Difference between revisions of "Covert Ops Certification"
From Agony Unleashed
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## Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation. | ## Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation. | ||
## Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used. | ## Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used. | ||
− | ## Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on | + | ## Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on a gate in a given system. |
## Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble. | ## Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble. | ||
## Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire). | ## Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire). | ||
## Explain and demonstrate how to perform an insta-undock "Punt" | ## Explain and demonstrate how to perform an insta-undock "Punt" | ||
# Communication | # Communication | ||
− | ## Explain | + | ## Explain the key types of ship and pilot information you should be able to report and how can you get and keep this intel |
− | ## Demonstrate that you are able to call intel whilst cloaked on grid at a gate | + | ## Demonstrate that you are able to call intel whilst cloaked on grid at a gate |
## Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0 | ## Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0 | ||
− | ## Explain what is meant by "relevant intel" when providing scouting for a gang | + | ## Explain what is meant by "relevant intel" when providing scouting for a gang |
− | ## Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship | + | ## Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship |
# Scan Probes | # Scan Probes | ||
− | ## Explain how to use scan probes to find ships in space | + | ## Explain how to use scan probes to find ships in space |
− | ## Explain how to use scan probes to get a target close (on grid) | + | ## Explain how to use scan probes to get near a target close to a gate (on grid) and the pros and cons of scanning vs flying out to the target |
Revision as of 13:28, 19 May 2008
General Info
- Evaluator Fee: 15M ISK
- Agony Empire Fee: 5M ISK
- Free for AGONY Rank: Ensign+
- Evaluator Required Certifications:
- Evaluator Rank Requirements:
- Lieutenant Commander
- Evaluatee Required Certifications:
- Approximate testing time: 40m
Certification Content
- Explain how to fit up a CovOps frigate and if there are any special considerations for these ships.
- Explain the conditions that must be met in order for a CovOps Cloak II to be successfully activated.
- Navigation and Bookmarks
- Explain how the "Warp to", "Keep at" and "Orbit at" default ranges can be set to facilitate safe CovOps navigation.
- Explain what constitutes a pair of CovOps bookmarks, and why the distance of each is used.
- Demonstrate that you are able to create pairs of CovOps bookmarks by creating a pair on a gate in a given system.
- Explain the conditions that must be met in order for a ship to be pulled into a warp disruption bubble.
- Demonstrate that you are able to jump into and warp away from an Agony frigate gang supported by an interdictor camping a gate (they will attempt to lock and tackle, but not fire).
- Explain and demonstrate how to perform an insta-undock "Punt"
- Communication
- Explain the key types of ship and pilot information you should be able to report and how can you get and keep this intel
- Demonstrate that you are able to call intel whilst cloaked on grid at a gate
- Demonstrate that you are able to act as CovOps scout for an Agony gang operating in 0.0
- Explain what is meant by "relevant intel" when providing scouting for a gang
- Explain what considerations have to be kept in mind for dropping a gang at extremely close range on a target battleship
- Scan Probes
- Explain how to use scan probes to find ships in space
- Explain how to use scan probes to get near a target close to a gate (on grid) and the pros and cons of scanning vs flying out to the target