Difference between revisions of "Eve Glossary"
From Agony Unleashed
(→S) |
m (Link) |
||
(128 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
==A== | ==A== | ||
; '''AB''' : afterburner, mid-slot module that boost ship's speed by about two times | ; '''AB''' : afterburner, mid-slot module that boost ship's speed by about two times | ||
− | ; '''AC''' : autocannon, short range projectile turret | + | ; '''ABC''' : attack battlecruiser - battlecruiser hulls that utilize large weaponry |
− | ; '''Active tank''' : a setup that makes use of active tanking modules, these modules use capacitor to repair or decrease damage received by a ship | + | ; '''AC''' : autocannon, short range [[Weaponry Overview|projectile turret]] |
+ | ; '''Active tank''' : a setup that makes use of active [[Tanking in PVP|tanking]] modules, these modules use capacitor to repair or decrease damage received by a ship | ||
; '''AF''' : assault frigate, assault ship, T2 frigate | ; '''AF''' : assault frigate, assault ship, T2 frigate | ||
+ | ; '''Afaik''' : concise for "as far as i know" | ||
+ | ; '''AFG''' : away from the game, Agony specific tag that allows other members to know that you cannot play EVE currently | ||
; '''AFK''' : away from keyboard, not paying any attention to the game | ; '''AFK''' : away from keyboard, not paying any attention to the game | ||
+ | ; '''Aggressed''' : player has either opened fire or is firing back denoting his brackets as red on the overview, aggressed ships are unable to dock or use gates for one minute | ||
; '''Alt''' : alternative character run by same player | ; '''Alt''' : alternative character run by same player | ||
− | ; '''Apoc''' : Apocalypse, Amarr tier 2 battleship often used in fleet engagements for sniping because of optimal range bonus it gets | + | ; '''Apoc''' : [[Apocalypse]], Amarr tier 2 battleship often used in fleet engagements for sniping because of optimal range bonus it gets |
− | ; '''Arbi''' : | + | ; '''Arbi''' : [[Arbitrator]], Amarr electronic warfare T1 cruiser that specializes in tracking disruptors |
− | ; '''Arti''' : artillery, long range projectile turret | + | ; '''Arti''' : artillery, long range [[Weaponry Overview|projectile turret]] |
+ | ; '''AU''' : astronomical unit equal to approximately 150 million kilometers (149.6 mil to be more exact) which in real life is the distance from Earth to the Sun. Also, sometimes used to refer to AGONY Unleashed Corporation. | ||
+ | ; '''Autopest''' : [[Tempest]] battleship fitted with autocannons | ||
==B== | ==B== | ||
− | ; '''BB''' : Blackbird, Caldari electronic warfare cruiser that specializes in ECM | + | ; '''BB''' : [[Blackbird]], Caldari electronic warfare cruiser that specializes in ECM |
; '''BC''' : battlecruiser | ; '''BC''' : battlecruiser | ||
; '''BCU/BCS''' : ballistic control unit, also sometimes referred to as ballistic control system, low slot module that increases damage output of missile ships | ; '''BCU/BCS''' : ballistic control unit, also sometimes referred to as ballistic control system, low slot module that increases damage output of missile ships | ||
− | ; '''Beams''' : beam lasers, long range energy turrets | + | ; '''Beams''' : beam lasers, long range [[Weaponry Overview|energy turrets]] |
; '''BM''' : bookmark | ; '''BM''' : bookmark | ||
; '''BP''' : blueprint | ; '''BP''' : blueprint | ||
Line 23: | Line 29: | ||
==C== | ==C== | ||
− | ; '''Cap''' : capacitor | + | ; '''Cap''' : capacitor; capital ship |
− | ; '''CAOD''' : Corporation, Alliance and Organization Discussions, a subforum | + | ; '''CAOD''' : "Corporation, Alliance and Organization Discussions" forum, a subforum of the main EVE Online forums where members of space-holding alliances post about their achievements in game |
; '''Carebear''' : a player who avoids combat, alternative meaning a player who avoids taking risks | ; '''Carebear''' : a player who avoids combat, alternative meaning a player who avoids taking risks | ||
+ | ; '''CCC''' : capacitor control circuit rig, increases capacitor recharge rate by 15-20% | ||
; '''C/D''' : confirm/deny | ; '''C/D''' : confirm/deny | ||
− | ; '''CNR''' : Caldari Navy Raven also known as Raven Navy Issue | + | ; '''Chaining''' : process of killing biggest rats in the spawn and leaving one small rat behind so that it may "call for reinforcements" i.e. induce spawning of bigger rats again such that the spawn is restored, chaining is done to preserve all the good spawns in system and maximize ISK/hour income from ratting but it decreases chances of getting faction or officer spawn |
+ | ; '''Ceptor''' : interceptor | ||
+ | ; '''CNR''' : Caldari Navy Raven also known as ''Raven Navy Issue'' or simply, ''Navy Raven''. | ||
; '''Cold Warping''' : engaging warp from a dead stop, initiating warp instantly | ; '''Cold Warping''' : engaging warp from a dead stop, initiating warp instantly | ||
; '''Convo''' : conversation | ; '''Convo''' : conversation | ||
Line 38: | Line 47: | ||
==D== | ==D== | ||
− | ; '''Damp''' : dampener, mid-slot module that decreases targeting range and sensor resolution of target ship | + | ; '''Damp''' : [[EWAR Guide|dampener]], mid-slot module that decreases targeting range and sensor resolution of target ship |
; '''DC''' : disconnect, "dc'ed" - lost connection | ; '''DC''' : disconnect, "dc'ed" - lost connection | ||
+ | ; '''DCU/DC''' : [[Tanking in PVP|damage control unit]], low-slow module that increases resistances of shield, armor, and hull of a ship | ||
+ | ; '''DD/DDD''' : doomsday device | ||
; '''DED/deadspace''' : type of space that does not allow use of microwarpdrive modules typically found in mission and exploration site locations | ; '''DED/deadspace''' : type of space that does not allow use of microwarpdrive modules typically found in mission and exploration site locations | ||
