Difference between revisions of "Supporting capitals"

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==Tactics==
 
==Tactics==
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===Intel===
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Following items must be gathered for the start - destination and any en-route systems
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* who is active in nearby station systems
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Expand to explain what to be looking for
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 +
* any enemy fleets out
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 +
Scouts / Ceptors must physically do a patrol through outlying sectors
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* what is currently in the destination system
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 +
 +
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 +
 
;Circular Cynofielding
 
;Circular Cynofielding
 
:Circular Cynofields are two simultaneous Cynosural fields placed at the destination and origin of the capital ship. The capital jumps to the destination, unloads, reloads with fuel, has it's capacitor recharged by docking at a station, and returns to the orgin ''without creating a new cynosural field''. This can be repeated several times as long as the capital has fuel and the cynosural fields remain active.
 
:Circular Cynofields are two simultaneous Cynosural fields placed at the destination and origin of the capital ship. The capital jumps to the destination, unloads, reloads with fuel, has it's capacitor recharged by docking at a station, and returns to the orgin ''without creating a new cynosural field''. This can be repeated several times as long as the capital has fuel and the cynosural fields remain active.

Revision as of 19:29, 15 February 2008


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Overview

Just as carriers and other large ships are vulnerable alone in the real world, these ships require support in EVE.

Capital Jumps

The following conditions must be met for a capital ship to initiate a jump.

  • Destination Cyno
    • Cyno ship must be in gang with the capital before generating a cyno field
    • Cyno ship must have sufficient fuel to create a cyno (liquid ozone)
  • Capital Ship
    • Must have greater than 95% of capacitor
    • Must not be inside a warp disruption bubble
    • Must not be warp disrupted or scrambled
    • Must have sufficient fuel to jump (fuel types different for each race)
      • Caldari: Nitrogen Isotopes
      • Gallente: Oxygen Isotopes
      • Minmatar: Hydrogen Isotopes
      • Amarr: Helium Isotopes

Cynosural Fields

Cynos are the basis of all capital inter-system travel. They in effect transmit a beacon for the capital ship's navigation to lock onto and allow for the opening and stabilization of a jump portal. By galactic law these are only deployable in low or null security space due to the hazards to local traffic caused by the field and subsequent incoming capital. The Cynosural Field Theory skill is required to deploy them and many recons have a bonus in the reduction of the liquid ozone fuel required. The beacon is viewable to all in system and often will draw the attention of any local hostiles.

When a ship has successfully deployed a cyno it may not:

  • Move under sublight or warpdrive
  • Activate a stargate
  • Activate a cloaking device
  • Request for docking clearance

Support Ships

An example of a good support group for a Carrier:

  • Interceptors - Perfect for assigning fighters to, especially ones which go super fast and stay out of web range
  • Interdictors - Bubbles are excellent for pinning targets down long enough for the capital to lock and attack.
  • Recons/EWAR Cruisers - Great for protecting the rest of the support as well as keeping ewar off the carrier by countering opposing EW ships.
  • "Support" ships - Basically just 1 or 2 ships setup to make the carrier more effective either by repairing fighters or by remote sensor boosting it. Logistics ships or battleships setup for logistics are excellent for this.
  • Everything else - A carrier only needs so much support, once there are enough interceptors/interdictors/recons/support then adding any sort of ship simply strengthens the fleet.

Specific Support Setups

Tactics

Intel

Following items must be gathered for the start - destination and any en-route systems

  • who is active in nearby station systems

Expand to explain what to be looking for

  • any enemy fleets out

Scouts / Ceptors must physically do a patrol through outlying sectors

  • what is currently in the destination system



Circular Cynofielding
Circular Cynofields are two simultaneous Cynosural fields placed at the destination and origin of the capital ship. The capital jumps to the destination, unloads, reloads with fuel, has it's capacitor recharged by docking at a station, and returns to the orgin without creating a new cynosural field. This can be repeated several times as long as the capital has fuel and the cynosural fields remain active.

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