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  • # Bullet Shield (GRINC) June 10, 2006 # Deimos Ares (VOG) March 17th, 2007
    94 KB (11,484 words) - 21:32, 2 April 2013
  • ...e many different setups for fishing frigates. The most common use a large tank, but some use range, or jams, or some other creative method. The only comm ...ar and cap modifications to perma-run points and mwds (again, typically no tank).
    12 KB (2,107 words) - 20:12, 7 January 2011
  • * [[Ares]] (Gallente) Damage control and/or shield extender.
    31 KB (5,888 words) - 23:03, 12 January 2013
  • ...s (although it's sometimes possible to bait tank them with very impressive shield tanks). While one of the most dangerous forms of electronic warfare is ECM, *Interceptors: Stiletto, Malediction, Raptor, Ares, Claw, Crusader, Crow, Taranis
    4 KB (610 words) - 14:47, 19 September 2014
  • ...balance. What allowed them to do so well was the almost perfect balance of tank, damage, range and speed that gave them the ability to fight off almost eve ...ched for a minute before damage was applied. Speed also factors into their tank but I am putting it into a separate category.
    9 KB (1,703 words) - 12:07, 3 March 2016
  • ...rget) and should almost always be setup for range and speed in a fleet (so Ares, Raptor, Malediction, and Stiletto are preferred). In addition a couple of ...orks well with armor tanking (more ships armor tank, plus the cpu usage on shield transfers is extreme). The most important thing though is that everyone in
    16 KB (2,924 words) - 04:33, 25 March 2013
  • The fleet interceptors are the Ares, Stiletto, Malediction and Raptor. * Speed is life, especially in a flimsy frigate with very little tank.
    27 KB (4,853 words) - 16:38, 29 November 2015
  • Basically you want to have a fast (MWD+speed/agility), yet resilient (tank) platform for your long range point. Mods/rigs to adapt your locking range * Tank
    12 KB (2,100 words) - 21:50, 6 June 2014