+ | ; '''Dessie''' : destroyer | ||
; '''Dev''' : game developer | ; '''Dev''' : game developer | ||
− | ; '''Domi''' : Dominix, Gallente tier 2 battleship possessing very large drone bay | + | ; '''Dictor''' : interdictor, T2 destroyer with ability to drop temporary warp disruption bubbles of 20km radius |
+ | ; '''Domi''' : [[Dominix]], Gallente tier 2 battleship possessing very large drone bay | ||
; '''DPS''' : damage per second | ; '''DPS''' : damage per second | ||
− | ; '''Dread''' : | + | ; '''Dread''' : dreadnought class vessel, capital ship used for taking down POSs |
; '''DT''' : donwtime, one hour lasting from 10:00 to 11:00 EVE time when Tranquility server is shut down | ; '''DT''' : donwtime, one hour lasting from 10:00 to 11:00 EVE time when Tranquility server is shut down | ||
Line 50: | Line 63: | ||
; '''E-war''' : electronic warfare, type of warfare aimed to disrupt sensors or weapons systems of enemy ships | ; '''E-war''' : electronic warfare, type of warfare aimed to disrupt sensors or weapons systems of enemy ships | ||
; '''EA''' : Empyrean Age, expansion that was released in June 2008, this expansion introduced factional warfare to EVE | ; '''EA''' : Empyrean Age, expansion that was released in June 2008, this expansion introduced factional warfare to EVE | ||
− | ; '''EANM''' : energized adaptive nano membrane, low-slot passive module that increases armor resistances to all damage types by about 15-20% | + | ; '''EANM''' : [[Tanking in PVP|energized adaptive nano membrane]], low-slot passive module that increases armor resistances to all damage types by about 15-20% |
− | ; '''ECCM''' : electronic counter counter measures, refers to modules designed to counter effects of ECM | + | ; '''ECCM''' : [[ECCM - Electronic Counter Counter Measures|electronic counter counter measures]], refers to modules designed to counter effects of ECM |
− | ; '''ECM''' : electronic counter measures, ECM modules break lock of target ship and make it unable to target anything for duration of their cycle time | + | ; '''ECM''' : [[ECM - Electronic Counter Measures|electronic counter measures]], ECM modules break lock of target ship and make it unable to target anything for duration of their cycle time |
; '''Effective Hitpoints''' : total amount of hit points of a ship in shield, armor, and hull, taking its resistances into account | ; '''Effective Hitpoints''' : total amount of hit points of a ship in shield, armor, and hull, taking its resistances into account | ||
; '''Escrow''' : old trading system that has been replaced by contracts in Revelations expansion | ; '''Escrow''' : old trading system that has been replaced by contracts in Revelations expansion | ||
− | ; '''EWO''' : electronic warfare officer, someone who coordinates the electronic warfare wing of a fleet | + | ; '''EWO''' : [electronic warfare officer, someone who coordinates the electronic warfare wing of a fleet |
==F== | ==F== | ||
Line 61: | Line 74: | ||
; '''FC''' : fleet commander, gang leader | ; '''FC''' : fleet commander, gang leader | ||
; '''FOTM''' : flavor of the month, in EVE typically refers the the most current setup deemed overpowered and hence often in use by players | ; '''FOTM''' : flavor of the month, in EVE typically refers the the most current setup deemed overpowered and hence often in use by players | ||
+ | ; '''FOV''' : field of view | ||
; '''FTL''' : for the lose | ; '''FTL''' : for the lose | ||
; '''FTW''' : for the win | ; '''FTW''' : for the win | ||
==G== | ==G== | ||
− | ; '''Gank''' : | + | ; '''Gank''' : to kill almost instantly, refers to fights where the target is completely overpowered and killed very fast |
− | ; '''Geddon''' : Armageddon, Amarr tier 1 battleship | + | ; '''Geddon''' : [[Armageddon]], Amarr tier 1 battleship |
; '''GF''' : good fight, typically posted into local after a fun fight | ; '''GF''' : good fight, typically posted into local after a fun fight | ||
; '''GM''' : game master | ; '''GM''' : game master | ||
+ | ; '''GSC''' : giant secure container, an anchorable can occupying 3000m3 of space but holding 3900m3 of volume | ||
+ | ; '''GTC''' : game time code, a code purchased from CCP or online retailers that can be used to extend game time or sold to other players for ISK | ||
; '''Gyro''' : gyrostabilizer, increases damage output of projectile weapons | ; '''Gyro''' : gyrostabilizer, increases damage output of projectile weapons | ||
==H== | ==H== | ||
; '''HAC''' : heavy assault ship, heavy assault cruiser, T2 cruiser 'on steroids' | ; '''HAC''' : heavy assault ship, heavy assault cruiser, T2 cruiser 'on steroids' | ||
+ | ; '''HAMs''' : [[Weaponry Overview|heavy assault missiles]], cruiser-sized short-range high-damage missiles | ||
; '''Hed''' : hedbergite | ; '''Hed''' : hedbergite | ||
; '''Hem''' : hemorphite | ; '''Hem''' : hemorphite | ||
− | ; '''Hybrids''' : hybrid weapons, blasters and railguns | + | ; '''HIC''' : heavy interdictor, T2 cruiser that can use focused warp disruption script to scramble ships or drop a warp disruption bubble around itself, focused warp disruption scripts annuls action of any number of warp core stabs and has the capability of disrupting warp core of ships that are immune to electronic warfare such as motherships, warp disruption sphere acts as a regular anchorable or interdictor bubble |
+ | ; '''Hybrids''' : [[Weaponry Overview|hybrid weapons]], blasters and railguns | ||
==I== | ==I== | ||
− | ; '''IBTL''' : in before the lock, posted in threads that are deemed to | + | ; '''IBTL''' : short for "in before the lock", posted in threads that are deemed to get locked soon |
