Search results

Jump to: navigation, search

Page title matches

Page text matches

  • ...ots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strike fear in other pilots are the Sentinel, the Curse, and to a less ...ng pilot useless with their tracking disruption bonuses. On smaller target ships they can disrupt the optimal and falloff ranges of the gun and stay outside
    5 KB (914 words) - 13:59, 3 December 2014
  • The more ships you have the more effective remote repairing becomes. The target gang size Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    5 KB (794 words) - 17:35, 21 January 2012
  • ...nks in PVP are generally assisted by either a nosferatu (for frigate sized ships) or a cap booster (generally cruisers and larger) instead of cap regen modu Active tanks are especially effective on ships with a bonus to repair amount, such a myrmidons and cyclones. They work bes
    10 KB (1,670 words) - 11:46, 24 January 2013
  • ...t only the fleet commander needs to determine the right order to take down ships but ideally the pilot of each ship knows the right order as well. The reaso ...interceptors without ever killing one was instrumental in the death of the ships that went down.
    20 KB (3,500 words) - 04:24, 25 March 2013
  • The most obvious choice when it comes to making big holes in ships, guns (Energy, Projectile and Hybrid) each use 1 high slot and 1 turret har ...en using energy weapons, and energy weapons are typically limited to Amarr ships which tend to have bonuses which reduce laser capacitor use.
    16 KB (2,542 words) - 14:48, 22 May 2013
  • Your goal as the small corporation is then not to destroy the enemy's ships but to destroy his morale. To make it so that they see less benefit or even ...sight in in Eve is that of a large gate camp consisting of multiple heavy ships backed up by cruisers, frigates, interdictors, interceptors and so on. When
    13 KB (2,406 words) - 03:46, 17 May 2012
  • ...ecause CCP says so. Therefore, it requires a bit of teamwork to move these ships. The movement is accomplished by a pilot '''dropping a cynosaural field''' ...the capital ships. In addition titans can open jump portals and black ops ships can open covert jump portals. Finally, a POS with a jump bridge can be link
    14 KB (2,577 words) - 21:00, 31 July 2009
  • ...ons, plus the gang can jump through a gate into the enemy gang without its ships being too spread out they cant rep each other. Drones can be destroyed, multiple bombs, smartbombs or light ships weapons could easily destroy the gangs repping ability.
    5 KB (897 words) - 19:01, 2 January 2012
  • ...ce PVP and test out ship setups on each other. CCP seeds SiSi markets with ships and items all of which are worth only 100 ISK. As such it is a great place ...s market purchases or supersize stack creations, no mass refining items or ships.
    8 KB (1,257 words) - 18:40, 2 January 2012
  • ...damage? Where should you positions yourself in a fight involving multiple ships? How should you positions yourself in a solo fight? Once you can visualize ...reactivation delay is 15 seconds, which is more than enough time for small ships to get a lock on the bomber. Being locked will prevent you from activating
    20 KB (3,415 words) - 23:28, 16 January 2012
  • ...d M - useful for sniper cormorants as well as sniping gallente and caldari ships, HSLR deimos and eagle, sniping brutixes and myrmidon, low consumption<br>< ...are very popular ships to fly for pvp and pve. Practically all races have ships that can fit missile launchers so it is not just Caldari pilots who will pu
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ...elestial object. It can be executed very quickly by light ships, but heavy ships may prefer the more advanced version (out only) due to their slow alignment
    9 KB (1,646 words) - 17:41, 5 March 2016
  • Yeah, now we are talking. Get some friends, get some cheap ships, get some spots in a PVP-BASIC class (spot the cheap plug there?!) and get ...mmer it home that this war is unavoidable now, and that they ''will'' lose ships and pods. 1st thing? Minimise losses. Get jump clones. These let you effect
    19 KB (3,382 words) - 15:06, 3 December 2014
  • ...of battle-cruisers in game that are referred to as Command Ships. Command Ships have special offensive and defensive bonuses for themselves as well as bein ===Command Platform Ships===
    17 KB (2,636 words) - 04:34, 25 March 2013
  • ...ws the gang down will not be accepted. Frigates warp at 6AU per second, so ships slower than this will generally be turned down. The FC has the final say an ...packs class retains the same ability to cold-warp. Therefore, the list of ships Alumni can bring to wolfpacks is ''the same as the PvP-BASIC list'' with th
    5 KB (911 words) - 02:26, 6 March 2016
  • ...ith webifying force recons or drone-speed / track-disrupt boats. Watch for ships "burning up" to your EWar group and counter them. ...ECM crowd at 100km+ off. Watch for incoming inties and/or vagas, or other ships "blipping up" to you.
    6 KB (1,024 words) - 11:31, 6 January 2015
  • * Combat Scanner Probes - designed to find ships * Deep Space Probes - designed to find ships, but with focus on longer range scanning.
    6 KB (1,096 words) - 10:44, 17 January 2012
  • '''Speed:''' In order to enter warp, your ships must accelerate to 75% of its sub-warp speed. On the ship's speedometer (b ...ously bump the ship out of alignment. This can be practiced by small agile ships against larger slower targets (i.e. a HAC against a battleship).
    14 KB (2,351 words) - 17:41, 5 March 2016
  • ...tes will need to be webbed before small guns can fire at them, and capital ships will need to be neuted, but otherwise fire should be massed on single targe
    5 KB (858 words) - 12:34, 3 March 2016
  • | covert ops || reduced cloak CPU need || covert ops ships require 50 less CPU per level to fit covert ops cloak | recon ships || reduced cloak CPU need || force recon ships require 100 less CPU per level to fit covert ops cloak
    7 KB (1,043 words) - 03:03, 14 December 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)