and cal navy are equivalent to each other, so you can purchase whichever one is cheapest, enjoys high consumption
  • Null S and M - gets consumed though not in huge quantities, useful to carry for blaster-boat pilots who can't quite get into that 2-3km optimal range, consumption is low to moderate
  • Republic Fleet fusion and emp S and M - this is short range high damage minmatar ammo, fusion does explosive damage against armor tankers while emp does em damage against shield tankers, relatively high consumption
  • Barrage S and M - popular ammo to use with T2 Minmatar guns, relatively high consumption
  • Tremor S - sniper-thrasher pilots consume this one, low consumtion
  • Aurora M - for sniper-Zealots and Harbingers, low consumption
  • Scorch S, M, L - popular Amarr T2 ammo, very useful, moderate consumtion
  • Amarr navy multifrequency crystals S, M, L - because scorch and aurora give tracking penalty sometimes Amarr pilots choose to load navy multi, low consumption
  • Regular multifrequency, standard, and infrared or radio crystals S, M, L - ammunition for amarr is kind of expensive to lose along with the ship because faction crystals cost 400K-1+ mil per crystal so often Amarr pilots who cannot use T2 guns would opt to load cheaper fits with cheap regular crystals, low consumption
  • Spike S and M - useful for sniper cormorants as well as sniping gallente and caldari ships, HSLR deimos and eagle, sniping brutixes and myrmidon, low consumption

Missiles: A variety of Caldari ships get bonuses to kinetic damage of missions so kinetic missiles generally have high consumption rates. HAM and HML Drakes are very popular ships to fly for pvp and pve. Practically all races have ships that can fit missile launchers so it is not just Caldari pilots who will purchase these. Besides kinetic missiles I also try to supply heavy and cruise missiles for damage type to which local rats are weakest to for NPCers and plex runners. Defenders and FoFs are quite situational and are very low sell volume items.

  • Caldari Navy Foxfire and Phalanx rockets - since Crow is the only small ship that gets a bonus to kinetic missiles and since rocket Crows are very rare, thermal and explosive rockets have best consumption rates
  • Caldai Navy Bloodclaw and Flameburst light missiles - Bloodclaw is for the Kestrels and Crows, Flameburst is good all-around light missile type
  • Caldari Navy Scourge Heavy missiles + rat specific heavy missiles - Scourge are kinetic long range missiles for Caracals and Drakes, for second damage type to import pick it to match lowest resistance on local rats
  • Caldari Navy Terror heavy assault missiles - these are short range high damage missiles for HAM-ships, can also import CN fulmination for explosive damage type
  • Cruise missiles - i don't import much of these, if I do usually pick them to match weakness on resists of local rats, these mostly get used for PVE
  • Caldari Navy torpedoes - i import small quantities of all torpedo types for the stealth bombers and occasional Raven pilots buy these as well

Bombs: These are relatively low-consumption items but essential to attracting stealth bomber pilots into the area. Because SBs cargohold can only carry 2 bombs, after a few bombing attempts the SB pilots start looking for a nearby place to resupply. Most SB pilot fly the Manticore so Concussion bombs enjoy higher sell rates. The void and lockbreaker bombs very get purchased rarely even in empire and are quite situational, so I've never sold them.

  • Concussion
  • Electron
  • Shrapnel
  • Scorch

Probes - I usually import only sisters (faction) probes both core for finding complexes and combat for finding ships. They aren't that expensive and don't require any extra skills to use.

Cap Booster Charges - under this section I may import some 150, 400, and 800 charges of regular or navy variety. They are not very high use but are very important for some ship fits to have.

Nanite Repair Paste" - This item is quite expensive to buy in large quantities. It gets regularly bought up in small batches so 2,000-5,000 units lasts for a while.

Scripts - Another quite popular item to buy in 0.0. I sell all 8 varieties of scripts except for focused warp disruptor script for hics (very low use). If you have limited trade slots then import only Scan Resolution, Targeting Range, Targeting Range Dampening scripts as these see the highest use.

Drones