+ | ; '''IG''' : in-game | ||
+ | ; '''IGB''' : in-game browser | ||
+ | ; '''IMO/IMHO''' : short for "in my opinion / in my humble opinion" | ||
; '''Indy''' : industrial | ; '''Indy''' : industrial | ||
; '''Inty''' : interceptor | ; '''Inty''' : interceptor | ||
; '''Invul''' : invulnerability field, mid-slot active module that increases shield resistances to all damage types by about 25-30% | ; '''Invul''' : invulnerability field, mid-slot active module that increases shield resistances to all damage types by about 25-30% | ||
; '''IPO''' : initial public offering, when an EVE corporation/enterprise offers its shares for sale to the public (visit EVE Online main forums, market subforum, to see these in action) | ; '''IPO''' : initial public offering, when an EVE corporation/enterprise offers its shares for sale to the public (visit EVE Online main forums, market subforum, to see these in action) | ||
− | ; '''ISK''' : Interstellar Kredit | + | ; '''ISD''' : Interstellar Services Department, player volunteers who moderate help channels |
+ | ; '''ISK''' : Interstellar Kredit (the abbreviation ISK derives it's name from the Iceland(ic) Krona.) | ||
; '''Iso''' : isogen | ; '''Iso''' : isogen | ||
+ | ; '''Istab''' : intertia stabilizer, low-slot module that improves agility of a ship by 16-20% | ||
+ | ; '''Itty''' : Iteron hauler | ||
==J== | ==J== | ||
Line 92: | Line 116: | ||
==K== | ==K== | ||
+ | ; '''Kessie''' : [[Kestrel]], Caldari frigate | ||
; '''KOS''' : kill on sight | ; '''KOS''' : kill on sight | ||
==L== | ==L== | ||
− | ; '''LAR''' : large armor repairer | + | ; '''LAR''' : [[Tanking in PVP|large armor repairer]] |
; '''LF''' : looking for | ; '''LF''' : looking for | ||
; '''LVL''' : level | ; '''LVL''' : level | ||
− | ; '''Local duty''' : a | + | ; '''Local duty''' : a gang role assigned to a pilot consisting of watching the number of people in local chat channel and alerting the gang if this number drops or increases |
; '''LOZ''' : liquid ozone | ; '''LOZ''' : liquid ozone | ||
+ | ; '''LP''' : loyalty points | ||
+ | ; '''LSB''' : [[Tanking in PVP|large shield booster]] | ||
+ | ; '''LSE''' : [[Tanking in PVP|large shield extender]] | ||
+ | ; '''LT''' : Lieutenant, a rank in Agony Empire one step up from Ensign | ||
+ | ; '''LTC''' : Lieutenant Commander, a rank in Agony Empire one step up from Lieutenant, Core Member | ||
==M== | ==M== | ||
; '''M2''' : miner II | ; '''M2''' : miner II | ||
; '''Mac/Mack''' : mackinaw, T2 mining barge (exhumer) used primarily for mining ice | ; '''Mac/Mack''' : mackinaw, T2 mining barge (exhumer) used primarily for mining ice | ||
− | ; '''Macro-miner/ratter''' : character | + | ; '''Macro-miner/ratter''' : character piloted by a macro program allowing its owner to farm ISK without paying attention to the game |
; '''Mag Stab''' : magnetic field stabilizer, increases damage output of hybrid turrets | ; '''Mag Stab''' : magnetic field stabilizer, increases damage output of hybrid turrets | ||
; '''MAPC''' : micro auxiliary power core, adds 10 units to ship's powergrid | ; '''MAPC''' : micro auxiliary power core, adds 10 units to ship's powergrid | ||
− | ; '''MAR''' : medium armor repairer | + | ; '''MAR''' : [[Tanking in PVP|medium armor repairer]] |
; '''ME''' : material efficiency | ; '''ME''' : material efficiency | ||
− | ; '''Mega''' : Megathron, Gallente tier 2 battleship that if blaster fitted can put out some serious dps | + | ; '''Mega''' : [[Megathron]], Gallente tier 2 battleship that if blaster fitted can put out some serious dps; megacyte mineral |
; '''Merc''' : mercenary, hired fighter | ; '''Merc''' : mercenary, hired fighter | ||
; '''Mex''' : mexallon | ; '''Mex''' : mexallon | ||
+ | ; '''MFS''' : magnetic field stabilizer | ||
; '''Mins''' : minerals | ; '''Mins''' : minerals | ||
; '''Min-maxing''' : rolling a character with intent to create the "best" roll, minimizing unimportant attributes and maximizing all of the important ones, in EVE this typically leads to creation of characters with very imbalanced attribute sets | ; '''Min-maxing''' : rolling a character with intent to create the "best" roll, minimizing unimportant attributes and maximizing all of the important ones, in EVE this typically leads to creation of characters with very imbalanced attribute sets | ||
; '''MLU''' : mining laser upgrade | ; '''MLU''' : mining laser upgrade | ||
+ | ; '''Mom''' : mothership | ||
; '''MWD''' : microwarpdrive, mid-slot modules that boosts speed of a ship five times | ; '''MWD''' : microwarpdrive, mid-slot modules that boosts speed of a ship five times | ||
==N== | ==N== | ||
− | ; '''Nanophoon''' : Typhoon fitted for speed, popular Typhoon setup before the speed nerfs | + | ; '''Nanophoon''' : [[Typhoon]] fitted for speed, popular Typhoon setup before the speed nerfs |
; '''Nano-ship''' : ship fitted with speed, typically holding overdrives and nanofiber modules in low slots | ; '''Nano-ship''' : ship fitted with speed, typically holding overdrives and nanofiber modules in low slots | ||
+ | ; '''NAP''' : non-aggression pact, a pact made between two or more corporations or alliances to set each other to positive standings (aka make each other 'blue') | ||
+ | ; '''NASI''' : "Not AGONY Shoot It". The AGONY Unleashed rules of engagement, stating simply that in 0.0 space AGONY pilots and those in gangs/classes with AGONY members may engage Non-AGONY, Non-Ganged, and Non-Student targets at will. | ||
; '''NBSI''' : not blue shoot it, policy allowing corp/alliance members to shoot at neutral players | ; '''NBSI''' : not blue shoot it, policy allowing corp/alliance members to shoot at neutral players | ||
+ | ; '''Necro''' : replying to an old thread thus bumping it back up for discussion | ||
