Remote repair tips and techniques

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Introduction

This article assumes you have read:

In this article, we will be dealing with those topics that while not core concepts or necessary tactics can and do make your life as a remote repair pilot easier or covering those elements that can make your life more difficult.

EFT

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Managing Fleet Communications

Fleet voice communications can be a chaotic place if not properly managed. The same can be said of the fleet chat channel. Typically things like being jammed are not critical information to say over voice comms unless your role in fleet is critical, and are regulated (if reported at all) to the fleet chat channel.

For a set of cap chained remote repair ships nothing could be more critical. However as common targets of ECM, reporting this over voice could easily drown out FC commands or other important information for the fleet.

Because of these factors, many corps and alliances maintain a chat channel (usually referred to as a logistics channel or remote repair channel) where such information can be passed. Commonly a pre-arranged signal list is used to denote these critical messages some examples are:

  • +JAM (I am jammed, skip me in the chain)
  • -JAM (I am no longer jammed and ready to be re-included)
  • CT on XXXX (sometimes cap chains will be broken for specific reasons (to give cap to a * critical fleet ship, or feed cap to a heavily neuted remote repair ship, etc). This denotes that you are putting one of your cap transfer modules on XXXX)
  • CT off XXXX (the inverse of CT on XXXX)
  • Readjust Cap Chain (something has changed, pay attention and re-adjust who you are feeding cap to)
  • Anchor on XXXX (see below)
  • Cap chain is A <-> B <-> C <-> A (communicate what the current chain is)

Obviously this is just a small sampling of data that you might want to communicate over that channel. It is important to limit the type of data you communicate over this channel as its purpose is for critical information and as a supplement to the existing broadcast system. Too much data will clutter the channel and make it difficult to keep up (hence its separation from the general fleet chat).

Cap Chain Management

While the idea of a cap chain can be very simple, there are many many ways to decide on the order of the chain, here are a few but any method as long as it is properly communicated will work.

Chat Channel List

Some alliances use their logistics/remote repair channel to determine cap chain order (your order in the chat channel denotes your order in the list, wrapping back to the top from the bottom).

Pro

  • If you have a chat channel, it is an easy to see consistent list of remote repair pilots.

Con

  • If you use this method, you MUST have only active remote repair pilots in it or your cap chain will be messed up.
  • This does not scale well when pilots are separated or in different systems.
  • You cannot right click or control click on a name in the chat channel and lock easily.

Watch List

The idea here is to mirror the cap chain in your watch list.

Pro

  • Easily deals with offgrid pilots as they show up without shield/armor/hull indicators and can be skipped.
  • Easy to lock from.
  • Easy to add to and remove from.

Con

  • Can be difficult to maintain over things like bio breaks
  • Difficult to be 100% sure everyone is working from the same page
  • Uses up the watch list
  • Can only support 10 person remote repair groups
  • Editing the watch list in the middle requires removing and re-adding members

Fleet Squad Order

If you put your fleet window into hierarchical mode and keep all your remote repair ships in the same squad(s) you can set your cap chain based on location in the squad list (with the squad commander at the top and bottom).

Pro

  • Extremely consistent
  • Easy to add to and remove from.

Con

  • Does not deal well with split up remote repair pilots (off grid, destroyed, etc)
  • Requires a lot of manual maintenance
  • Can be annoying to make sure everyone in the squad is indeed a remote repair pilot as people join the fleet and possibly get auto-added to the squad
  • The scroll position of the fleet window in large fleets can be erratic as people join and leave fleet
  • More difficult to use when over one squad

Overview

Set up an overview tab such that it shows only fleet members piloting logistics hulls. Then sort by name.

Pro

  • Automatically adapts to changes in grid.
  • Once set up easy to switch to.
  • Can easily lock from.

Con

  • Can be difficult to set up because of strange overview behavior in eve.
  • Requires the use of an overview tab.
  • Requires you to switch from your active overview potentially temporarily shielding you from important changes to the battlefield.

Anchors

When dealing with large fleet battles and large groups of t2 support cruisers, it is necessary to both keep the fleet and remote repair ships together and keep a high level of focus on the task at hand. In addition with guardians, it is important to keep moving to reduce damage taken.

One way to take care of this issue is to choose one fleet ship as an anchor (commonly the FC or remote repair SC) and when appropriate orbit that fleet member at speed. That fleet member is then responsible for keeping the remote repair ships where they need to be and away from obstructions like asteroids or POS shields.

Even if using this technique the remote repair pilots should maintain vigilance as it is possible to miss loosing your anchor or have eve decide to stop orbiting (it happens a lot) at which point you will be powering at speed potentially away from the fleet exposing yourself and putting yourself in a position where you can't help or be helped by the rest of the fleet.

Aggression Mechanics

One of the more controversial attributes of remote repair is that it does not cause aggression (although it does flag you as having committed an aggressive act against a corporation if your target is flagged that way).

What this means is even if repairing, at any point if you are within range and not under any other session timer, you can dock or jump through a gate without the typical wait related with aggression. In addition, you can remote repair a ship that is fighting a war target without yourself being in a corp that is at war without having to deal with concord. Doing so does set you as a valid target for anyone your target has agressed however.

What this means is when piloting in a dedicated remote repair ship, it is frequently in your best interest (if possible) to stay within activation range of a station or gate and if primaried, activate since it only removes you from the field for around 30 seconds (to overcome session timers, and re-approach or undock.

To Whore or not to Whore

When piloting a dedicated remote repair ship, a common complaint by some is that they do not get any record of having been participating in the combat on killboards since they have never aggressed the enemy ships. Some pilots will go through a variety of methods to alter that fact, everything from fitting a civilian laser to carrying combat drones. While we will not discuss whether this is a good thing or not (as it depends highly on your corp and personal feelings), there are some caveats you should be aware of if you do choose to do this.

  • You are no longer protected against aggression timers. This can severely limit your possible escape paths if you are not very careful.
  • You will have to contend with maintaining a target list with both friends and foes on it with the corresponding risk of repairing a foe and doing damage to a friend.
  • You are almost always limiting your efficiency in some way (either by sacrificing drone space that could be used for more repair drones) or by using a coveted high slot for a gun.
  • It is another thing to keep track of in a role where you already have a lot to keep track of.

It is strongly suggested that you be wary of these at all times and if you are not experienced in logistics piloting to not do them at all.

Cloaking Devices

This is listed because it is fairly common and fairly likely to result in disaster. While flying remote repair ships, it is often important to prioritize important ships that are fragile and likely to be primaried. Whenever possible some pilots will front load target them for faster response (target them even before a conflict begins). What can be more important and fragile as an interdictor or more likely to be primaried? Often when flying in fleets interdictors are fit with cloaking devices to increase their survivability. If you pre-target or even target when you see them receiving damage on the watch list, they cannot cloak. This is bad.

When dealing with a cloaked ship, in general do not target them unless they broadcast specifically to be repaired and once you are done repairing and they are not taking damage anymore, unlock them immediately.