PVP-WOLFPACKS Preparation Checklist

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1) Make sure that you have been enrolled in the class.

2) Start going over the reading material for PVP-Wolfpacks. You can find related articles by clicking here: Caterogy:PVP-WOLFPACKS. Access to reading material is given 1 week prior to the day the class is scheduled.

3) Connect to the "AU_PVP_UNIVERSITY" channel in game by going to 'Channels and Mailing Lists' button, clicking on "Join", and typing in "AU_PVP_UNIVERSITY". You will need to be in this channel to see the fleet invitation for the class. It can also be very helpful for asking questions or making arrangements.

4) Connect to Agony's Ventrilo server. Read the Voice Communications in PvP Operations article and follow the instructions there. NOTE: If you don't have a microphone, you still need to connect to Ventrilo so you can listen to the class. There is no point in attending if you cannot hear the instructor!

5) Check your skills. The skills you need to have before the class starts are listed in the enrolment thread for that class. At the time of this document they are:

Propulsion Jamming 3+ Afterburner 3+ Caldari, Gallente or Minmatar Frigate 3+ Sensor Linking 3+ Target Painting 3+ Small Hybrid Turret or Small Projectile Turret 3+ Weapon Upgrades 3+ Destroyers 1+ Long Range Targeting 3+ Navigation 3+ Engineering 4+ Electronics 4+ Energy Management 4+ Remote Armor Repair 1+ Warp Drive Operation 3+ (not having this skill can delay the movement of the fleet)

6) Optional: Install jump clones before the class. To do this, you will need to plug in and train Infomorph Psychology skill and find a corporation or capital ship pilot offering jump clone creation services. Once your jump clone is installed you can jump into it and bring it to class rally point. Your implants will be left with your old clone and preserved this way during your excursion into 0.0 space. Once your 24 jump clone timer is up you will be able to jump back into your clone with implants.

For more information on jump clones and related services refer to the following article: Jump Clones

7) Be sure to arrive at the class rally point well in advance of the start time. Best way to do this is to autopilot to the location the night prior to the date of the class. Check the class enrollment thread to see where the meet-up point is. For most classes this is Nonni solar system in Lonetrek region but sometimes the rally point is different. It is best to arrive an hour before the start, so that if you find that you forgot to do something, such as jump into your jump clone or buy certain modules, you will still have plenty of time to do it before the class starts.

8) Buy ships and fittings. Nonni is a reasonably major manufacturing center and is definitely the best place to buy your ships and modules so that you have them on the spot. Other trade hubs in the area are Jita, Sobaseki, and Torrinos, the largest trade hub being Jita. Buy a hauler, load it with your items and ships and transport everything in just one or two trips.

Ships: 3 or more destroyers of your choice

Modules: Before the practical you may be asked to refit your ship according to Hydra principle. Make sure to bring with you different kinds of electronic warfare modules. Having the following in stock is recommended: 3x J5 Prototype Warp Disruptor and J5B Warp Scrambler 3x Patterned Stasis Web 6x F-392 Baker Nunn Targeting Scrambler 6x Induced Multispectral ECM 6x Indirect Scanning Dampening Unit 6x of each kind of script: - tracking speed disruption script - optimal range disruption script - targeting range dampening script - sensor resolution dampening script 6000 rounds of short range high damage ammunition 600 round of long range ammunition Load 2000 units per destroyer

Link to examples of Wolfpack Destroyer fits will be inserted here