; '''Neocom''' : left hand side panel | ; '''Neocom''' : left hand side panel | ||
; '''Nerf''' : to weaken, a change to the game designed to make something less powerful | ; '''Nerf''' : to weaken, a change to the game designed to make something less powerful | ||
− | ; '''Neut''' : energy neutralizer, high-slot active module that consumes capacitor of enemy ship | + | ; '''Neut''' : energy neutralizer, high-slot active module that consumes capacitor of enemy ship; "neutral" a character that has no standings assigned |
; '''Nocx/Nox''' : noxcium | ; '''Nocx/Nox''' : noxcium | ||
; '''Nos''' : nosferatu, high-slot module that acts as energy equalizer draining enemy ship of capacitor until its capacitor level is equal to capacitor of nossing ship | ; '''Nos''' : nosferatu, high-slot module that acts as energy equalizer draining enemy ship of capacitor until its capacitor level is equal to capacitor of nossing ship | ||
Line 137: | Line 172: | ||
==P== | ==P== | ||
− | ; '''Painter''' : target painter, mid-slot module that boosts signature radius of target ship by about 25-30%, best used when trying to hit small ships with larger-sized weapons | + | ; '''Painter''' : [[EWAR Guide|target painter]], mid-slot module that boosts signature radius of target ship by about 25-30%, best used when trying to hit small ships with larger-sized weapons |
− | ; '''Passive tank''' : a setup that utilizes passive modules for tanking, these modules improve ship's ability to withstand damage without using up any capacitor in process | + | ; '''Passive tank''' : a setup that utilizes passive modules for [[Tanking in PVP|tanking]], these modules improve ship's ability to withstand damage without using up any capacitor in process |
− | ; '''PC''' : price check | + | ; '''PC''' : 1. price check, 2. Player Character, 3. Personal Computer |
; '''PDS/PDU''' : power diagnostic system, also referred to as power diagnostic unit, low-slot passive module that grants bonuses to ship's powergrid, capacitor, and shields | ; '''PDS/PDU''' : power diagnostic system, also referred to as power diagnostic unit, low-slot passive module that grants bonuses to ship's powergrid, capacitor, and shields | ||
; '''PE''' : production efficiency | ; '''PE''' : production efficiency | ||
− | ; '''Phoon/Typh''' : Typhoon, Minmatar tier 1 battleship | + | ; '''Phoon/Typh''' : [[Typhoon]], Minmatar tier 1 battleship |
; '''Pie''' : player pirate | ; '''Pie''' : player pirate | ||
; '''PK''' : pod kill, alternatively player kill | ; '''PK''' : pod kill, alternatively player kill | ||
− | ; '''Point''' : warp core destabilization point, this term is sometimes used to denote warp disruptors | + | ; '''PLEX''' : 30 day pilot license extension, an in-game item created out of 60 day game time codes that can be applied to one's account to extend game time or sold on market for ISK |
+ | ; '''Point''' : warp core destabilization point, this term is sometimes used to denote warp disruptors (But not scramblers. See Scram), also said by gang's tackler to denote to the gang that the target has been warp scrambled | ||
; '''POS''' : player owned structure consisting of a control tower that projects a force field around a certain radius from center, in non-NPC owned 0.0 space POSs are set up to claim sovereignty over systems | ; '''POS''' : player owned structure consisting of a control tower that projects a force field around a certain radius from center, in non-NPC owned 0.0 space POSs are set up to claim sovereignty over systems | ||
+ | ; '''POV''' : point of view | ||
; '''P&P''' : people and places | ; '''P&P''' : people and places | ||
; '''Prat''' : player pirate | ; '''Prat''' : player pirate | ||
− | ; '''Probe duty''' : a | + | ; '''Probe duty''' : a gang role assigned to a pilot consisting of doing 360 scans of the area and alerting the gang if the scan picks up scan probes deployed in vicinity |
− | ; '''Pulses''' : pulse lasers, short-rage energy turrets | + | ; '''Pulses''' : pulse lasers, short-rage [[Weaponry Overview|energy turrets]] |
==Q== | ==Q== | ||
+ | ; '''QFT''' : quoted for truth, another way of saying "I agree" | ||
; '''QR''' : Quantum Rise, expansion deployed in November 2008, most remembered for the nerf to speed of all ships as well as changes to implants and modules granting speed bonuses | ; '''QR''' : Quantum Rise, expansion deployed in November 2008, most remembered for the nerf to speed of all ships as well as changes to implants and modules granting speed bonuses | ||
==R== | ==R== | ||
+ | ; '''Rails''' : railguns, long-range [[Weaponry Overview|hybrid turrets]] | ||
+ | ; '''Ranis''' : [[Taranis]], Gallente interceptor | ||
; '''Rat''' : non-player character killed for its bounty and loot | ; '''Rat''' : non-player character killed for its bounty and loot | ||
; '''Ratting''' : process of flying from asteroid belt to asteroid belt to find pirate NPCs to kill to make ISK | ; '''Ratting''' : process of flying from asteroid belt to asteroid belt to find pirate NPCs to kill to make ISK | ||
− | ; '''Rax''' : | + | ; '''Rax''' : [[Thorax]], gallente tier 3 cruiser |
; '''RCU''' : reactor control unit, low-slot module that grants 10-15% to ship's powergrid output | ; '''RCU''' : reactor control unit, low-slot module that grants 10-15% to ship's powergrid output | ||
− | ; '''Rear | + | ; '''Rear guard duty''' : a gang role assigned to a pilot who then jumps in last after entire groups watching for stragglers and alerting the gang if anybody is lagging behind |
+ | ; '''Red/Reds''' : characters with negative standings | ||
