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  • *Interceptors: Stiletto, Malediction, Raptor, Ares, Claw, Crusader, Crow, Taranis *Combat Interceptors: Taranis, Claw, Crow, Crusader,
    4 KB (610 words) - 14:47, 19 September 2014
  • ...re likely to use this tab on a regular basis to clear enemy drones, as are interceptors and other light ships that often need to remove drones that are engaging th
    9 KB (1,646 words) - 03:54, 6 March 2016
  • ...ckling them once he finds them. The best skirmishers tend to be long-range interceptors and interdictors due to the combination of their speed and their ability to ...ning away? In a mixed fleet you want to have a good mix of tackling ships. Interceptors are always needed as skirmishers and primary tacklers (the first ship to ge
    16 KB (2,924 words) - 04:33, 25 March 2013
  • ...composed of a few carriers, 10 battleships/HACs, and support ships, with 4 interceptors assigned 5 fighters each. 5 fighters, that have more shields/armor and fir
    17 KB (3,139 words) - 18:48, 2 January 2012
  • ...s will all warp together at speed of 13 AU/sec; a group of T1 frigates and interceptors will warp at 6 AU/sec because the slowest ship in the fleet is the T1 friga
    17 KB (3,039 words) - 17:32, 5 March 2016
  • ...e the Arazu is a support ship, and thus carry e.g. 5 Warriors to chase off interceptors, and 3 small armor rep drones.
    10 KB (1,864 words) - 13:05, 6 December 2013
  • ...planet at 0m and often they will follow for a tackle to same planet. Enemy interceptors will land just after you and right next to you. Scram overloaded guns and p
    16 KB (3,066 words) - 23:05, 11 April 2011
  • ...etup for PVP-ADVANCED HSSR Armour base.Heavy tackler to take over from the interceptors.
    2 KB (245 words) - 11:58, 3 March 2016
  • ...better. You want to be able to at least hit out to 24km to kill off fleet interceptors. That doesn't have to be optimal, but it should be well within optimal + 2x ...n their own are good for this. In that sense, kiting is a lot like fishing interceptors: you set a trap and wait for them to take a bite, feeling secure in their s
    11 KB (1,995 words) - 15:09, 15 August 2010
  • ...ors because fishing had become commonplace and they lost a lot of valuable interceptors to AGONY. Fleet warfare had devolved into 3FA and others sitting in a tight
    10 KB (1,926 words) - 07:11, 21 September 2010
  • ...re blind, left to pursue more productive activities after loosing multiple interceptors to fishing and flybys and several battleships to basic classes.
    10 KB (1,826 words) - 07:17, 21 September 2010
  • ...ry ships. The hunting was good and so was the fishing. After a while enemy interceptors refused to engage single agony pilots. Also Pure Blind was the heyday of PV
    9 KB (1,603 words) - 07:17, 21 September 2010
  • ...ed beautifully on them. In one event Beef Hardslab managed to kill several interceptors returning from a fight with only the help of Rells' interdictor. The smartb
    14 KB (2,450 words) - 07:22, 21 September 2010
  • ...also [[Interceptor Fishing]] for how this applies specifically to hunting interceptors. ...e advanced stuff as well. Many people think fishing only refers to killing Interceptors with T1 frigates, but that's not true!
    8 KB (1,467 words) - 19:39, 2 January 2012
  • [[Category:Interceptors]] ...Both get a reduced MWD sig radius bloom and both are fast and agile, fleet interceptors in general a little faster, and the same goes for scan resolution.
    27 KB (4,853 words) - 16:38, 29 November 2015
  • 2 Skirmish interceptors ===Skirmish Interceptors===
    3 KB (564 words) - 19:24, 25 October 2012
  • ...hether to maintain a point in an asteroid field or in order to avoid enemy interceptors and enemy fire. Skirmishers are usually in fragile, yet agile ships, and it We would like you to have three '''interceptors''' ready to go for the class (and the follow-up roam) - surviving ships can
    9 KB (1,401 words) - 15:25, 13 March 2018
  • When skirmishing, please use only the fleet interceptors which each race has one of, as the more combat oriented ones without the po *: For combat interceptors, the Afterburner can be an option, but not so for the fleet inty. We want t
    12 KB (2,100 words) - 21:50, 6 June 2014
  • [[Category:Interceptors]]
    4 KB (677 words) - 23:07, 21 March 2013
  • [[Category:Interceptors]] ...n a Fleet Interceptor, and can lock targets almost as quickly as the Fleet Interceptors do, it is inherently less survivable than a Fleet Interceptor, especially w
    4 KB (649 words) - 12:26, 10 February 2014
  • [[Category:Interceptors]] *Interceptors - 4 recommended, 5 great
    2 KB (312 words) - 17:53, 24 March 2013
  • [[Category:Interceptors]]
    7 KB (1,265 words) - 07:24, 6 April 2013

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