Difference between revisions of "PVP-BASIC Quiz Beta"

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* [[Basic PvP Mechanics]]
 
* [[Basic PvP Mechanics]]
 
* [[Bubbles and Warping]]
 
* [[Bubbles and Warping]]
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How fast must your ship be going to enter warp?
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# 35% of subwarp speed
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# 50% of subwarp speed
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# 65% of subwarp speed
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# 75% of subwarp speed(C)
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# 90% of subwarp speed
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What are the advantages of warp scrambler over a warp disruptor?
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# Warp scrambler has a much longer optimal range.
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# Warp scrambler makes the ship unable to use its armor or shield hardeners.
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# Warp scrambler reduces warp core strength of target ship by 2 points and disables its microwarpdrive.(C)
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# Warp scrambler has infinite points and cancels effects of all warp core stabilizers on target ship.
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# Warp scrambler stops ship's capacitor from recharging.
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* [[Frigate Fleet Fitting Using the Hydra Principle]]
 
* [[Frigate Fleet Fitting Using the Hydra Principle]]
 
* [[Getting Maximum PvP Value From Your Skill Training]]
 
* [[Getting Maximum PvP Value From Your Skill Training]]

Revision as of 05:38, 29 June 2009


Course reading material:

How fast must your ship be going to enter warp?

  1. 35% of subwarp speed
  2. 50% of subwarp speed
  3. 65% of subwarp speed
  4. 75% of subwarp speed(C)
  5. 90% of subwarp speed

What are the advantages of warp scrambler over a warp disruptor?

  1. Warp scrambler has a much longer optimal range.
  2. Warp scrambler makes the ship unable to use its armor or shield hardeners.
  3. Warp scrambler reduces warp core strength of target ship by 2 points and disables its microwarpdrive.(C)
  4. Warp scrambler has infinite points and cancels effects of all warp core stabilizers on target ship.
  5. Warp scrambler stops ship's capacitor from recharging.


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