; '''Rev''' : Revelation expansions, Revelations I was released in Nov 2006, Revelations II was released half a year later in June 2007, these patches brought several things to the game most notably invention, exploration, rigs, and contracts system | ; '''Rev''' : Revelation expansions, Revelations I was released in Nov 2006, Revelations II was released half a year later in June 2007, these patches brought several things to the game most notably invention, exploration, rigs, and contracts system | ||
− | ; ''' | + | ; '''ROF''' : rate of fire |
− | ; '''Rorq''' : Rorqual, capital ship capable of ore compression | + | ; '''Rorq''' : [[Rorqual]], capital ship capable of ore compression |
+ | ; '''RP''' : role-play | ||
==S== | ==S== | ||
− | ; '''SAR''' : small armor repairer | + | ; '''SAR''' : [[Tanking in PVP|small armor repairer]] |
− | ; '''Scan duty / 360''' : a | + | ; '''SB''' : [[Tanking in PVP|shield booster]]; stealth bomber |
− | ; '''Scram''' : scrambler, mid-slot module with range of about 8-10km that puts two warp core destabilization points on target ship as well as makes it unable to activate microwarpdrive modules, also sometimes inaccurately used to describe warp disruptor | + | ; '''SBA''' : [[Tanking in PVP|shield boost amplifier]] |
+ | ; '''Scan duty / 360''' : a gang role assigned to a pilot consisting of using the ship scanner to scan the vicinity at 14.4 AU and 360 degrees and alerting the gang if any new ships appear on these scans | ||
+ | ; '''Scram''' : [[EWAR Guide|scrambler]], mid-slot module with range of about 8-10km that puts two warp core destabilization points on target ship as well as makes it unable to activate microwarpdrive modules, also sometimes inaccurately used to describe warp disruptor | ||
; '''Scrapheap''' : Scrapheap Challenge forum, an alternative forum where the happenings of EVE Online get discussed without intervention of EVE Online's forum moderators | ; '''Scrapheap''' : Scrapheap Challenge forum, an alternative forum where the happenings of EVE Online get discussed without intervention of EVE Online's forum moderators | ||
+ | ; '''SFI''' : Stabber Fleet Issue | ||
+ | ; '''SISI/Sing''' : [[Setting Up the Test Server Client|test server (Singularity)]] | ||
; '''Smacktalk''' : talk done with primary aim of making the other player feel bad about playing the game | ; '''Smacktalk''' : talk done with primary aim of making the other player feel bad about playing the game | ||
− | ; '''Smartie/SMB/SM''' : smartbomb, high-slot module that does damage around certain radius of a ship, capacitor intensive but does not require a lock | + | ; '''Smartie/SMB/SM''' : [[Weaponry Overview|smartbomb]], high-slot module that does damage around certain radius of a ship, capacitor intensive but does not require a lock |
; '''Sniper rule''' : rule that discourages last minute bidding, for example if someone bid 5 minutes before the auction end and the sniper rule is 1 hour, this extends the auction deadline by another 55 minutes granting another hour for someone else to bid | ; '''Sniper rule''' : rule that discourages last minute bidding, for example if someone bid 5 minutes before the auction end and the sniper rule is 1 hour, this extends the auction deadline by another 55 minutes granting another hour for someone else to bid | ||
; '''Sov''' : sovereignty | ; '''Sov''' : sovereignty | ||
− | ; '''SS''' : safespot | + | ; '''SP''' : skillpoints |
+ | ; '''SQA''' : Squadron Admiral, a rank in Agony Empire | ||
+ | ; '''SS''' : [[Bookmarks|safespot]] | ||
; '''Stab''' : warp core stabilizer | ; '''Stab''' : warp core stabilizer | ||
; '''Strippers''' : strip-miners | ; '''Strippers''' : strip-miners | ||
==T== | ==T== | ||
− | ; '''TAM''' : tactical mini-warp | + | ; '''TAC''' : [[Bookmarks|tactical bookmark]] |
− | ; '''Tank''' : a ship with a lot of effective hit points and/or superior repairing ability such that it can absorb a lot of damage, also used as verb to mean "absorbing damage" | + | ; '''TAM''' : [[TACTICAL ASSISTED MINIWARP (TAM)|tactical assisted mini-warp]] |
− | ; '''Tl;dr''' : abbreviation for "too | + | ; '''Tank''' : a ship with a lot of effective hit points and/or superior repairing ability such that it can absorb a lot of damage, [[Tanking in PVP|tanking]] is also used as verb to mean "absorbing damage" |
− | ; '''TQ''' : Tranquility server | + | ; '''TD''' : [[EWAR Guide|tracking disruptor]], mid-slot module that decreases tracking, optimal range, and falloff ranges of turrets, has no effect on missile launchers |
− | ; '''Track''' : tracking disruptor, mid-slot module that decreases tracking, optimal range, and falloff ranges of turrets, has no effect on missile launchers | + | ; '''Tl;dr''' : abbreviation for "too long, did not read", typically posted in wall-of-text threads |
+ | ; '''TP''' : [[EWAR Guide|target painter]], mid-slot module that boosts signature radius of target ship by about 25-30%, best used when trying to hit small ships with larger-sized weapons | ||
+ | ; '''TQ/Tranq''' : Tranquility server | ||
+ | ; '''Track''' : [[EWAR Guide|tracking disruptor]], mid-slot module that decreases tracking, optimal range, and falloff ranges of turrets, has no effect on missile launchers | ||
+ | ; '''Trimarks''' : trimark armor pump rigs, give 15-20% to ship's armor amount | ||
; '''Trinity''' : Trinity expansion, released in December 2007, most known for major updates done to graphics engine as well as boot.ini incident | ; '''Trinity''' : Trinity expansion, released in December 2007, most known for major updates done to graphics engine as well as boot.ini incident | ||
; '''Trit''' : Tritanium, mineral derived from many ores primarily Veldspar | ; '''Trit''' : Tritanium, mineral derived from many ores primarily Veldspar | ||
Line 192: | Line 244: | ||
==V== | ==V== | ||
