Supporting capitals

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Revision as of 22:01, 3 February 2008 by Axom (Talk | contribs) (New page: Category:Agony Image:construction.gif __TOC__ ==Overview== Just as carriers and other large ships are vulnerable alone in the real world, these ships require support in EVE. ==Cyn...)

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Construction.gif

Overview

Just as carriers and other large ships are vulnerable alone in the real world, these ships require support in EVE.

Cynosural Fields

Cynos are the basis of all capital inter-system travel. The following conditions must be met for a capital ship to initiate a jump.

  • Destination Cyno
    • Cyno ship must be in gang with the capital
    • Fuel to generate cyno: Liquid Ozone
  • Capital Ship
    • Must have greater than 95% of capacitor
    • Must not be inside a warp disruption bubble
    • Must not be warp disrupted or scrambled
    • Must have sufficient fuel to jump (fuel types different for each race)

Support Ships

An example of a good support group for a Carrier:

  • Interceptors - Perfect for assigning fighters to, especially ones which go super fast and stay out of web range
  • Interdictors - Bubbles are excellent for pinning targets down long enough for the capital to lock and attack.
  • Recons/EWAR Cruisers - Great for protecting the rest of the support as well as keeping ewar off the carrier by countering opposing EW ships.
  • "Support" ships - Basically just 1 or 2 ships setup to make the carrier more effective either by repairing fighters or by remote sensor boosting it. Logistics ships or battleships setup for logistics are excellent for this.
  • Everything else - A carrier only needs so much support, once there are enough interceptors/interdictors/recons/support then adding any sort of ship simply strengthens the fleet.

Specific Support Setups

Tactics

Circle Cynos
Definition and explanation of circle cynos