− | ; '''Vaga''' : Vagabond, Minmatar HAC renowned for its superior speed tanking ability | + | ; '''Vaga''' : [[Vagabond]], Minmatar HAC renowned for its superior speed tanking ability |
; '''Veld''' : Veldspar ore | ; '''Veld''' : Veldspar ore | ||
− | ; '''Vex''' : Vexor, Gallente tier 2 cruiser | + | ; '''Vex''' : [[Vexor]], Gallente tier 2 cruiser |
==W== | ==W== | ||
− | ; ''' | + | ; '''Wardec''' : declare war upon |
; '''WCS''' : warp core stabilizer, low-slot module that counters the effects of warp disruptors and warp scramblers | ; '''WCS''' : warp core stabilizer, low-slot module that counters the effects of warp disruptors and warp scramblers | ||
+ | ; '''Wrt''' : short for "with respect to" | ||
+ | ; '''WTB''' : want to buy | ||
; '''WTE''' : want to exchange | ; '''WTE''' : want to exchange | ||
; '''WTS''' : want to sell | ; '''WTS''' : want to sell | ||
Line 204: | Line 258: | ||
==X== | ==X== | ||
+ | ; '''XL''' : extra-large shield booster | ||
+ | ; '''XXL''' : x-type extra-large shield booster | ||
; '''XO''' : executive officer, second in command after fleet commander typically assigned the role of dealing with fleet administration | ; '''XO''' : executive officer, second in command after fleet commander typically assigned the role of dealing with fleet administration | ||
Latest revision as of 06:59, 6 March 2016
Contents
A
- AB
- afterburner, mid-slot module that boost ship's speed by about two times
- ABC
- attack battlecruiser - battlecruiser hulls that utilize large weaponry
- AC
- autocannon, short range projectile turret
- Active tank
- a setup that makes use of active tanking modules, these modules use capacitor to repair or decrease damage received by a ship
- AF
- assault frigate, assault ship, T2 frigate
- Afaik
- concise for "as far as i know"
- AFG
- away from the game, Agony specific tag that allows other members to know that you cannot play EVE currently
- AFK
- away from keyboard, not paying any attention to the game
- Aggressed
- player has either opened fire or is firing back denoting his brackets as red on the overview, aggressed ships are unable to dock or use gates for one minute
- Alt
- alternative character run by same player
- Apoc
- Apocalypse, Amarr tier 2 battleship often used in fleet engagements for sniping because of optimal range bonus it gets
- Arbi
- Arbitrator, Amarr electronic warfare T1 cruiser that specializes in tracking disruptors
- Arti
- artillery, long range projectile turret
- AU
- astronomical unit equal to approximately 150 million kilometers (149.6 mil to be more exact) which in real life is the distance from Earth to the Sun. Also, sometimes used to refer to AGONY Unleashed Corporation.
- Autopest
- Tempest battleship fitted with autocannons
B
- BB
- Blackbird, Caldari electronic warfare cruiser that specializes in ECM
- BC
- battlecruiser
- BCU/BCS
- ballistic control unit, also sometimes referred to as ballistic control system, low slot module that increases damage output of missile ships
- Beams
- beam lasers, long range energy turrets
- BM
- bookmark
- BP
- blueprint
- BPC
- blueprint copy, offers limited number of production runs specified in its info
- BPO
- blueprint original, offers unlimited number of production runs
- BS
- battleship
- BYOM
- stands for "bring your own minerals" meaning that the person for whom something is being built has to bring his or her own minerals for production to happen
C
- Cap
- capacitor; capital ship
- CAOD
- "Corporation, Alliance and Organization Discussions" forum, a subforum of the main EVE Online forums where members of space-holding alliances post about their achievements in game
- Carebear
- a player who avoids combat, alternative meaning a player who avoids taking risks
- CCC
- capacitor control circuit rig, increases capacitor recharge rate by 15-20%
- C/D
- confirm/deny
- Chaining
- process of killing biggest rats in the spawn and leaving one small rat behind so that it may "call for reinforcements" i.e. induce spawning of bigger rats again such that the spawn is restored, chaining is done to preserve all the good spawns in system and maximize ISK/hour income from ratting but it decreases chances of getting faction or officer spawn
- Ceptor
- interceptor
- CNR
- Caldari Navy Raven also known as Raven Navy Issue or simply, Navy Raven.
- Cold Warping
- engaging warp from a dead stop, initiating warp instantly
- Convo
- conversation
- Corp
- corporation
- Cov
- covetor, mining barge
- C&P
- Crime and Punishment, a subforum on main EVE website designed for pirates, mercenaries, and various empire pvp groups to post about their achievements in game
- CS
- command ship, T2 battlecruiser with improved resistances and bonus to warfare link modules
- CTD
- crash to desktop
- Cyno
- cynosural field, a jump portal for capital ships to jump to since they cannot travel through normal gates
D
- Damp
- dampener, mid-slot module that decreases targeting range and sensor resolution of target ship
- DC
- disconnect, "dc'ed" - lost connection
- DCU/DC
- damage control unit, low-slow module that increases resistances of shield, armor, and hull of a ship
- DD/DDD
- doomsday device
- DED/deadspace
- type of space that does not allow use of microwarpdrive modules typically found in mission and exploration site locations
- Dessie
- destroyer
- Dev
- game developer
- Dictor
- interdictor, T2 destroyer with ability to drop temporary warp disruption bubbles of 20km radius
- Domi
- Dominix, Gallente tier 2 battleship possessing very large drone bay
- DPS
- damage per second
- Dread
- dreadnought class vessel, capital ship used for taking down POSs
- DT
- donwtime, one hour lasting from 10:00 to 11:00 EVE time when Tranquility server is shut down
E
- E-war
- electronic warfare, type of warfare aimed to disrupt sensors or weapons systems of enemy ships
- EA
- Empyrean Age, expansion that was released in June 2008, this expansion introduced factional warfare to EVE
- EANM
- energized adaptive nano membrane, low-slot passive module that increases armor resistances to all damage types by about 15-20%
- ECCM
- electronic counter counter measures, refers to modules designed to counter effects of ECM
- ECM
- electronic counter measures, ECM modules break lock of target ship and make it unable to target anything for duration of their cycle time
- Effective Hitpoints
- total amount of hit points of a ship in shield, armor, and hull, taking its resistances into account
- Escrow
- old trading system that has been replaced by contracts in Revelations expansion
- EWO
- [electronic warfare officer, someone who coordinates the electronic warfare wing of a fleet
F
- Frig
- frigate
- FC
- fleet commander, gang leader
- FOTM
- flavor of the month, in EVE typically refers the the most current setup deemed overpowered and hence often in use by players
- FOV
- field of view
- FTL
- for the lose
- FTW
- for the win
G
- Gank
- to kill almost instantly, refers to fights where the target is completely overpowered and killed very fast
- Geddon
- Armageddon, Amarr tier 1 battleship
- GF
- good fight, typically posted into local after a fun fight
- GM
- game master
- GSC
- giant secure container, an anchorable can occupying 3000m3 of space but holding 3900m3 of volume
- GTC
- game time code, a code purchased from CCP or online retailers that can be used to extend game time or sold to other players for ISK
- Gyro
- gyrostabilizer, increases damage output of projectile weapons
H
- HAC
- heavy assault ship, heavy assault cruiser, T2 cruiser 'on steroids'
- HAMs
- heavy assault missiles, cruiser-sized short-range high-damage missiles
- Hed
- hedbergite
- Hem
- hemorphite
- HIC
- heavy interdictor, T2 cruiser that can use focused warp disruption script to scramble ships or drop a warp disruption bubble around itself, focused warp disruption scripts annuls action of any number of warp core stabs and has the capability of disrupting warp core of ships that are immune to electronic warfare such as motherships, warp disruption sphere acts as a regular anchorable or interdictor bubble
- Hybrids
- hybrid weapons, blasters and railguns
I
- IBTL
- short for "in before the lock", posted in threads that are deemed to get locked soon
- IG
- in-game
- IGB
- in-game browser
- IMO/IMHO
- short for "in my opinion / in my humble opinion"
- Indy
- industrial
- Inty
- interceptor
- Invul
- invulnerability field, mid-slot active module that increases shield resistances to all damage types by about 25-30%
- IPO
- initial public offering, when an EVE corporation/enterprise offers its shares for sale to the public (visit EVE Online main forums, market subforum, to see these in action)
- ISD
- Interstellar Services Department, player volunteers who moderate help channels
- ISK
- Interstellar Kredit (the abbreviation ISK derives it's name from the Iceland(ic) Krona.)
- Iso
- isogen
- Istab
- intertia stabilizer, low-slot module that improves agility of a ship by 16-20%
- Itty
- Iteron hauler
J
- Jams/Jammers
- ECM modules that disrupt locking sensors of target ship (jam it)
- JB
- jump bridge, anchored near POSs in nearby systems to establish an artificial jump corridor, granting instantaneous transit capability between the connected systems
- JC
- jump clone, a clone into which a character can jump at will once every 24 hours as opposed to medical clone that gets activated when character has been podkilled
K
- Kessie
- Kestrel, Caldari frigate
- KOS
- kill on sight
L
- LAR
- large armor repairer
- LF
- looking for
- LVL
- level
- Local duty
- a gang role assigned to a pilot consisting of watching the number of people in local chat channel and alerting the gang if this number drops or increases
- LOZ
- liquid ozone
- LP
- loyalty points
- LSB
- large shield booster
- LSE
- large shield extender
- LT
- Lieutenant, a rank in Agony Empire one step up from Ensign
- LTC
- Lieutenant Commander, a rank in Agony Empire one step up from Lieutenant, Core Member
M
- M2
- miner II
- Mac/Mack
- mackinaw, T2 mining barge (exhumer) used primarily for mining ice
- Macro-miner/ratter
- character piloted by a macro program allowing its owner to farm ISK without paying attention to the game
- Mag Stab
- magnetic field stabilizer, increases damage output of hybrid turrets
- MAPC
- micro auxiliary power core, adds 10 units to ship's powergrid
- MAR
- medium armor repairer
- ME
- material efficiency
- Mega
- Megathron, Gallente tier 2 battleship that if blaster fitted can put out some serious dps; megacyte mineral
- Merc
- mercenary, hired fighter
- Mex
- mexallon
- MFS
- magnetic field stabilizer
- Mins
- minerals
- Min-maxing
- rolling a character with intent to create the "best" roll, minimizing unimportant attributes and maximizing all of the important ones, in EVE this typically leads to creation of characters with very imbalanced attribute sets
- MLU
- mining laser upgrade
- Mom
- mothership
- MWD
- microwarpdrive, mid-slot modules that boosts speed of a ship five times
N
- Nanophoon
- Typhoon fitted for speed, popular Typhoon setup before the speed nerfs
- Nano-ship
- ship fitted with speed, typically holding overdrives and nanofiber modules in low slots
- NAP
- non-aggression pact, a pact made between two or more corporations or alliances to set each other to positive standings (aka make each other 'blue')
- NASI
- "Not AGONY Shoot It". The AGONY Unleashed rules of engagement, stating simply that in 0.0 space AGONY pilots and those in gangs/classes with AGONY members may engage Non-AGONY, Non-Ganged, and Non-Student targets at will.
- NBSI
- not blue shoot it, policy allowing corp/alliance members to shoot at neutral players
- Necro
- replying to an old thread thus bumping it back up for discussion
- Neocom
- left hand side panel
- Nerf
- to weaken, a change to the game designed to make something less powerful
- Neut
- energy neutralizer, high-slot active module that consumes capacitor of enemy ship; "neutral" a character that has no standings assigned
- Nocx/Nox
- noxcium
- Nos
- nosferatu, high-slot module that acts as energy equalizer draining enemy ship of capacitor until its capacitor level is equal to capacitor of nossing ship
- NPC
- non-player character
- NPC region
- region with high count of NPC-owned stations that grant docking rights to anyone
- NRDS
- not red don't shoot, policy allowing corp/alliance members to shoot only at players with negative standings (marked by red minus sign by default overview settings)
O
- OD/ODI
- overdrive injector, low-slot passive module that boost ship's base velocity by 10-12%
- OOC
- out-of-character, role play term that allows to differentiate between character and person playing the character
- OOG
- out-of-game
- Outpost
- a station (as opposed to POS), often refers to player built and controlled station in 0.0 space
P
- Painter
- target painter, mid-slot module that boosts signature radius of target ship by about 25-30%, best used when trying to hit small ships with larger-sized weapons
- Passive tank
- a setup that utilizes passive modules for tanking, these modules improve ship's ability to withstand damage without using up any capacitor in process
- PC
- 1. price check, 2. Player Character, 3. Personal Computer
- PDS/PDU
- power diagnostic system, also referred to as power diagnostic unit, low-slot passive module that grants bonuses to ship's powergrid, capacitor, and shields
- PE
- production efficiency
- Phoon/Typh
- Typhoon, Minmatar tier 1 battleship
- Pie
- player pirate
- PK
- pod kill, alternatively player kill
- PLEX
- 30 day pilot license extension, an in-game item created out of 60 day game time codes that can be applied to one's account to extend game time or sold on market for ISK
- Point
- warp core destabilization point, this term is sometimes used to denote warp disruptors (But not scramblers. See Scram), also said by gang's tackler to denote to the gang that the target has been warp scrambled
- POS
- player owned structure consisting of a control tower that projects a force field around a certain radius from center, in non-NPC owned 0.0 space POSs are set up to claim sovereignty over systems
- POV
- point of view
- P&P
- people and places
- Prat
- player pirate
- Probe duty
- a gang role assigned to a pilot consisting of doing 360 scans of the area and alerting the gang if the scan picks up scan probes deployed in vicinity
- Pulses
- pulse lasers, short-rage energy turrets
Q
- QFT
- quoted for truth, another way of saying "I agree"
- QR
- Quantum Rise, expansion deployed in November 2008, most remembered for the nerf to speed of all ships as well as changes to implants and modules granting speed bonuses
R
- Rails
- railguns, long-range hybrid turrets
- Ranis
- Taranis, Gallente interceptor
- Rat
- non-player character killed for its bounty and loot
- Ratting
- process of flying from asteroid belt to asteroid belt to find pirate NPCs to kill to make ISK
- Rax
- Thorax, gallente tier 3 cruiser
- RCU
- reactor control unit, low-slot module that grants 10-15% to ship's powergrid output
- Rear guard duty
- a gang role assigned to a pilot who then jumps in last after entire groups watching for stragglers and alerting the gang if anybody is lagging behind
- Red/Reds
- characters with negative standings
- Rev
- Revelation expansions, Revelations I was released in Nov 2006, Revelations II was released half a year later in June 2007, these patches brought several things to the game most notably invention, exploration, rigs, and contracts system
- ROF
- rate of fire
- Rorq
- Rorqual, capital ship capable of ore compression
- RP
- role-play
S
- SAR
- small armor repairer
- SB
- shield booster; stealth bomber
- SBA
- shield boost amplifier
- Scan duty / 360
- a gang role assigned to a pilot consisting of using the ship scanner to scan the vicinity at 14.4 AU and 360 degrees and alerting the gang if any new ships appear on these scans
- Scram
- scrambler, mid-slot module with range of about 8-10km that puts two warp core destabilization points on target ship as well as makes it unable to activate microwarpdrive modules, also sometimes inaccurately used to describe warp disruptor
- Scrapheap
- Scrapheap Challenge forum, an alternative forum where the happenings of EVE Online get discussed without intervention of EVE Online's forum moderators
- SFI
- Stabber Fleet Issue
- SISI/Sing
- test server (Singularity)
- Smacktalk
- talk done with primary aim of making the other player feel bad about playing the game
- Smartie/SMB/SM
- smartbomb, high-slot module that does damage around certain radius of a ship, capacitor intensive but does not require a lock
- Sniper rule
- rule that discourages last minute bidding, for example if someone bid 5 minutes before the auction end and the sniper rule is 1 hour, this extends the auction deadline by another 55 minutes granting another hour for someone else to bid
- Sov
- sovereignty
- SP
- skillpoints
- SQA
- Squadron Admiral, a rank in Agony Empire
- SS
- safespot
- Stab
- warp core stabilizer
- Strippers
- strip-miners
T
- TAC
- tactical bookmark
- TAM
- tactical assisted mini-warp
- Tank
- a ship with a lot of effective hit points and/or superior repairing ability such that it can absorb a lot of damage, tanking is also used as verb to mean "absorbing damage"
- TD
- tracking disruptor, mid-slot module that decreases tracking, optimal range, and falloff ranges of turrets, has no effect on missile launchers
- Tl;dr
- abbreviation for "too long, did not read", typically posted in wall-of-text threads
- TP
- target painter, mid-slot module that boosts signature radius of target ship by about 25-30%, best used when trying to hit small ships with larger-sized weapons
- TQ/Tranq
- Tranquility server
- Track
- tracking disruptor, mid-slot module that decreases tracking, optimal range, and falloff ranges of turrets, has no effect on missile launchers
- Trimarks
- trimark armor pump rigs, give 15-20% to ship's armor amount
- Trinity
- Trinity expansion, released in December 2007, most known for major updates done to graphics engine as well as boot.ini incident
- Trit
- Tritanium, mineral derived from many ores primarily Veldspar
- TYVM
- abbreviation for "tank you very much"
U
- UI
- user interface
V
- Vaga
- Vagabond, Minmatar HAC renowned for its superior speed tanking ability
- Veld
- Veldspar ore
- Vex
- Vexor, Gallente tier 2 cruiser
W
- Wardec
- declare war upon
- WCS
- warp core stabilizer, low-slot module that counters the effects of warp disruptors and warp scramblers
- Wrt
- short for "with respect to"
- WTB
- want to buy
- WTE
- want to exchange
- WTS
- want to sell
- WTT
- want to trade
X
- XL
- extra-large shield booster
- XXL
- x-type extra-large shield booster
- XO
- executive officer, second in command after fleet commander typically assigned the role of dealing with fleet administration
Y
Z
- Zyd
- Zydrine, mineral derived from several ores such as Gneiss and Jaspet